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This page was last updated on 13 May 2025, 5:39AM
- Changelogs
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Version 7.5
- fixed the "violent" legendary effect not giving a damage bonus, buffed damage bonus from 100% to 250%
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Version 7.4
- the heavy incinerator explosion now ignores the line-of-sight check
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Version 7.3
- renamed "Queen Mirelurk Meat" to "Mirelurk Queen Meat"
- wine now has the same effects as other alcohol (+3 strength, -3 intelligence)
- restored cone of fire - min angle to 0 for all aim models (except shotguns and other weapons that have the min and max angles matching this time)
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Version 7.2
- increased cone of fire - min angle on all aim models to be half the original value instead of 0 so weapons no longer have pin-point accuracy when aiming down sights
- increased enemy health gained per level back to 5
- increased the health of the mr. handy, protectron, eyebot, and robobrain races
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Version 7.1
- added a 5th rank to Rad Resistant to round off passive radiation resistance at 500 and match the other damage resistance perks
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Version 7.0
- updated the power armor VATS Matrix Overlay descriptions to note the actual 50% VATS hit chance increase
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Version 6.9
- nice
- reduced enemy health gained per level from 5 to 1
- the deliverer and laser musket now do the same base damage as the 10mm pistol and laser rifle respectively
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Version 6.7
- buffed the base damage of the railway rifle by 125% as it was being outperformed by other weapons of the same class
- basher rank 4 now follows the same description style as other weapon damage perks
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Version 6.6
- you no longer need to be allied with the railroad to use ballistic weave
- fixed melee/unarmed damage perk armor penetration
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Version 6.5
- buffed Rooted and Moving Target damage resistance in accordance with other damage resistance buffs
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Version 6.4
- buffed the health of radscorpions and glowing ones
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Version 6.3
- multiplied scrounger leveled lists
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Version 6.2
- Inspirational rank 1 now has companions do 125% more damage (up from 100%) to mirror the max weapon rank of the player
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Version 6.1
- increased companion damage for Inspirational rank 1 (100% up from 60%)
- removed some redundant conditions from the inspirational companion perk
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Version 6.0
- surely copious amounts of damage resistance will fix everything
- added armor penetration to all weapon perks except demolition expert and basher
- reduced damage reduction of demolition expert, big leagues, and iron fist to 25%
- miscellaneous edits I missed on a few items
- removed universal difficulty damage modifier edits so you can change the difficulty based on your preference
- restored missile projectile speed to original value (2500 up from 1500)
- vertibirds now have 75% damage reduction in addition to 90% limb damage reduction
- cells now reset every day regardless of whether or not they were cleared
- more ammo and grenades found as loot across the board
- gatling laser charge is now integrated into leveled lists
- added recipe to convert 500 gatling laser charge into 1 fusion core
- adamantium skeleton rank 3 now eliminates fall damage
- added a recipe to turn 10 stimpaks into a blood pack
- resolved some conflicts between level scaling and fallout 4 fixes for yao guai and deathclaws
- buffed several legendary effects to be able to stand on their own
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Version 5.8
- set power armor damage reduction per piece to 0 so it doesn't interfere with the inherent damage reduction of the frame
- buffed power armor damage reduction back to 50% (up from 25%)
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Version 5.7
- buffed weapon damage in accordance with latest Fallout 76 PTS update as it seems to emphasize weapons being good without perks which should work nicely with the increased damage resistance
- commando perks now follow the same +25% damage per rank like the other weapon skills since the weapons themselves were buffed
- removed manual edits to a handful of creature damage in favor of a more graceful future solution
- buffed the health of a few companions that were missing the changes
- redid vertibird health and limb damage reduction
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Version 5.6
- reduced power armor damage reduction to 25% (from 75%)
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Version 5.5
- updated the description of demolition expert rank 1 to match the buff from 50% explosive resistance to 75%
- [EXPERIMENTAL] all main armor sets (raider, leather, metal, combat, synth, dc guard, vault-tec security, robot, trapper, marine, disciples, operators, pack) have had their resistances multiplied by 10 to make getting the damage resistance perks immediately less important and make both enemies and the player in the early game just a little tankier to compensate for weapons doing much more damage
- [EXPERIMENTAL] power armor now gives 75% damage reduction (up from 50%) in order to stay ahead of regular armor after the buffs
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Version 5.4
- all weapons are 50% more accurate by default
- adjusted steady aim perk bonuses from 20%/40% accuracy increase to 25%/50%
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Version 5.3
- multiplied junk jet damage by 10 as it was severely underperforming
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Version 5.2
- demolition expert now reduces explosion damage by 75%
- medic rank 4 now *actually* doubles the duration of stimpaks and radaway
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Version 5.1
- restored "MinPowerPerShot" to the laser rifle sniper barrels but reduced it to 1% from 50% (this is just for consistency's sake, you still can't fire earlier than a full charge)
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Version 5.0
- nerfed the damage of the laser rifle sniper barrel
- the laser rifle sniper barrel now restricts the weapon's fire rate to match the charge time (3 seconds)
- enemies no longer spawn with the laser rifle sniper barrel until level 35
- power armor now increases your strength *by* 10 instead of *to* 10
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Version 4.9
- increased missile speed by 33% (1000 up from 750)
- increased level that enemies spawn with the harpoon gun from 14 to 40
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Version 4.8
- increased missile speed by 50% (750 up from 500)
- missiles now use a better generic looping sound for their travel instead of the bad default flyby "loop"
- the final rank of Medic now doubles the duration of stimpaks and radaway instead of halving it
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Version 4.7
- brought iron fist in-line with the other weapon perk changes (accidentally missed it), this includes taking 50% less damage from unarmed attacks
- removed an unnecessary condition from big leagues rank 1 that would remove the reduced melee damage after getting rank 2
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Version 4.6
- [EXPERIMENTAL] the missile projectile is now 80% slower so it's easier to dodge in the early game when you don't have demo expert 1 yet. also discourages extreme-range use in favor of medium-range use
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Version 4.5
- big leagues rank 1 and demolition expert rank 1 now give 50% damage reduction to their respective damage types
- stimpaks no longer mimic the act of spamming them, and instead heal 50 HP per second for 5 seconds (without the Medic perk)
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Version 4.4
- buffed toughness and refractor's damage resistance (max 250)
- buffed toughness and refractor's damage reduction (max 25%)
- buffed nerd rage's damage reduction (max 50%)
- buffed action boy/girl slightly (vanilla bonus is actually 50/200/350 despite what the original description says, new bonuses are 100/300/500)
- buffed all weapon perks to progress in multiples of 5 instead of 2 up to 125% except commando which goes up to 250% as they were underperforming in comparison
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Version 4.3
- The minigun and gatling laser are now 40% more accurate when aiming (up from 20%)
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Version 4.2
- Slightly lowered the amount of caps vendors have but increased the amount of caps found as loot
- [EXPERIMENTAL] stimpaks are now balanced around how they're actually used versus how bethesda probably intended you to use them: stimpaks now heal you immediately and continue to heal you for the same amount over 30 seconds, essentially mimicking the act of spamming stimpaks. this effect does not stack with itself so *actually* spamming stimpaks will not effectively make you invulnerable for 30 seconds
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Version 4.1
- Rewrote the wording on strong back ranks 1 and 2 and buffed them a little bit for consistency
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Version 4.0
- changed the health per level gained by NPCs back to 5 (from 4) to accommodate some of the weapon buffs
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Version 3.9
- updated iXPBase to 40 to match the 5x multiplier of iXPBumpBase
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Version 3.8
- Updated the base damage of several weapons (excluding pipe guns) to match the September 27th Fallout 76 PTS update as I feel it makes those weapons balanced better relative to each other
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Version 3.7
- Substituted blood packs in a couple of recipes since bloodpacks are more valuable/important than the thing they're being used to craft
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Version 3.6
- Buffed Adamantium Skeleton from 15/30/50 to 25/50/75 to make lower ranks more worth it and the final rank more substantial
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Version 3.5
- Multiplied companion's health by 10 so they stop going down so much when you initially get them without Inspirational
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Version 3.4
- Moved the melee sweep ability from rank 1 of Big Leagues to a new perk and added that perk to the player NPC form. If you're mid-playthrough you may need to use the command help "SWEEP" 0 perk and add the perk to your character manually with the player.addperk command in order for it to take effect
- Adjusted the recommended mods section to remove Darker Nights (and by extension Alternative Vision) as I've forgotten how nice it is to just be able to see at night without a flashlight, as well as swapped out the power armor collection mod for Baka Power Armor Collection as it's far simpler and less buggy
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Version 3.3
- Moved the melee sweep ability from rank 4 of Big Leagues to rank 1
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Version 3.2
- buffed tesla cannon base damage
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Version 3.1
- buffed tesla cannon damage effects
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Version 3.0
- official next-gen update update
- brought all the new weapons' bash and applicable explosion damage in line with the balance of the rest of the mod
- integrated update test which brought x-02 and hellfire in line with the balance of the rest of the mod, but also added the new repair costs that I forgot
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Version 2.3
- The perk Cap Collector has been renamed to Hard Bargain and now only has 2 ranks since vendors have a ton of caps by default
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Version 2.2
- Squirrel Stew and Vegetable Soup have had their effects buffed
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Version 2.1
- Removed several power armor paint object modification forms that changed the required materials to 1 oil as this was done to undo a change from AWKCR/Armorsmith
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Version 2.0
- Swapped out AWKCR/Armorsmith for New Equipment Overhaul, apologies for the inconvenience to anyone who already downloaded those mods for the previous version. Consensus is NEO is a lot less buggy (and definitely has a lot less extra stuff floating around that doesn't do anything unless you have a mod that supports it)
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Version 1.2
- Brought the Minutemen artillery explosion in-line with other explosion buffs (radius and damage has been increased, actor force has been given stagger effect)
- Artillery smoke grenades and vertibird signal grenades are now craftable, the recipes are unlocked after they are introduced during the appropriate quests
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Version 1.1
- The perk Lead Belly now only has 2 ranks and grants percentage-based ingested radiation resistance instead of standard ingested radiation resistance. If updating mid-game, remove all ranks of Lead Belly via the console before updating (4A0B9 for rank 1, 24B00 for rank 2, and 24B01 for rank 3), update, then add up to 2 ranks back depending on which ones you had
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Version 1.0UPDATE
- Added edits for Hellfire and X-02 power armor. I'm assuming the latest Fallout 4 update just included the Creations so they require those files/forms now. Might not work, I'm not sure since I'm not on the latest update.
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- Author's activity
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May 2025
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13 May 2025, 5:39AM | Action by: Bunslinger
Changelog added
'Change log added for version 7.5'
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13 May 2025, 5:38AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.5]'
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11 May 2025, 9:26PM | Action by: Bunslinger
Changelog added
'Change log added for version 7.4'
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11 May 2025, 9:25PM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.4]'
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11 May 2025, 10:06AM | Action by: Bunslinger
Changelog added
'Change log added for version 7.3'
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11 May 2025, 10:06AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.3]'
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11 May 2025, 7:12AM | Action by: Bunslinger
Changelog added
'Change log added for version 7.2'
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11 May 2025, 7:11AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.2]'
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11 May 2025, 7:10AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.2]'
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10 May 2025, 9:47AM | Action by: Bunslinger
Attribute change
'Mod version changed to 7.1.'
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10 May 2025, 9:47AM | Action by: Bunslinger
Changelog added
'Change log added for version 7.1'
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10 May 2025, 9:46AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.1]'
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10 May 2025, 8:05AM | Action by: Bunslinger
Changelog added
'Change log added for version 7.0'
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10 May 2025, 8:04AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 7.0]'
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10 May 2025, 1:01AM | Action by: Bunslinger
Changelog added
'Change log added for version 6.9'
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10 May 2025, 1:00AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 6.9]'
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09 May 2025, 6:10AM | Action by: Bunslinger
Changelog added
'Change log added for version 6.7'
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09 May 2025, 6:09AM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 6.7]'
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08 May 2025, 1:34PM | Action by: Bunslinger
Changelog added
'Change log added for version 6.6'
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08 May 2025, 1:34PM | Action by: Bunslinger
File added
'Pseudo 76 - Next-Gen [version 6.6]'
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- Mod page activity
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May 2025
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07 May 2025, 5:17PM | Action by: Venomisanace
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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07 May 2025, 12:12PM | Action by: hank10011110001
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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05 May 2025, 12:25AM | Action by: Klossowski
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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02 May 2025, 3:18PM | Action by: jgordon1953
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
April 2025
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28 Apr 2025, 9:52PM | Action by: HotCEETO
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Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod
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24 Apr 2025, 4:16AM | Action by: Aidanbird
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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21 Apr 2025, 7:38AM | Action by: DepressionFox19
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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11 Apr 2025, 6:35AM | Action by: Ark2217
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
March 2025
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29 Mar 2025, 12:10PM | Action by: Noshenzar
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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13 Mar 2025, 6:42AM | Action by: LordGeneralCheese
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11 Mar 2025, 7:57PM | Action by: YAROCrow
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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08 Mar 2025, 5:37AM | Action by: ZeroDoesGamingX0717
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
February 2025
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20 Feb 2025, 9:27AM | Action by: Stringendi
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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03 Feb 2025, 12:19AM | Action by: wyldwabyt69
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
December 2024
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31 Dec 2024, 6:11PM | Action by: Deleted196391927User
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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20 Dec 2024, 3:25AM | Action by: sja001
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'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
November 2024
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30 Nov 2024, 6:48AM | Action by: Vexedachu
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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28 Nov 2024, 8:04AM | Action by: UEDFHighCommand
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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17 Nov 2024, 10:31PM | Action by: ojub64
Untracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
October 2024
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23 Oct 2024, 2:49PM | Action by: ZenoJawax
Tracked
'Psuedo 76 - A Fallout 76-Inspired Vanilla-Plus Rebalance Mod'
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