Fallout 4

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LarannKiar

Uploaded by

LarannKiar

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About this mod

Fixes a few issues that prevent hostile NPCs from respawning after a while.

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About this mod:

Fixes a few issues that prevent hostile NPCs from respawning after a while.

About the bug: the vanilla game may skip respawning NPCs under certain conditions after a Cell reset, causing them to disappear forever. (It doesn't restore them later). This isn't very common but after a while, lesser enemies at random locations can be notiable.

Beyond the bug fix, it also flags those NPC base records to respawn that were likely just missed by the developers. NPCs templated from these base records disappear as well. The mod patches these records to make them respawn properly.

Notes: the mod doesn't affect "location bosses" like Red Tourette or Tower Tom as they weren't intended to be respawned. It doesn't change NPC respawn or Cell reset time either, only fixes the broken NPCs.



Compatibility:

The mod doesn't overwrite any vanilla record, it be should as compatible with other mods as possible. (It's a lightweight mod, applies the fixes at runtime, "on the fly" and it doesn't make any permanent changes to any NPCs).


Mod Settings:

Optionally, you can change some of the mod settings in ..\Fallout 4\Data\F4SE\NPCRespawnFix.ini. The INI contains the settings' descriptions.

(Note: these are rather technical settings, change them only if you know what you're doing, e.g. you know what is a Cell attach event, IsCreated reference and so on).



Requirements:


Garden of Eden Papyrus Script Extender