Make sure the esp from this file is named to overwrite the standalone version that you pick. Happo file is fine, the other file has a different esp name. I reccomend the Happo retexture, but if you use the other just rename this esp so it overwrites the original. You can also delete the original esp and rename the archives if you know what you're doing.
Alright, this is pretty impressive but the injection into the Ghoul lists spawns a lot of them. And I really mean.. a lot. Yesterday in the Glowing Sea I saw 5 of them flock in one spot and still with a truckload of Ghouls among them. Even in Ghoul infested buildings I confront at least two of them.
And they tank twice as much damage as a regular Deathclaw.
Is that normal or did I f*#@ up somewhere with the install?
I did not alter their stats. I did forget how brutal these are. They are supposed to be somewhat rare, but a large horde of ghouls is bound to have a few of them. Just use mini nukes for now, or nerf then in xEdit.
Haven't tested it. I can't test it because of update. All my current mods are on hold until I roll back. I'll try to update every broken mod in time, as soon as XEdit and F4SE get updated. Thanks.
Thanks's for responding, i think i'll switch back to the regular 4est edit rather than the no vanilla and try that with this, i haven't updated my fallout so everything still works for me say for this, so im assuming its either The no vanilla being the problem or another mod, probably unqiue creatures and monsters if i had to guess.
UNPCs should be fine with this, unless it touches ghoul lists. The no vanilla version wasn't tested since I prefer to enhance vanilla ghouls with another mod rather than get rid of them. I recommend using quantum and plutonium creatures alongside the quantum and plutonium classic ghoul patch, which I plan on patching together with this eventually, if needed.
after looking it actually has an old more feral ghouls mod built into it, which isn't even on nexus anymore. which i imagine causes problems, the best alternative i could imagine would be to go into fo4edit and delete the ghoul edits and go into the ba2 files and delete the ghoul textures in Uniques npcs. i did find a patch for it here https://www.nexusmods.com/fallout4/mods/48637 in the misc files, but it seems outdated to the main file that removes the awkcr requirements
I cannot seem to run into them or find them at all. How rare are they, if at all? Let me make sure I'm doing this right:
More Feral Ghouls FGEP FGEP Tank patch 4estgmp - MFG+FGEP patch
And for Nemesis, i download the standalone archived version. Done that. Then i download the appropriate patch from you, that being the 4estgimp patch. Done. Now do i rename that patch i got from here so it overwrites the actual standalone nemesis? And do i load it dead last then?
Alright, i seemed to have everything in place and i just bumped the Nemesis plugin to the bottom. Now i get em. Last question: are they supposed to be aggressive to other Ghoul variants? Every encounter i see Nemesis with he's just wiping the floor with ghouls lol
That's not supposed to happen. I'll take a look at the file tomorrow, until then you can use Xedit and look at the faction data. I may have forgotten to adjust their alliances...
Yeah, im seeing Deathclawfaction but nothing alluding to them being Aligned with Ghouls(then again my xedit comprehension is ass at times, so maybe im wrong). Have you encountered any issues at all with Nemesis being in groups of Ghouls and killing them?
Thanks for putting this together. 2 Questions though, the Nemesis cannot spawn within interior cells like the deathclaw right? Also, I have 3 of the 4 dependents, all but 4estGimp. Will this still work without that?
Just make sure you have all of the Masters, with the load order I specified. Unless you can make patches in X Edit , in which case just customize it to your liking. The rest of the details you could need should be in the description
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Yesterday in the Glowing Sea I saw 5 of them flock in one spot and still with a truckload of Ghouls among them.
Even in Ghoul infested buildings I confront at least two of them.
And they tank twice as much damage as a regular Deathclaw.
Is that normal or did I f*#@ up somewhere with the install?
They are supposed to be somewhat rare, but a large horde of ghouls is bound to have a few of them. Just use mini nukes for now, or nerf then in xEdit.
More Feral Ghouls
FGEP
FGEP Tank patch
4estgmp - MFG+FGEP patch
And for Nemesis, i download the standalone archived version. Done that. Then i download the appropriate patch from you, that being the 4estgimp patch. Done. Now do i rename that patch i got from here so it overwrites the actual standalone nemesis? And do i load it dead last then?
Make sure the name of this patch esp is identical to the Nemesis esp, so it overwrites it.
That being said:
Load Order:
FGEP - Feral Ghouls Expansion Pack
Choose HARD INJECT
More Feral Ghouls. A Zombie Mod
4estGimp - More Feral Ghouls Expansion Pack
nemesis standalone made by leaftongue. archived
NemesisStandalone4estMFGEPDE, top of the list.
NemesisStandaloneHappo.esp should be renamed if it is not overwriting.
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