I really wish there was a version without the keys. this is the only mod that currently works for what it does but i never want to drop keys, so its counterintuitive to have MASSIVE inventory spam on that tab when the entire goal is to reduce inventory clutter.
any time I want to do so I install the mod, store the items, then uninstall to get rid of the bloat. its annoying.
Honestly, would be better if the keys (and holotapes) were in their own tabs, both in the Pip-boy and in the UI. Having both in MISC is kinda terrible imho.
I had something really weird happen with this mod. I'm not reporting it as a bug but as an FYI in case it's not something specific to my computer setup.
I have been playing the GOG version of Fallout 4 and I've had version 1.1 of this mod installed and working perfectly for six months. Then yesterday, when I started the game F4SE wouldn't recognize my settings. I literally changed nothing. No updates to mods or the game because I play it offline.
After painstakingly disabling and reenabling any F4SE-related mods, this mod was the culprit. Removing version 1.1 then downloading and installing it again didn't work. But the old version 1.0 did. Why version 1.1 suddenly stopped working, I have not idea. But at least version 1.0 works.
All I can think is that something on my computer changed since it does receive regular updates to the operating system, etc. So as you can see, the problem is likely something on my machine only.
I've never seen this happen with a mod before. Why did this F4SE mod break and not all the others? Anyway, I'm posting this so that if anyone suddenly has their F4SE stop working then they might try the old version of this mod to see if that fixes it.
I can't tell you how useful this mod is so I want to make it clear I'm not criticizing it. Just reporting something odd that involved it.
You described the joy of windows updates. Same things happens with skyrim SKSE mods for example scrambled bugs stopped working for me after windows got its nasty updates...
I'm playing with the pre-NG version and it works fine for me. But it's also true that I see more than a thousand downloads of the NG version and nobody comments on an error like the one you say, maybe you have something wrong in your mod list.
I use shared headers for some of my plugins, which makes development more convenient (by using macros) but I'd need to rewrite many of the project files to make it possible for others to recompile it.. I may upload it later. The code actually patches a few opcodes in the memory so the item check if skipped, it's really just a few bytes with std::memmove. The difficulty though is decoding the vanilla code to know where it needs to be patched. I don't have Fallout 3 so I can't port it but I'm almost certain signitures don't match.
74 comments
any time I want to do so I install the mod, store the items, then uninstall to get rid of the bloat. its annoying.
I have been playing the GOG version of Fallout 4 and I've had version 1.1 of this mod installed and working perfectly for six months. Then yesterday, when I started the game F4SE wouldn't recognize my settings. I literally changed nothing. No updates to mods or the game because I play it offline.
After painstakingly disabling and reenabling any F4SE-related mods, this mod was the culprit. Removing version 1.1 then downloading and installing it again didn't work. But the old version 1.0 did. Why version 1.1 suddenly stopped working, I have not idea. But at least version 1.0 works.
All I can think is that something on my computer changed since it does receive regular updates to the operating system, etc. So as you can see, the problem is likely something on my machine only.
I've never seen this happen with a mod before. Why did this F4SE mod break and not all the others? Anyway, I'm posting this so that if anyone suddenly has their F4SE stop working then they might try the old version of this mod to see if that fixes it.
I can't tell you how useful this mod is so I want to make it clear I'm not criticizing it. Just reporting something odd that involved it.
Thanks.