Hi there! Interesting mod and I'd like to try it out but I wonder...does this work with mods that deals with NPC AI like Real AI and Better Locational Damage (with the Chemfluence mod added)?
It should work with Better Locational Damage and Chemfluence, as for Real.AI it should work too but I'm less sure, you can try it anyways without having game breaking problems don't worry
I think this might be important, I just ran into this today after updating to the current version... Thanks for any help!
LOOT: "This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves. "
FO4E:
[00:00] Start: Checking for Errors [00:00] Checking for Errors in [FE 000] FO4E - NPCs.esp [00:00] DmndMarketNPCTravelToSearchMarker13x2 [PACK:FE00041F] [00:00] PACK -> ObjectID 00541F is invalid for a light module. [00:00] DmndMarketNPCPatrolNearSearchMarker15x1 [PACK:FE000420] [00:00] PACK -> ObjectID 005420 is invalid for a light module. [00:00] DmndMarketNPCTravelToDiamondCity16x2 [PACK:FE000421] [00:00] PACK -> ObjectID 005421 is invalid for a light module. [00:00] DmndMarketNPCTalkPackage18x2 [PACK:FE000422] [00:00] PACK -> ObjectID 005422 is invalid for a light module. [00:00] BnkrHillNPCSandboxPackage7x5 [PACK:FE0004E3] [00:00] PACK -> ObjectID 0044E3 is invalid for a light module. [00:00] BnkrHillNPCEatPackage12x1 [PACK:FE0004E4] [00:00] PACK -> ObjectID 0044E4 is invalid for a light module. [00:00] BnkrHillNPCSandboxPackage13x7 [PACK:FE0004E5] [00:00] PACK -> ObjectID 0044E5 is invalid for a light module. [00:00] BnkrHillNPCEatPackage20x1 [PACK:FE0004E6] [00:00] PACK -> ObjectID 0044E6 is invalid for a light module. [00:00] BnkrHillNPCSandboxPackage8x4 [PACK:FE000C80] [00:00] PACK -> ObjectID 004C80 is invalid for a light module. [00:00] BnkrHillNPCSandboxPackage13x6 [PACK:FE000C81] [00:00] PACK -> ObjectID 004C81 is invalid for a light module. [00:00] BnkrHillNPCEatPackage19x1 [PACK:FE000C82] [00:00] PACK -> ObjectID 004C82 is invalid for a light module. [00:00] BnkrHillNPCSandboxPackage20x3 [PACK:FE000C83] [00:00] PACK -> ObjectID 004C83 is invalid for a light module. [00:00] BnkrHillSleepNoLock23x9 [PACK:FE000C84] [00:00] PACK -> ObjectID 004C84 is invalid for a light module.
Error saving FO4E - NPCs.esp.save.2024_07_15_23_46_47: Record DmndMarketNPCTalkPackage18x2 [PACK:FE000422] has invalid ObjectID 005422 for a light module. You will not be able to save this file with ESL flag active
as well as the noted Diamond City expansion mods noted already.
Do you see any issues associated those and then including this mod with a game already running..? I am a level 11 character, already been to Drumlin diner.
Using Lea as an example, is she meant to have any dialogue part from Yeah or Uh...? Or able to trade with..?
there should be no issue with other mods or atleast not with the ones you listed here don't worry. As for the dialogue part, it's something that takes a lot of time in modding and I currently don't know enough about it to add it to my mod but it's one of my goals, so yeah Lea and all other added NPCs will say nothing except Yeah and Uh for some time
Does this mod change anything about the game's language/text? It's because I play in PTBR and I know very little English, so I'm wondering if this mod only changes the NPCs or also changes and adds new texts?
it doesn't change anything at the moment since my npcs are duplicated on the template of bethesda's npcs it uses the original texts so you won't have any problem. However I plan to add some texts but if I do I will make sure to have traductions for the most languages I know or at least have the basics of so : - French - English - Spanish - Italian - Portuguese/Brazilian
Thanks for the esp version, the esl version was throwing errors when trying to generate dyndolod texgen for LOD generation, saying the npc records had invalid objectId for a light plugin. Just a heads up in case thats an issue or not.
Loot says this mod has formid's out of esl range and will cause irreversible damage to save games. You know, better to make esp, then compact formids & then mark it as esl-flagged than make esl in the first place. The only thing remaining is absent facegen data
UPD: your esp is esplified so i'm not sure why you posted esl version at all. ESPL>ESL.
I know you have your own fine Drumlin Diner improvement mods, but I'm confident this NPC would fit in nicely with Better Drumlin Diner, which has about 2 or three extra beds in the surrounding buildings. I suppose the trick would be to get her to sleep in one of them.
yes, it's just that I'm searching for a way too make everything as anchored in the world as possible, and I'm currently in the creation kit adding beds and shacks for everyone, now as you said the trick is to make them sleep in those, this part I still haven't figured out
Well, I just jumped out of the game to let you know Lea is sleeping in one of the cots provided by Better Drumlin Diner. Kudos both to you and 4estGimp (and InstantHero).
Are you sure that you have the latest version of the mod, it's written in her code that she can only sleep on 'militaryNPCbed' that you can only find in her shack or one the bunker near drumlin dîner, but I'll check anyways thanks
I believe Hubert is wearing something from Elianora's new Armour Compendium manifest using an addon that distributes outfits beyond just settlers. Trudy isn't wearing her usual garb either.
62 comments
Thanks for any help!
LOOT:
"This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves. "
FO4E:
[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [FE 000] FO4E - NPCs.esp
[00:00] DmndMarketNPCTravelToSearchMarker13x2 [PACK:FE00041F]
[00:00] PACK -> ObjectID 00541F is invalid for a light module.
[00:00] DmndMarketNPCPatrolNearSearchMarker15x1 [PACK:FE000420]
[00:00] PACK -> ObjectID 005420 is invalid for a light module.
[00:00] DmndMarketNPCTravelToDiamondCity16x2 [PACK:FE000421]
[00:00] PACK -> ObjectID 005421 is invalid for a light module.
[00:00] DmndMarketNPCTalkPackage18x2 [PACK:FE000422]
[00:00] PACK -> ObjectID 005422 is invalid for a light module.
[00:00] BnkrHillNPCSandboxPackage7x5 [PACK:FE0004E3]
[00:00] PACK -> ObjectID 0044E3 is invalid for a light module.
[00:00] BnkrHillNPCEatPackage12x1 [PACK:FE0004E4]
[00:00] PACK -> ObjectID 0044E4 is invalid for a light module.
[00:00] BnkrHillNPCSandboxPackage13x7 [PACK:FE0004E5]
[00:00] PACK -> ObjectID 0044E5 is invalid for a light module.
[00:00] BnkrHillNPCEatPackage20x1 [PACK:FE0004E6]
[00:00] PACK -> ObjectID 0044E6 is invalid for a light module.
[00:00] BnkrHillNPCSandboxPackage8x4 [PACK:FE000C80]
[00:00] PACK -> ObjectID 004C80 is invalid for a light module.
[00:00] BnkrHillNPCSandboxPackage13x6 [PACK:FE000C81]
[00:00] PACK -> ObjectID 004C81 is invalid for a light module.
[00:00] BnkrHillNPCEatPackage19x1 [PACK:FE000C82]
[00:00] PACK -> ObjectID 004C82 is invalid for a light module.
[00:00] BnkrHillNPCSandboxPackage20x3 [PACK:FE000C83]
[00:00] PACK -> ObjectID 004C83 is invalid for a light module.
[00:00] BnkrHillSleepNoLock23x9 [PACK:FE000C84]
[00:00] PACK -> ObjectID 004C84 is invalid for a light module.
Error saving FO4E - NPCs.esp.save.2024_07_15_23_46_47: Record DmndMarketNPCTalkPackage18x2 [PACK:FE000422] has invalid ObjectID 005422 for a light module. You will not be able to save this file with ESL flag active
I use two mods that seems to affect NPC's...........
NPCs Travel at Fallout 4 Nexus - Mods and community (nexusmods.com)
Protected Unique NPC's at Fallout 4 Nexus - Mods and community (nexusmods.com)
as well as the noted Diamond City expansion mods noted already.
Do you see any issues associated those and then including this mod with a game already running..? I am a level 11 character, already been to Drumlin diner.
Using Lea as an example, is she meant to have any dialogue part from Yeah or Uh...? Or able to trade with..?
Thanks
Not a problem with the speech, just needed to know that the concern wasn't related to my other mods.
However I plan to add some texts but if I do I will make sure to have traductions for the most languages I know or at least have the basics of so :
- French
- English
- Spanish
- Italian
- Portuguese/Brazilian
so no worries for you my friend
UPD: your esp is esplified so i'm not sure why you posted esl version at all. ESPL>ESL.
Anyways, I support your endevours.