337 comments

  1. bp42s
    bp42s
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    KARMA works regardless of game version or F4SE version.
    If you want the custom tab to appear or are having issues with it appearing, follow these instructions.

    IF YOU ARE ON LAST-GEN:
    - Make sure you have the proper version of F4SE for game version 1.10.163.0, which is 0.6.23
    - Make sure you are running the 1.10.163.0 version of PipboyTabs

    IF YOU ARE ON NEXT-GEN:
    - Make sure you have the proper version of F4SE for game version 1.10.984, which is 0.7.2
    - Make sure you are running the 1.10.984 version of PipboyTabs
  2. GoblinKingGaming
    GoblinKingGaming
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    Why does using chems give you negative karma?
    1. bp42s
      bp42s
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      parity with 3/nv. you can disable that in the MCM
  3. CannedDumby
    CannedDumby
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    Question, will there ever be compatibility with Gun For Hire? While GFH already has it's own Rep system, it'd be awesome to see something done to have it match Karma.

    10/10 would raid the Institute again.
    1. Cozoi
      Cozoi
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      Yeah, it's weird having two karma systems in-game, so I only use this when I'm not using Gun For Hire.
    2. bp42s
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      its already compatible, they just dont interact. i dont have any plans for a patch, especially bc GFH has closed perms
  4. FalloutEEnjoyer
    FalloutEEnjoyer
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    hi how activate pop up when i lost or win karma
  5. MurdertheH
    MurdertheH
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    I murdered all three Abernathy's as soon as I left Vault 111 and my karma instantly increased. Is that.. normal? 
    1. Vexx234
      Vexx234
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      They had it coming so yes!
  6. lilsiik
    lilsiik
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    nate should start off with bad karma by default cuz hes canonically a war criminal lol
    1. RoseyLee1998
      RoseyLee1998
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      wrong. annexation of anchorage doesnt line up with nate's ingame canonical time in the army.
    2. you dare question the wisdom of Emil and Todd?!
  7. ID8879488948574
    ID8879488948574
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    Awesome! Special thanks for including the pesky var array to the API in examples sections as I always need to look up the correct way of doing it in the wiki.

    Also, the first thing I did: extended the API so it allows for a custom karma change reason. Maybe consider adding that to the mainstream API? But regardless - many thanks!
  8. starbugger
    starbugger
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    This is awesome. My only request would be if you could possibly in the future add some vault-girl icons as an option.
    1. bp42s
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      Sure, I’ll see what I can do, but they’ll be normal vault-girl icons, not horny ones. Just incase that’s what you’re asking lol.
    2. ArmoredTroll
      ArmoredTroll
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      +1
      I too would like to see Vault Girl instead of Vault Boy. ^_^
    3. starbugger
      starbugger
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      Of course and thank you!
    4. bp42s
      bp42s
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      If you want vault girl icons, I highly recommend Sereevna's Vault Girl icons patch.
  9. CommunistNinja
    CommunistNinja
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    I get bad karma from killing "raider children," a mod that adds hostile children to raiders. Is there a tweak I can make in xedit to change this so that killing those little booger-smearers doesn't add bad karma?
    1. bp42s
      bp42s
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      working as intended, people with killable children mods / mods that add killable children are weird.

      youll have to edit some scripts if you want to change it, so you can’t really make the changes in xedit.
    2. RoseyLee1998
      RoseyLee1998
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      bro you killed a child, what did you expect?
  10. kplusa
    kplusa
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    I apologize if you addressed this already but does this affect dialogue with NPCs? Do they acknowledge your karmic status?

    Do you also get gifts from random civilians for doing good work?
  11. PugSmuggler
    PugSmuggler
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    I was playing fallout 4 on survival mode and chose a dialogue option that locked me out of Miss Katy's quest in  Vault 81, so I shot her so I'd die and reload my save, and I gained karma for murdering an innocent school teacher in cold blood? I figure this is not an intentional feature and should report it here. Or maybe that teacher has dark secrets I dunno.