Fallout 4
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DoubleYou

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DoubleYouC

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74 comments

  1. H4500rk
    H4500rk
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    Sticky
    should I use this with exo flicker fixer or even prp?
    1. DoubleYouC
      DoubleYouC
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      Yes. Different fixes that fix different things. 
    2. jspee1965
      jspee1965
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      You talk a bit like Dr. Zeuss :)
    3. DoubleYouC
      DoubleYouC
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      Most people say that I talk like Todd Howard. 
    4. Garymmorris5976
      Garymmorris5976
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      Ah but do you have Sixteen times the detail like Todd. ; )
    5. DoubleYouC
      DoubleYouC
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      I mean, I did implement Seasons into Fallout 4, and made over a thousand lod models in FOLIP, so that gotta count for something. 
    6. xalamba
      xalamba
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      That was funny, and I hope you're not becoming the next Todd Howard with his sweet little lies.
    7. DoubleYouC
      DoubleYouC
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  2. huthuthut83
    huthuthut83
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    this  is still needed after ng update?
  3. Denixerianer
    Denixerianer
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    can i use this with BNS trees?
    1. DoubleYouC
      DoubleYouC
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      Yes. 
    2. Denixerianer
      Denixerianer
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      thats very nice to hear, please feel like you have been kissed on the mouth
    3. Garymmorris5976
      Garymmorris5976
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      This will work fine with the Aspen of the Commonwealth also (I use) and any other mods that use BNS frame work as not to break the Pre combo meshes, install this after its loose files will take priority over the Ba2 packed files anyway and your good to go. : )

  4. LOLMAN6541
    LOLMAN6541
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    It is possible to fix the issue with the weapon flickering on third person view? The shadows are quiet messy.
  5. maralieus81
    maralieus81
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    This mod is a game changer. Thank you so much for this! I'm playing in VR and after hours of gameplay I finally got it mostly dialed in, but there was something that was bothering the @!*$ outta me. The swirly, makes me dizzy to look at, windy foliage. I couldn't get past the swirly branches and such. Completely ruining my experience. So I started to look for wind fixes and found this fabulous mod. I'm loving this game now. Seriously, in VR this is a must have. I'm using wabbajack F4VER mod list with a few add-ons for anyone in the future. 
  6. Smmiitty
    Smmiitty
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    Jesus, this mod is like sooo hot, oh my god. It's like some sexy black magic or smthn. ༼ ͡ ◕ ͜ ʖ ◕͡ ༽ THANKS
  7. fallout3123
    fallout3123
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    can i use this file with the older prp or must i download the archived version for it to work?
    1. DoubleYouC
      DoubleYouC
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      Yes. Just act like you don't have PRP. 
  8. ByteSix
    ByteSix
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    Quick question, LO with PRP.esp doesn't matter now if I'm not mistaken?
    1. DoubleYouC
      DoubleYouC
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      Correct. 
    2. ByteSix
      ByteSix
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      Thank you for the swift reply.
      On a side note, should we place it below any foliage mods like Wildergrowth, or does it again not matter?
    3. DoubleYouC
      DoubleYouC
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      I am unaware of any conflicts with any mods, so it should not matter. It is very unlikely that anyone else besides PRP will ever touch these files. 
    4. ByteSix
      ByteSix
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      Understandable, thanks for making 4 better.
  9. Nisekoi01
    Nisekoi01
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    would this work with dlss mod?
    1. DoubleYouC
      DoubleYouC
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      Yes
  10. BenRierimanu
    BenRierimanu
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    For those wondering, six of the SCOLs provided in this mod do conflict with PRP (PPF's main archive specifically, which is where all the fixed models that aren't precombined meshes are stored), and any precombined versions of the references (as of 74, 69 has no conflicts) won't reflect the fix. (Future edit, as per DoubleYou in discord, this part is actually wrong due to CK node handling)

    Correcting the conflict would probably require a new branch, as the meshes are baked in that way.

    It's still safe to use this mod with PRP, though. DoubleYou has thankfully sent the updated SCOLs, I just need to implement them.
    1. fadingsignal
      fadingsignal
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      You're a hero
    2. BenRierimanu
      BenRierimanu
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      An update on this, the updated SCOL meshes are in the 74.6 PPF Main.ba2. Users just have to update. As mentioned before, there's no point in updating Branch 69 to match as the SCOLs weren't updated at all when that build was created.
    3. DoubleYouC
      DoubleYouC
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      Version 1.1 now includes a FOMOD installer that will remove the otherwise conflicting 6 meshes that are now fixed with PRP 74.6.
  11. ei8htzer0
    ei8htzer0
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    This is working fantastically well, thank you!

    I still experience the same sort of strange vibration with power lines. Does anyone happen to know of a fix?