I don't have some DLCs like 'Nuka World'. I only have Contraptions Workshop, Wasteland Workshop and Far Harbor. Will the mod work even without all of them?
No, you'd have to pick and choose from the standalone versions in the "Miscellaneous Files" section. Based on the DLCs you have, you can use all of them except for "Pack Captives" and "Wasteland Travelers."
Is there any difference between this mod and Unique Faces? Is there any conflict if used in conjunction with Unique Faces? Can only this mod be used and Unique Faces is no longer needed?
Face Fixes and Unique Faces are not the same, as they do different things with different NPCs. Their description pages spell out what they do and which NPCs each one covers. Though not required, I made them with the expectation that they'd be used along with my Diverse Wasteland mod, as the trio seeks to eliminate/reduce the game's repetitive faces, with each one having a different focus to avoid overlap between them.
That said, almost all of my mods are compatible with each other right out of the box, and those that aren't either have patches available to make them compatible or have notifications stating which ones aren't intended to be used together.
Maybe your already aware of this and removed the need for facegen bc of this but I wanted to let you know that it’s apparently not that easy to make the facegen for this mod.
I asked a rly nice modder (who actually created facegen for another mod I suggested) to create them for this mod and this was his response:
“I tried to make a facegen mod for that just now, but Creation Kit doesn't generate any faces for the NPC's touched by that mod. I think that's because it's using faces defined elsewhere. Your problem may be in vanilla or in mods that alter vanilla faces for caravan guards, pack captives, and dwellers of Vault 81 (I think that's all I saw in the mod). If it's in vanilla, try grabbing the vanilla facegen mod on nexus.“
The Pack Captives draw faces from the settler face pool, so they wouldn't need face gen data, but the affected caravan guards and Vault 81 residents are unquestionably new faces, as can be seen in the screen shots, so the vanilla face gen mod wouldn't do anything for them.
Firts of all, thank you for your mods!!! Awesome work. Sorry if this is a stupid question, but how interact this "AIO" with your Diverse-Series AIO? We still need this if we use your Diverse series AIO? What about facegen for this mod, is it necessary?
There's no interaction between the Diverse AiO and the Face Fixes AiO, so you can use them together without issue. The Face Fixes AiO does not yet have face gen files, though, but it will eventually. I'm assuming Palurien will make face gen for it, as he'll be making face gen for my We Have Names series, which incorporates everything in the Face Fixes AiO. I just don't know when since he still wants to update the face gen files for the standalone Diverse mods.
In any case, Diverse Wasteland, the Face Fixes AiO, and the upcoming Unique Faces AiO fulfill my mission to eliminate or reduce the game's repetitive and/or duplicate faces without straying too far from the vanilla experience.
If you haven't encountered any of the NPCs in question, installing mid game should be fine. Even if you have, it should still work, but just to be safe, I recommend making a save you can revert to if something goes awry.
Appreciate the work! Was waiting for an AIO and here it is. Like others have mentioned, I am also excited for the Diverse Series AIO and glad to hear you are taking the time to look back on the older mods in that series and improve them with your current skills. Cheers! 🤙
Thanks. If additional "Face Fixes" present themselves, I'll update the file, but it has been a while since I found the last one, so it may be that I've found all of the suitable candidates.
I'm working on the Diverse Raiders update at the moment and, if my estimates are correct, the new face count will be around triple where it is now. I expect all of the 2023 entries and Scavengers to see large increases, too, while everything after Scavengers will be smaller (except the ghoul update for Diverse Settlers, which will be pretty large). As a result, the AiO won't appear as soon as I'd hoped, but it'll be glorious nonetheless. :-)
Ohhh I thought he was from something like that, I should have known but I haven't seen it! Well i've learned something new I assumed he was a character who said ''Indeed''. Now I have another new inside joke. Good one. :)
Swapping midgame should be fine, especially if you haven't encountered the NPCs who had their faces replaced, but just to be safe, I recommend making a save you can revert to if something goes awry.
37 comments
KC's Face Fixes FaceGen Patch
Is there any difference between this mod and Unique Faces?
Is there any conflict if used in conjunction with Unique Faces?
Can only this mod be used and Unique Faces is no longer needed?
That said, almost all of my mods are compatible with each other right out of the box, and those that aren't either have patches available to make them compatible or have notifications stating which ones aren't intended to be used together.
Hope that helps.
I asked a rly nice modder (who actually created facegen for another mod I suggested) to create them for this mod and this was his response:
“I tried to make a facegen mod for that just now, but Creation Kit doesn't generate any faces for the NPC's touched by that mod. I think that's because it's using faces defined elsewhere. Your problem may be in vanilla or in mods that alter vanilla faces for caravan guards, pack captives, and dwellers of Vault 81 (I think that's all I saw in the mod). If it's in vanilla, try grabbing the vanilla facegen mod on nexus.“
For the record, my We Have Names (and more) - All In One incorporates all of the same faces and Wasteland Wonderglue - FaceGen Edition has a face gen file for it, so it should be possible to generate face gen for the Face Fixes AiO on its own.
Thank you in advance!
In any case, Diverse Wasteland, the Face Fixes AiO, and the upcoming Unique Faces AiO fulfill my mission to eliminate or reduce the game's repetitive and/or duplicate faces without straying too far from the vanilla experience.
I'm working on the Diverse Raiders update at the moment and, if my estimates are correct, the new face count will be around triple where it is now. I expect all of the 2023 entries and Scavengers to see large increases, too, while everything after Scavengers will be smaller (except the ghoul update for Diverse Settlers, which will be pretty large). As a result, the AiO won't appear as soon as I'd hoped, but it'll be glorious nonetheless. :-)