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RascalArt

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RascalArt

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163 comments

  1. 77px
    77px
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    Those Elites are brutal. Great work.

    This mod appears to play nice with DC and West Coast Supermutants and Super Mutant Redux (I recommend the no-AWKCR patch), as well as the super mutant module from Improved Hostile Factions.

    22/04/24 EDIT: So far - I've found it plays nice with the mentioned. I have not seen all the variants that this mod adds yet, but have seen at least three variants (Butcher, Elite, Airborne Suicider)
    1. Salensis
      Salensis
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      • 9 kudos
      Thanks for confirming that, this was my exact question coming here.
    2. MrAlexKing96
      MrAlexKing96
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      bump this, i was wonder this too and take a few page to find, this need to be pin .
    3. kevjnr
      kevjnr
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      Yep agreed, or maybe mentioned in description instead?
  2. coltp5
    coltp5
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    what is the id for the plasma blaster?
  3. SteelPhoenix78
    SteelPhoenix78
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    How frequently are people seeing the mentioned issues with Airborne Suiciders & FEV Rats happen?
    1. KrullVicious149
      KrullVicious149
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      • 0 kudos
      I wish i knew 
    2. PhoenixKnight13
      PhoenixKnight13
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      • 24 kudos
      I'm running a 900+ mod load order atm with zero issues on this mod so far. Nukes work as intended as do the rats, had it active for a couple weeks now.
  4. H3artStruvk
    H3artStruvk
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    • 0 kudos
    is this mod available for older versions of the game or is it compatible for every version?
    1. H3artStruvk
      H3artStruvk
      • supporter
      • 0 kudos
      Nvm didn't look through the entire page
  5. rBATERISTA1965
    rBATERISTA1965
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    Excelente trabajo, me está gustando mucho, las ratas mutadas son muy peligrosas, y los suicidas ni se diga, ya me han matado varias veces. Jejejejeje.
  6. MajesticDarkness
    MajesticDarkness
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    Any chance of this coming to Xbox? I would be willing to port if permission is given!
    1. RascalArt
      RascalArt
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      I uploaded it to beth.net shortly after release: https://mods.bethesda.net/en/fallout4/mod-detail/4359274
  7. PhoenixKnight13
    PhoenixKnight13
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    • 24 kudos
    Browsing through Rascal's collection after a 6 month break I hurried to download this and the other recent additions... When it comes to creatures this is one of the first places I look! The collection here does not disappoint, they started spawning immediately after throwing this in a lvl 70 current playthrough just to test it out. I put it relatively low in load order just to be safe but of my 850ish mods I see no conflicts in the Fo4Edit list and they're everywhere! Lol
    The new Suiciders and giant heavies were what really caught my eye... My first time spotting one I rained a couple shots down on it from on top of a building, he immediately turned around and launched, detonating into the building corner in a glorious fireball I narrowly avoided by jumping off the building while wearing a jetpack.
    This is fantastic and a new must-have for all my future load orders. The brainiacs and new plasma weapons are also an especially terrifying touch. 😆
  8. INeedyI
    INeedyI
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    Is there any way to reduce the amount of elites that spawn?
    1. ZeroXwish
      ZeroXwish
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      • 0 kudos
      Just deal with it
    2. PhoenixKnight13
      PhoenixKnight13
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      • 24 kudos
      Yes, they're called heavy weapons lol.
  9. Yukanur
    Yukanur
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    are they affected by texture mods
  10. Thomascz178
    Thomascz178
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    ORC LIKE BIG DAKKA, WIERD BOY WIERD NOT LIKE
  11. Thatguyshereyk
    Thatguyshereyk
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    i installed this mod but don't seem to come across any of these new super mutants, where should this be in load order or is there a level you have to be for these to spawn. ive been to about 7 places that are super mutant bases and nothing. :(
    1. walrossmaus2
      walrossmaus2
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      • 4 kudos
      This is exactly my problem, but nobody seems to be willing to reveal this secret!
      :-(
    2. Daderp8121
      Daderp8121
      • supporter
      • 0 kudos
      same
    3. free8082002
      free8082002
      • supporter
      • 7 kudos
      Check the leveled list with xedit? For me that fixed the Deathwings not show (is another mod)
    4. Punisherx7
      Punisherx7
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      • 1 kudos
      Would a wrye bash patch help?  Some say they are still necessary and others say they are not, so I'm not sure.