Fallout 4

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LarannKiar

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LarannKiar

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  1. Hi All, Does anyone have an idea about this error i'm having? 

    So fresh install GoG version, Installed all the reqs following midnight ride guide and im on 1.10.163.0 GOTY copy. 
    Avoiding those things with Downgrading and stuff. 
    EDIT: using MO2 to install mods got use to it with Skyrim modding. 
    So i installed Hostile NPC Respawn Fix, Who requires GEPSE. 
    Tryna start a new game, just with Character customization mods installed other then the fixes from Midnight ride guide thingy. 
    So just wanted to try it out see how it runs, But i get this popup error immediately after the whitescreen shower thing: 

    NPCRespawnFix: ERROR: mod dependency Garden of Eden Papyrus Script Extender is not installed. This mod will not work. 

    I do have the latest version installed, been trying to fix this for hours, i have some experience in modding but im just a user no expert by any means, 
    I've tried reinstalling F4SE checking the folders making sure they're all in the right places. (i assume i could be wrong)
    I tried installing later versions of NPCRespawnFix and GEPSE until v12.0. 
    Then i redid everything again without the Character customization mods still the same outcome. 

    I do not know how to check those error logs or things like that (I remember on skyrim i could use MO2 or a mod to check errors or things i don't know if that's something i could do) If anyone could possibly guide me in that i would really appreciate it. 
    1. Hi all if anyone's on GoG version running into the same issue, idk if this solved it but in MO2 edit the executable for f4se and under the line Arguments add : -forcesteamloader
      That seems to have fixed it for me just thought it could help others running into similar issues.
      i've not ran into any issues or errors since. 
  2. ChikadoZ13
    ChikadoZ13
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    Should the ini file path be Fallout 4\Data\F4SE instead of the usual Fallout 4\Data\F4SE\Plugins?
    1. LarannKiar
      LarannKiar
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      Yes, it should be there.
    2. JayDeli
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      +1 i was wondering the same thing. thanks
  3. nonocon
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    Keeps throwing up F4SE is not installed errors.
    1. LarannKiar
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      Do you have all files that came with F4SE in the correct folders? Like F4SE.pex in the default ..Data\Scripts and F4SE.psc in ..\Data\Scripts\Source\User or ..\Data\Scripts\Source?
    2. nonocon
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      That is really fucking bizarre. It wasn't there and I just put it in there yesterday. Maybe I'm gaslighting myself into believing I did something that I didn't do. I guess I have reinstalled the game a lot of times and I'm just remembering it from then.... anyway, sorry for bothering you.
    3. VexedOtter
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      I have a similar issues where i'm using the Midnight Ride guide, and everything is in the correct place, however the file just won't cooperate
    4. raven921
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      Same issue. Found any solution yet?
    5. chandanpandey
      chandanpandey
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      Same Issue
    6. ORIONOX
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      I don't even have a user file in that location? neither does my f4se
    7. professorcheng
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      What creates the User folder in source? I do not have that but my friend does?
    8. LordMithro
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      I can report a similar issue:
      Spoiler:  
      Show

      (1) SKSE version - 0.6.23 (tested with both the Nexus version and the F4SE version from their site.)
      (1a) SKSE is installed correctly, as other SKSE mods function as expected.
      (1b) SKSE folder structures are as follows (from a fresh install):

      • Data/Scripts/                              (which contain the .pex files)
      • Data/Scripts/Source                  (which contain the .psc files)
      • I cannot locate a default "user" folder in this folder structure.
      (2) Address Library - I have all bins present (tested with both Nexus versions and those available on GitHub.)
      (3) Garden of Eden Papyrus Script Extender - on version 17.4
      (3a) I did note the folder structure here was different from the default:

      • Data/Scripts/Source/User         (which is where the .psc files are located for your mod)
      (3b) Looked at F4SE logs and found the following in line 3 (which another user reported):
      [2024-04-27 05:30:23.369] [ F4SE log ] [error] [BSScriptUtil.h:402] failed to get type info for object
      (4) I looked at the folder structure of this mod (Hostile NPC respawn fix):

      • Scripts/Source/User/NPCRespawnFix   (where the .psc is located), but this folder scheme is consistent with your other mods.
      (4a) This issue occurs with both version 1.0 or 1.1 of this mod.

      I am not sure where to look further to isolate where the issue may reside.
    9. LarannKiar
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      This issue seems to point to bad installation of F4SE. F4SE installation notes:

      • Download the F4SE from the Files tab.
      • Extract all files inside the top-level folder in the ZIP to your game folder (where Fallout4.exe is located).
      • Run the game using f4se_loader.exe.
      • To confirm it is working, open the console with the tilde (`) key and type getf4seversion. This will display the version number of the current F4SE build.

      If you look at the file content of the F4SE archive that you can download ("Preview file contents"), here, you'll see it has many files in it. Basically, these:

      ..{F4SEArchiveRootFolder}\f4se_1_10_163.dll
      ..{F4SEArchiveRootFolder}\f4se_loader.exe
      ..{F4SEArchiveRootFolder}\f4se_steam_loader.dll
      ..{F4SEArchiveRootFolder}\Data\Scripts\Actor.pex
      ..{F4SEArchiveRootFolder}\Data\Scripts\ActorBase.pex
      ..{F4SEArchiveRootFolder}\Data\Scripts\F4SE.pex
      ( ...many other .pex )
      ..{F4SEArchiveRootFolder}\Data\Scripts\Source\Actor.psc
      ..{F4SEArchiveRootFolder}\Data\Scripts\Source\F4SE.psc
      ( ...many other .psc )

      F4SE can technically load if one extracted only the two .dll files and f4se_loader.exe instead of the full archive content and even the native command GetF4SEVersion gets registered as it is done through f4se_1_10_163.dll. However, this doesn't mean F4SE has been installed correctly.

      .pex files are compiled (binary) Papyrus script files. They are mandatory, you need to make sure the .pex files are in the correct folder as well. Without them, mods that rely on these .pex files (i.e. the extended Papyrus script files that contain more functions than the vanilla ones) cannot work. This mod gives a messagebox feedback if there's something wrong with one's F4SE installation, including the missing F4SE.pex.

      The following error means F4SE.pex cannot be found:
      [2024-04-27 05:30:23.369] [ F4SE log ] [error] [BSScriptUtil.h:402] failed to get type info for object

      .psc files are Papyrus script source (human readable) files. Generally speaking, they're there for modders, the game engine doesn't load or utilize them. (Whether they're in ..\Data\Scripts\Source OR ..\Data\Scripts\Source\User OR not present at all is not important if you're not a mod author. The folder ..\Data\Scripts\Source\User is usually created when one downloads a mod which has a loose .psc file in it).
    10. LordMithro
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      LarannKiar:

      First, thank you for the reply. I needed to remove the "data" folder from the structure to make things work.

    11. theduk95
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      When you say you removed the data folder, did you do a fresh install of F4SE and not include the data folder?
    12. LordMithro
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      theduk95: If you copy the folder as it is...you could end up with the wrong folder structure, presuming you use the tools I do to mod the game.

      My issue may or may not be unique as I use MO2 with the Rootbuilder plugin. As such, I did not have the correct folder structure. By copying the file, as it is by default, I ended up with the incorrect folder structure due to how the MO2/Rootbuilder function: i.e. having data/data/scripts/source. By removing the data folder, the correct folder structure was established.

      I should have looked at how I created the structures in my SSE install, as they were correct. And, I am not as proficient with FO4 modding. LarannKiar, you have been wonderful by providing explanations. I can see by exploring some of the other FO4 mods the folder structures can be different than the default data/scripts/source.
    13. Skyrimfan6666
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      I also received the error message that F4SE is not installed. Please check whether you have set the following values.

      this happens because loose files are not enabled.
      go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
    14. LordMithro
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      Skyrimfan6666 - if you read the posts for this series of comments, you'd realize the response you gave here was not needed. My solution had nothing to do with adjusting ini values, but rather adjusting folder structure so rootbuilder/mo2 would allow F4SE to function correctly.
    15. VhantomN
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      @LordMithro That was the issue I was having...

      Thanks @Skyrimfan6666
  4. SCUD1984
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    I encounter a strange behaviour: Killing a NPC's at a location makes them instantly respawn after leaving and returning to a cell.
    Maybe a conflict with "Corpse Cleaner" which allows you to butcher the corpses and deletes them.
    1. LarannKiar
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      Could be a conflict, this shouldn't happen with any NPC unless a mod has changed their data flags e.g. set them auto-deletable. Vanilla or mod added NPC? If vanilla, I can look at the NPC record just to be sure.
    2. SCUD1984
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      Vanilla NPC. Corpse Cleaner don't change any records or set flags. it just delete the dead body like "delete" command in console.
      Until now i just encountered raiders at different locations like outside of Back street Apareal, USS Riptide or Hardwaretown i try it again with super mutants at Trinity plaza

      edit: as far as tested: Only Raiders. Supermutants at Trinity plaza are still green dead freaks. and the Bloatflys at Chesthill Reservoir are still dead too.
    3. LarannKiar
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      If one calls Papyrus ObjectReference.Delete() or Console MarkForDelete on an Editor-placed actor or object reference (whose RefID doesn't start with FF), the reference receives the [D] deleted flag but it cannot actually get deleted from the game. The deleted flag tells the game to skip loading the reference's 3D when its parent cell is attached but it's still there. Players can't delete NPCs in vanilla so the mod probably catches these player deleted NPCs. I think a compatibility patch will be needed, I'll see what I can do..
    4. SCUD1984
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      Thank you very much.
  5. SaltyPlus
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    I'm also having the "F4SE is not installed" error, even though it is. I dumped the three files into the root, dragged the data in, everything is in the right place. It's correctly installed, because Looksmenu (1.16.18), which requires F4SE, works without any problems.
    Is this error just a mistaken warning, and the mod will still work? Or will it just not recognize that F4SE is installed and not work?
    EDIT: The warning pop up spam is awful, even if it did work despite that.
    I am not on the new patch, by the way. Still on the old version.
    1. Skyrimfan6666
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      I also received the error message that F4SE is not installed. Please check whether you have set the following values.

      this happens because loose files are not enabled.
      go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
  6. YucciGG
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    I get an error saying that the Script Extender is not installed
    1. Skyrimfan6666
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      I also received the error message that F4SE is not installed. Please check whether you have set the following values.

      this happens because loose files are not enabled.
      go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
  7. GeorgesKV
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    Followed the Midnight Rite and got the Papyrus Script Extender not installed for some reason. 
    1. Skyrimfan6666
      Skyrimfan6666
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      I also received the error message that F4SE is not installed. Please check whether you have set the following values.

      this happens because loose files are not enabled.
      go to the ini editor (or manually find the folder) open the fallout4custom.ini and add the lines
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
  8. ldfxf
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    My game CTD without crash log. This kind of crash has happened for weeks and I still don't know which mod cause it.
    I opened My FSE folder and got lots of "[ F4SE log ] [info] [Objects.h:16261] OnCellAttachDetachEvent event   -->   [aiCellID: 688175]. [bPostAttach: 0]. [bPostDetach: 1]. [bPreAttach: 0]. [bPreDetach: 1]. [targetScripts: NPCRespawnFix:QuestScript]" and "[Objects.h:16261] OnCellAttachDetachEvent event   -->   [aiCellID: 4278195521]. [bPostAttach: 0]. [bPostDetach: 0]. [bPreAttach: 0]. [bPreDetach: 0]. [targetScripts: NPCRespawnFix:QuestScript]." in my "GardenOfEdenPapyrusScriptExtender.log".
    Don't know if it's normal so I can keep looking for the suspect mod.
    1. LarannKiar
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      Yes, it's normal. The mod's handler script (only script it has) listens for the event "OnCellAttachDetachEvent" which is available in Garden of Eden SE. The handler filters the event by event data: CellID and AttachDetachState and it doesn't process it if it's not "bPostAttach" (Cell's been fully "attached").

      I just released this mod a few days ago so it's probably something else. Buffout 4 has a crash logger. If that doesn't creates a log then the issue could be an infinite loop or something similar that hangs up the game process without exiting.
  9. jcprime094
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    I think I solved the F4SE issues, is there a command prompt for the mod I can run to see if its working/running? Even though I'm no longer getting the message just want to double check.
    1. LarannKiar
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      If there's no messagebox then you shouldn't have any F4SE installation issue but you can set the feedback level higher to make the mod print debug notifications or messageboxes in the INI ..\Fallout 4\Data\F4SE\NPCRespawnFix.ini. See setting "iFeedbackLevel" (it has description).
  10. flopply
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    I Want to try to use this mod but when i have it installed it keeps giving me errors like below and I know I have the newest version of F4SE installed, any insight?
    https://media.discordapp.net/attachments/817218920415100942/1227393512505610290/image.png?ex=66283e49&is=6615c949&hm=dccad5025d234cc56f7392602bc246e4d1bcb75f84b7cc62429a1082ed7029da&=&format=webp&quality=lossless&width=1202&height=676
    1. Frustrataur
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      Same here