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LarannKiar

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LarannKiar

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74 comments

  1. pedertl
    pedertl
    • member
    • 2 kudos
    Great mod that also works with Fallout: London quest items 😎
  2. hex77x
    hex77x
    • member
    • 5 kudos
    I really wish there was a version without the keys.   this is the only mod that currently works for what it does but i never want to drop keys, so its counterintuitive to have MASSIVE inventory spam on that tab when the entire goal is to reduce inventory clutter.

    any time I want to do so I install the mod, store the items, then uninstall to get rid of the bloat.  its annoying.
    1. LarannKiar
      LarannKiar
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      I added this to the feature notes. I'll see what I can do.
    2. pedertl
      pedertl
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      Honestly, would be better if the keys (and holotapes) were in their own tabs, both in the Pip-boy and in the UI.  Having both in MISC is kinda terrible imho.
  3. adamndirtyape
    adamndirtyape
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    I had something really weird happen with this mod. I'm not reporting it as a bug but as an FYI in case it's not something specific to my computer setup.

    I have been playing the GOG version of Fallout 4 and I've had version 1.1 of this mod installed and working perfectly for six months. Then yesterday, when I started the game F4SE wouldn't recognize my settings. I literally changed nothing. No updates to mods or the game because I play it offline.

    After painstakingly disabling and reenabling any F4SE-related mods, this mod was the culprit. Removing version 1.1 then downloading and installing it again didn't work. But the old version 1.0 did. Why version 1.1 suddenly stopped working, I have not idea. But at least version 1.0 works.

    All I can think is that something on my computer changed since it does receive regular updates to the operating system, etc. So as you can see, the problem is likely something on my machine only. 

    I've never seen this happen with a mod before. Why did this F4SE mod break and not all the others? Anyway, I'm posting this so that if anyone suddenly has their F4SE stop working then they might try the old version of this mod to see if that fixes it. 

    I can't tell you how useful this mod is so I want to make it clear I'm not criticizing it. Just reporting something odd that involved it. 

    Thanks. 
    1. StraightWhiteMen
      StraightWhiteMen
      • member
      • 0 kudos
      You described the joy of windows updates. Same things happens with skyrim SKSE mods for example scrambled bugs stopped working for me after windows got its nasty updates...
  4. photonfanatic2013
    photonfanatic2013
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    How do you install this? Can you simply install it like any other mod using Mod Organizer 2?
  5. Beccstah12
    Beccstah12
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    NG version doesn't work. I'm using script extender and it's put in the correct folder but it doesn't let me drop the keys
    1. pokara06
      pokara06
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      I'm playing with the pre-NG version and it works fine for me. But it's also true that I see more than a thousand downloads of the NG version and nobody comments on an error like the one you say, maybe you have something wrong in your mod list.
  6. guardian1368
    guardian1368
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    • 0 kudos
    so simple but so great that it should have been vanilla
  7. DEUSANAVIT
    DEUSANAVIT
    • member
    • 4 kudos
    Why? Why the script extender? Just, why?
    1. raznek34
      raznek34
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      Because it is better than any other solution?!?
    2. DEUSANAVIT
      DEUSANAVIT
      • member
      • 4 kudos
      Found a mod that doesn't require F4SE. Cope. :steammocking:
    3. raznek34
      raznek34
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      Never said there wasn't another mod with similar functionality, only that this one is better. But I suspect you wouldn't understand why.
    4. DEUSANAVIT
      DEUSANAVIT
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      • 4 kudos
      *WOOF WOOF* *MEOW MEOW* *OINK OINK*
    5. deleted228654366
      deleted228654366
      • account closed
      • 1 kudos
      You can enable/disable the F4SE plugin at any time. Disable .esp files mid-game is bad idea...
  8. sydesho327
    sydesho327
    • supporter
    • 3 kudos
    Thank you for this! Always hated having to carry around sh*t I don't need any more.
    1. boxerbeast1
      boxerbeast1
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      • 8 kudos
      +
  9. Gunchitus
    Gunchitus
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    Works in Fallout London.
    1. boxerbeast1
      boxerbeast1
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      • 8 kudos
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  10. dabmantrips
    dabmantrips
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    Hey could you share the source or would you mind porting this to Fallout 3?
    1. LarannKiar
      LarannKiar
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      I use shared headers for some of my plugins, which makes development more convenient (by using macros) but I'd need to rewrite many of the project files to make it possible for others to recompile it.. I may upload it later. The code actually patches a few opcodes in the memory so the item check if skipped, it's really just a few bytes with std::memmove. The difficulty though is decoding the vanilla code to know where it needs to be patched. I don't have Fallout 3 so I can't port it but I'm almost certain signitures don't match.
    2. boxerbeast1
      boxerbeast1
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