Note: early jet fuel was a bit lower than 192 proof.
The quotation below is from the V2 entry on Wikipedia. Apparently Wernher von Braun got used to using a relatively watery fuel when he was younger / not well funded (easier to use / fewer mishaps), and stuck with this mix even after he was given ~infinite budget.
To admit I got many mods used to rebalance and adjust this ridicolous nuka bombs which are concealed as molotov...
Specially on survival while enemy just simply spamming them on endless time just like that like they got 100 bottles in an autoloading mechanism- yes, they could throw it faster than the animation than anyone realistically ever could, just like throwing paper paper balöls at you...
But this looks like another level of immersion.- just have to ask, what kind will enemies use, if they are able to use them? Are they specially marked or got a different look which one if which besides just different description?
All three are in the leveled lists (there in a list within a list, so same amount of molotovs as usual) As you level up enemies may have one of the stronger variants. They are uniquely named, Molotov Cocktail, Petrol Bomb, and Fire Bomb. Same model
Does the VAFS mod need a patch seeing as it gets rid of VATS and this mod changes the perk? Also, any chance we get a patch for Better Explosive Redux?
Looks great. Was going to test it out, but noticed both the main and BER patch are full ESPs. xEdit claims the main would compact into ESPFE/ESL space and the patch doesn't actually need any compaction to use the ESPFE flag. Any reason you chose not to, i.e., reasons not to do that ourselves?
Hi, not sure if it's default game behaviour but does this only work for molotov's that enemies throw? I was throwing my own molotov's at my feet to try out the Mod changes but I only took the small explosion damage. standing in the fire after did no damage over time at all.
That's Bethesda for you. Can't get burnt with your own molotovs, but you can get caught up in the explosion 😂 Thanks for sharing. If I can figure out how to fix it, I'll include it in an update.
Ah right, I did think it was something Bethesda would do! I've had a bit more time to test out the Mod and it's really cool so far. I Can tell you've put a lot of thought into this overhaul rather than just removing the explosion damage. Would be awesome if I could molotov myself with the fire DoT but generally something I try not to do outside of testing haha
Are there any Fire or Flamer-based mods you would recommend with this? The little arsonist in me has been looking for a reason to get back in to Fallout.
So if that Sorter works the same way as the two I have on here by adding a tag to the weapon name, you could just add either [Grenade] or [Molotov] in front of the weapon name. [Grenade] is more likely to work, unless you know the molotov tag works already in your game.
26 comments
Note: early jet fuel was a bit lower than 192 proof.
The quotation below is from the V2 entry on Wikipedia. Apparently Wernher von Braun got used to using a relatively watery fuel when he was younger / not well funded (easier to use / fewer mishaps), and stuck with this mix even after he was given ~infinite budget.
"The A4 used a 75% ethanol/25% water mixture (B-Stoff) for fuel and liquid oxygen (LOX) (A-Stoff) for oxidizer."
Specially on survival while enemy just simply spamming them on endless time just like that like they got 100 bottles in an autoloading mechanism- yes, they could throw it faster than the animation than anyone realistically ever could, just like throwing paper paper balöls at you...
But this looks like another level of immersion.- just have to ask, what kind will enemies use, if they are able to use them?
Are they specially marked or got a different look which one if which besides just different description?
Now the only thing is to find out how to implement the 190 proof , I don't get any 190 proof alcohol since I'm playing this FO London mod.
I was throwing my own molotov's at my feet to try out the Mod changes but I only took the small explosion damage. standing in the fire after did no damage over time at all.
I've had a bit more time to test out the Mod and it's really cool so far. I Can tell you've put a lot of thought into this overhaul rather than just removing the explosion damage. Would be awesome if I could molotov myself with the fire DoT but generally something I try not to do outside of testing haha