Fallout 4

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MoRZiLLo

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MoRZiLLo

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  1. MoRZiLLo
    MoRZiLLo
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    Sticky
    I recently discovered that "Settler Sandbox Expansion" break my game. Settlers does not sleep anymore. They are walking around all night....never sleep in beds... sometimes if someone found a post guard with a pillow or sleeping bag, they sleep there. But nothing more.

    Discover that the mod causes settlers to infinitely try to find sandbox around all settlement and skip beds. Sadly, because is a GOOD mod.....
  2. MoRZiLLo
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    Sticky
    Super Busy this week. I can't finished Covenant... Not starting yet Murkwater or Coastal Cottage.
    And kingsport Lighthouse... i forget

    I'll finish all Blueprints when i can.

    When i finish ALL blueprints for Clean and Flat 1.2.2(SPECIAL version), start making the blueprints for Clean and Flat 3.1(Official version).

    As you can see, i do not include Redrocket, Abernathy farm, Finch Farm, The slog and Tenpines Bluff.
    It's because i using my friend shieldandsword blueprints for Them. He includes Sanctuary Hills Too. Looks Awesome! But it's hungry FPS for me and my Computer is a bit Old. Temps are hight in that settlement. But looks awesome too!
    Take a look to the blueprints from him first!
  3. MoRZiLLo
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    Covenant and Murkwater Construction Site are ready. Not finished furniture, but playable 100%.

    Now is time for Coastal Cottage and Kingsport Lighthouse. I don't know if i can do it The Airport, but i try later...I hate BoS xD
  4. MoRZiLLo
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    Next is Murkwater and Coastal Cottage... Stay alert! By the end of the week, maybe Friday or Saturday i completed Both.
    Next is Covenant, but i need to NUKE the settlement using now, because is a vanilla blueprint modified and is not good, but i'm using now.
    So i need to send settlers to other settlement, destroy, make a new settlement, like others and save.

    Give me Luck! :-)

    Uploading a 2 hours 25 mins VIDEO of making changes and fixing alot of Settlements in 1 video.

    UPLOAD your own images, no need permission
  5. MoRZiLLo
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    Added Jamaica Plain full version.

    Fixed County Crossing and Spectacle Island.

    County Crossing some things in bad position, like doors and bathrooms...and remove weaker laser turrets
     and change to Missile turrets. There is a Dangerous place for weak turrets.

    Spectacle: I added alot of Defense items, like some Jeeps, Sandbags, a defense Robot...yes a robot, like Robocop and more streetlights. Removed the last Bulldozer(OMG this place is huge to forget a bulldozer xD)
    Ohhh and fixed Vendors rugs in bad position.

    Enjoy
  6. Magickingdom
    Magickingdom
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    Where to get clean and flat mod?
    1. MoRZiLLo
      MoRZiLLo
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      I can put the link, but is not nexusmod. It's a russian page. So if the author gives me permission....

      I have mine translated to Spanish from RU, but i can translate to English too.

      You can download from here :

      My friend shieldandsword blueprint


      Read the DESCRIPTION. He have links and very GOOD blueprints.
      I only did the rest....but my plan is to make ALL settlements for clean and flat 1.2.2.
    2. Magickingdom
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      Thank you
    3. MoRZiLLo
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      shieldandsword uploaded ENG version of the Clean and Flat 1.2.2!!! in Spanish too

      check his blueprints. I looooooooove Red Rocket and The Slog.
  7. shieldandsword
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    I like it!Have you tried using wireless street lights and wireless generators?
    One of the wireless power generators with 4000 coating is specially made for Spectacle Island so that there is only one for this location.
    1. MoRZiLLo
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      Yes, but idk why, not functioning well for me.

      haha i put always 500x40.000 because why not? xD

      But sometimes need to put some lines between houses and water. I like that type of water items....and institute pumps too.

      I tried to put streetlights with wireless, but doesn't run in my end.

      For example Oberland Station, still exit instantly from the Workshop, even if i am inside of the plot.
    2. shieldandsword
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      Wireless street lights are available in the "Homemaker - Expanded Settlements" mod, and of course in the "Capital repairs of the real estate Snap'n Build" addon.

      About Oberland Station: Double-check the order of the plugins in your mod load list:

      -All other mods
      -Build High - Expanded Settlements.esp=1
      -Scrap Everything - (your weight) Edition.esp=1


      As well as the configuration of the Build High - Expanded Settlements and Scrap Everything mods.If you enable the Build High - Expanded Settlements mod's extra object unlocker patch, then the Scrap Everything mod's Expanded Scrapping option MUST be turned off!

      Thus, the lines "bUseCombinedObjects=" and "bUsePreCulledObjects=" should be removed from your ini files when using the scrapper patch (unlocker of additional objects) or a version of the mod "Build High - Expanded Settlements" with the unlocker patch enabled!

      If you choose both options at once, they will be redundant for the game and may possibly lead to the problem you are writing about.
      These are not my recommendations, but those of the author of the Build High - Expanded Settlements mod in the mod description.

      I can say that I have no problems at the Oberland Station location.
    3. MoRZiLLo
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      I have Homemaker - Expanded Settlements and Capital repairs of the real state Snap'Build, autodoors, pan-SNB etccc

      But wireless streetlights does not run in my end. Maybe another mod, like PCPO or something....

      My load order:

      - All other mods
      - Buid high proper installed
      - And Scrap everything Ultimate proper installed, no patchs.

      This mods are the latest in my loadorder :

      LOD.esp
      BuildingGroundFix.esp
      Clean and Flat - Commonwealth.esp
      Clean and Flat - Far Harbor.esp
      Clean and Flat - Mechanists lair.esp
      Clean and Flat - Red Rocket Nuka World.esp
      Clean and Flat - Vault 88.esp
      Build High - Expanded Settlements.esp
      Build High - Builder's Patch.esp
      Scrap Everything - Ultimate Edition.esp

      I only have Builder's patch installed from Build High, because i need.
      Scrap everything is Ultimate....All in One, 1 esp at the latest in my load order.

      For example, Finch Farm as the same as Oberland. But i reinstalled Scrap Everything, removed other mods(workshop and crappy ones).

      Now Finch Farm no problem. But Oberland yes, walking in the middle of the plot, BUFF! exit the Workshop. One step and i can open again.

      i don't know why happens only in Oberland, but it is the only one.
      Before i reinstalled the mods and remove the bad things or incompatibility mods, the only one settlement that exit me instantly from the workshop mode is Oberland Station.

      This is a new new game. When i reinstalled mods, put proper patches, rebuild the loadorder. I started a new game.

      No more problems with Finch Farm, exit from Workshop etc... Except Oberland Station.
    4. shieldandsword
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      Build High - Builder's Patch.esp (unlimited building limit patch) must be higher than the master file Build High - Expanded Settlements.esp.
      And the main thing is that it is needed only once when starting a game with a mod and it is recorded in the save game.
      It can generally be removed from the game after the first launch.
      Try it.
      It would be better, in my opinion, to install a patch that unlocks additional objects of the Build High mod due to the fact that it only works in settlements.And don’t choose “advanced scrapping” in the Scrap Everything mod, because it works always and everywhere in the game and causes a drop in FPS,as the authors of the mod write.
      Moreover, the location of the Build High mod unlocker patch in the loading order does not matter - anywhere,
      but just at the very bottom like this:
      Build High - Expanded Settlements.esp=1
      Scrap Everything - Ultimate Edition.esp=1
    5. MoRZiLLo
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      OK, maybe this is the reason   Thanks again

      Spoiler:  
      Show
    6. shieldandsword
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      Street lamps and why don’t they provide light as seen in the screenshot?
      What kind of lamp mod is this?
    7. MoRZiLLo
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      Homemaker - Expanded Settlement

      The Screenshot 42 is from  the original mod

      Check this video :



      OK i found it!!!! I'm using this Settlement Of Unlimited Size

      Removed....let's try again


      NOTHING!!!!!!! The author of Build High recommends this :

      Load Order
      While previous versions may have benefited from a higher place in the load
      order, from this on, Build High should go as low as possible.
      Only Scrap Everything should load after this one.
      Therefore my advice is the following:

      (everything else)
      Build High - Expanded Settlements
      Build High - Builder's Patch (if installed)
      Build High - Scrapper's Patch (if installed)
      Scrap Everything

      Sooooooooooo, builder's patch let's be after Build High - Expanded Settlements. Save and remove(when exit from vault 111).