Installed this along with Stimpaks No Limb Heal but I am unable to heal my limbs with Med-X, it has no effect. There is no game config menu to enable it or anything. Does it only work on new saves? What do I do?
Using F04Edit, I was able to change the drug names and adapt this for use in Fallout London. Would I be able to upload this to the London Nexus? I would give you credit?
How are you giving med-X the "heal limbs" effect? As far as I know that effect is hard coded to go with the Stimpac effect and doesn't work without it. Ive been trying to make Stimpacks only heal health like your other mod All while keeping the limb heal on the Splint kit And Medpack from Wasteland Medic at Fallout 4 Nexus - Mods and community (nexusmods.com) But unfortunately, they use the Stim effect and don't work without it even with limb heal at a high value......I'm lost
This might be a bit of a big ask, but could the med x changes only be a seperate file? They are probably the best solution to the issue of stimpacks healing both limbs fully and hp. As for med x effect itself, the reduction in future limb damage should probably be lowered to something like 25% so that it doesnt completely overshadow the first two ranks of the adamantium skeleton perk
@Zzyxzz: Not sure if this is intended or not, but I'm checking in FO4Edit and MedX has the BC_MedX_ReducedLimbDamage effect, which I assume is the effect that is supposed to add 75% limb damage reduction, but it's set to 300 duration and 0.000 magnitude, I believe that magnitude should probably be something else?
Edit: nevermind, I miss the new perk you added, which is the one that multiplies the limb damage taken by 0.25, effectively reducing that damage by 75% as a net result. :thumbsup:
I was mostly checking MedX changed because I was thinking of removing the limb healing changes to Med-X and instead using this mod: Simple Bandage to heal limbs specifically, sounds like it could work well with Better Chems if I remove those changes to Med-X. Perhaps you might consider uploading an optional version of Better Chems that doesn't add limb healing to Med-X for other people who might be interested in doing the same but don't know their way around the CK or FO4Edit.
Edit 2: On second thought... I'm going to keep using Med-X to heal limbs, but I'm going to be reducing the effectiveness so that they function as a quick fix for limbs (only 30% limb condition restored, and only 25% limb dmg reduction for 300 seconds), this way if I need to patch myself up I can use Med-X to get by, and if I want a full limb heal I have to go to a doctor. I'm going to try to find a mod that also prevents limb healing after sleeping, or reduces the restoration to less than a full heal.
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Edit: nevermind, I miss the new perk you added, which is the one that multiplies the limb damage taken by 0.25, effectively reducing that damage by 75% as a net result. :thumbsup:
I was mostly checking MedX changed because I was thinking of removing the limb healing changes to Med-X and instead using this mod: Simple Bandage to heal limbs specifically, sounds like it could work well with Better Chems if I remove those changes to Med-X. Perhaps you might consider uploading an optional version of Better Chems that doesn't add limb healing to Med-X for other people who might be interested in doing the same but don't know their way around the CK or FO4Edit.Edit 2: On second thought... I'm going to keep using Med-X to heal limbs, but I'm going to be reducing the effectiveness so that they function as a quick fix for limbs (only 30% limb condition restored, and only 25% limb dmg reduction for 300 seconds), this way if I need to patch myself up I can use Med-X to get by, and if I want a full limb heal I have to go to a doctor. I'm going to try to find a mod that also prevents limb healing after sleeping, or reduces the restoration to less than a full heal.
Anyway, thanks for the mod, endorsed. :)