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Bunslinger

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20 comments

  1. jjjexorcist8
    jjjexorcist8
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    Anyway to reduce damage of all explosive,mine,granade? 
    1. jjjexorcist8
      jjjexorcist8
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      Is it safe to revert all value in Explosion back to its original value?
      I can not find "pulse mine damage" but in game it has 1650 damage
      Not sure if a super mutant Suicider bomb is too much radius and damage. 

    2. Bunslinger
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      yeah you can revert all the explosion damage, it should be fine. the pulse mine uses the same explosion as the pulse grenade, in order to reduce its damage you need to modify "EnchPulseGrenadeEnergyDmg" under the "Object Effect" tab.

      the pulse grenade/mine doesn't actually do 1650 damage all the time, fallout 4 doesn't properly display that it does 1500 damage to power armor and robots specifically
    3. jjjexorcist8
      jjjexorcist8
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      Thank you
  2. Fennz
    Fennz
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    Any way to reduce the 4x XP, I like the mod but 4x XP doesn't interest me at all and simply removes any grind. Was lvl 11 by the time I killed the bandits in Concord.
    1. ManuFinn
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      I was able to figure out how to remove the 4x exp.
      Use the tool FO4Edit (xEdit) and load the mod with necessary (or all files).
      Search for: 

      [16] Pseudo76.esp (E12598BE) \ Game Setting \ 00064625 <iXPBase>[16] Pseudo76.esp (E12598BE) \ Game Setting \ 00064626 <iXPBumpBase>

      (16 can be another number)
      And changes the values, iXPBase = 200 and iXPBumpBase = 75, then save the changes.


    2. Fennz
      Fennz
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      Thank you so much :)
  3. TheUnkownCourier
    TheUnkownCourier
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    Any chance for piecemeal options? I like some changes you've made but others less so. I'm trying to mod my game to replicate 76 as much as possible and your health change is spot on and changing perks to better replicate 76's is awesome, but I'd prefer personal tweaks you made to stuff such as jump height, leveling, gatling laser, etc... to go untouched. None the less you've done an impressive job so far keep it up.
    1. jwoods3054
      jwoods3054
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      +1
  4. GarrinG7
    GarrinG7
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    In Vortex, there is a  Missing Masters error:
    pseudo76.esp depends on Fallout 4 Consistency Tweaks.esp

    But, Fallout 4 Consistency Tweaks is now just Fallout Fixes.esp

    Is there a way to fix that on my end?
    1. GarrinG7
      GarrinG7
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      Nevermind. I just downloaded the optional Fallout 4 Fixes file for Consistency Tweaks.
  5. vinicius3346
    vinicius3346
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    thanks for the mod, it is amazing.

    i dont know if you will do that, but if you can do a variation with the stimpack work like vanilla, i will be grateful.

    I use a looted wolrd mod, and is hard to find stimpack and blood pack in general, so to use with this mod i think that will be a good choice.
  6. Balskruuf
    Balskruuf
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    NEO and consistency tweaks not being recognized and getting a missing masters error through Vortex. Any fix for this?
    1. Bunslinger
      Bunslinger
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      for me personally, vortex has a weird issue where it won't actually enable plugins even if it shows them as enabled. i use a different program specifically to enable plugins like NMM community edition. or you can do it manually by editing fallout 4's plugins.txt file yourself
  7. mermeTypewritter
    mermeTypewritter
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    AWKCR?  
    1. Bunslinger
      Bunslinger
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      that's right, it's needed for armorsmith extended
    2. lexbianrose
      lexbianrose
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      why on earth are you using the broken, buggy, unusable mess that is armorsmith extended in the year of your lord 2024
    3. Bunslinger
      Bunslinger
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      I haven't had any issues with it 🤔 I've only ever used it with vanilla stuff though, not anything wild like in the screenshots. I like it because it allows you to wear any armor you want over any clothing you want, and turn it invisible as well. If there's another mod out there that does that I wouldn't be opposed to switching over
    4. Cardist
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      New Equipment Overhaul does exactly that and is less buggy
    5. Bunslinger
      Bunslinger
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      alrighty, I'll look into it