Great mod, love the new unique loot! The only suggestion I have is maybe in a future update adding some ability to mod/add attachments for the weapons if at all possible.
I'm finishing up an update that does include upgradeable receivers for the shotgun, the cleaver MIGHT get a slight damage bump but I'm still gonna check on that.
Awesome idea, may want to mark those dead bodies to initially disabled though as deletes can cause issues if memory serves, if not apologies for bad memory but I am pretty sure.
Newly added dead bodies ares set up same as other vanilla dead bodies. Issues that can arise with the deleted NPCs come from installing the mod mid-game after aproaching the location, nothing I can do for those circumstances.
In short cleaning in xEdit does this for you. Marking anything as deleted is not the ideal way to remove things, instead, you switch them as initially disabled, for whatever reason the game engine is more stable using this method.
I have patched the version of your awesome mod to already address this, in addition, I made it compatible with the UFO4P. If you would like, I am happy to send it to you and you can check it and post it if you wish. :)
Yes, maybe it's a problem with the Fallout game itself. It can't play the cannibal animation. The Elder Scrolls 5 has such a module. You can watch the complete playback of the cannibal animation after being killed. Including the protagonist himself, the enemies in Fallout 4 kill you. Or the NPC just stands there stupidly and then leaves, which looks funny.
the description of the mod says that it does not occupy the ESL plug-in slot, which implies that it can be installed or deleted at any time of the game without consequences (unless I'm confusing something, of course!), so this is not so!, it occupies a slot, or I misunderstood the description, since I do not know English well and use a translator, perhaps he did not translate correctly, if so, I apologize in advance)
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