0 of 0

File information

Last updated

Original upload

Created by

TheFalloutFanboy

Uploaded by

TheFalloutFanboy

Virus scan

Safe to use

69 comments

  1. TheFalloutFanboy
    TheFalloutFanboy
    • supporter
    • 6 kudos
    Locked
    Sticky
    Version 2.2.8
    CUSTOM FACTION, SHOULD NOW ONLY SHOOT THE USUAL BAD GUYS
    (GHOULS, RAIDERS, SYNTHS WHEN DISMISSED)

    Please let me know if there are any bugs!
  2. DrZionY
    DrZionY
    • member
    • 0 kudos
    He won't stay in his armor. Now he left it at some point and I don't know where and can't find it. I don't know how the scripting works but if you can, I would make the power armor part of his model, like Danse and Ingram who can't exit their frame. Losing his armor is so frustrating and he won't stay in the suit I replaced for him and I feel like the only thing I can do at this point is uninstall it and start over, which is really annoying
  3. VideoGameVortex
    VideoGameVortex
    • member
    • 2 kudos
    Frost shoots at my Vertibird (Specifically pilot), and random settlers at Nordhagen. You can't open speech without it closing if he keeps shooting at the settlers, and the settlers are essential, so they keep getting up.
    (https://www.nexusmods.com/fallout4/mods/47187)
    1. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      Super busy with IRL at the moment, I can take a look at it once I get some free time.

      What faction are the settlers and your pilot?

      EDIT: Disregard, replying in bug report.
  4. rapidtopgun
    rapidtopgun
    • supporter
    • 0 kudos
    Just a heads up this conflicts with one of america rising 2 final quests, the scene for the destruction of the BoS airship is right by the outpost leading to an endless battle
    1. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      Not played this America Rising 2, could you shed some more information on what specific part it conflicts with?
    2. rapidtopgun
      rapidtopgun
      • supporter
      • 0 kudos
      during the quest in the mod "storming site gamma" you take over a ballistic missile site from the brotherhood where you kill off a lot of the important brotherhood members, following the successful take over you're placed almost directly beside the outpost where you would recruit him from where you observe the destruction of the airship, a large battle ensues during the cut scene and although everyone else is killable he is impossible to defeat leading to the player just running away never being able to come back to the area
    3. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      Doesn't seem like it would be an easy fix, considering both of them use the same area. If you're going to kill off the brotherhood, not sure why you'd run him as a companion anyway.

      Alternativley, you could hire him, move him somewhere, tell him to wait, then do the quest or load him after the quest.
    4. ilego
      ilego
      • supporter
      • 2 kudos
      Can i request a companion? It’s already made I just need it converted from New Vegas or you can use the outfit (at least to start) that was already converted for fallout 4. The author gave permission.
  5. Sucide1234
    Sucide1234
    • premium
    • 60 kudos
    For some Reason Frost exits his power armor, I noticed this in Hangman alley where he would exit his power armor. Even ordering him back in he'll hop back out. 
  6. kaliban93
    kaliban93
    • member
    • 2 kudos
    привет ты придумал квест для своего персонажа ? 
      
  7. RaydiantMods
    RaydiantMods
    • supporter
    • 7 kudos
    I had the same issue a previous commenter had, with Frost getting out of the armor after a moment. I am on the next gen update on pc. Frost also required me to talk to him to get him to follow me again. Also he started shooting up Sanctuary after I told him we're parting ways, I guess he got a little angry.
    1. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      This is normal if you fire him near any Minutemen related faction, as his one if his Factions he has is set as BoSFightingFaction.
    2. RaydiantMods
      RaydiantMods
      • supporter
      • 7 kudos
      Ah, fair enough. Later on could you have an option whether that be a holotape or just a speech option to change his Factions to be as a vanilla companion is? Just so he isn't infinitely shot/shot at by friendlies.
  8. ADVWispyz
    ADVWispyz
    • member
    • 0 kudos
    Do you think this will work with AFT? Companion mods are literally my favorite mods and I like having a lot of companions at the same time!
    1. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      I don't see why not, Frost doesn't inherit from anything base game regarding follower scripts, his follower script is standalone.

      I run him + 3 others.
  9. zarat1
    zarat1
    • supporter
    • 0 kudos
    Hi, 

    After installation with vortex getting prompt about incompatible Archive. 

    paladinfrostv2 - textures.ba2 - is loaded by paladinfrostc2.esp, but is intended for use in unknown game

    I dont know yet if this is causing any problems but maybe someone encountered the same and know how to fix it. 
    1. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      Try using the BETA version for vortex, as it can read the new BA2 format.
  10. Ajohn345
    Ajohn345
    • supporter
    • 0 kudos
    had qan issue when he teleported a short distance from me and left his armor i got him back in the armor but now he wont follow me (hes an active companion but wont physically follow me now its like hes "stuck") i have the latest version of this mod and im on the f4 update from before the next gen update 
    1. Ajohn345
      Ajohn345
      • supporter
      • 0 kudos
      Reloaded a save and that seems to have fixed it for now, will update you if it happens again 
    2. TheFalloutFanboy
      TheFalloutFanboy
      • supporter
      • 6 kudos
      Might be the Next-GEN Update breaking stuff possibly.

      I'll re-export everything again and update it once F4SE is updated and working again.
    3. Ajohn345
      Ajohn345
      • supporter
      • 0 kudos
      im pre next gen, juust started modding before the update and didnt want to break all my mods so im sticking to pre next gen for now
  11. PhoenixAx
    PhoenixAx
    • supporter
    • 9 kudos