Fallout 4

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bp42s

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bp42s

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About this mod

Mutations are here! Build your character with Fallout 76's dynamic trait system, featuring custom effects, animated icons, a brand-new pip-boy tab, and trait-like benefits/downsides!

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  • French
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OVERVIEW
Mutations are here! Build your character with Fallout 76's dynamic trait system, featuring custom effects, animated icons, a brand-new pip-boy tab, and trait-like benefits/downsides!
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ESL-FLAGGED ESP | NO VANILLA EDITS | COMPATIBLE WITH EVERYTHING | INSTALL AT ANY TIME


BREAKDOWN
You have a chance to develop mutations by being irradiated, or by taking serums. You can find in-universe documentation on the effects of each mutation, or you can use your existing knowledge of Fallout 76 to determine which mutations you want. I recommend learning about mutations naturally through playtime, but a cheat-sheet has been provided below.
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Every mutation in this mod is present in Fallout 76, except for the Rad Walker and Vengeful Rage mutations, which are cut content from Fallout 76 and have been restored with their originally intended effects.
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LIST OF MUTATIONS

Spoiler:  
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ADRENAL REACTION - You deal more damage at lower HP, but you have -50 max HP.
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BIRD BONES - You gain +4 Agility and take far less fall damage, but have -4 Strength and take more limb damage.
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CARNIVORE - You get twice the benefits from eating meat, and minimal benefits from eating vegetables.
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CHAMELEON - You become invisible if you are unarmored and sneaking without moving.
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EAGLE EYES - You gain +4 Perception and deal +50% critical damage, but you have -4 Strength.
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EGGHEAD - You gain +6 Intelligence, but have -3 Strength and Endurance.
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ELECTRICALLY CHARGED - You have a chance to shock melee attackers, at the cost of dealing damage to yourself.
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EMPATH - Your companions take 33% less damage and have +35 carry weight, but you take 25% more damage when traveling with a companion.
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GROUNDED - You gain +100 energy resistance, but deal 50% less damage with energy weapons.
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HEALING FACTOR  - You heal rapidly outside of combat, but chems are far less effective on you.
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HERBIVORE - You get twice the benefits from eating vegetables, and minimal benefits from eating meat.
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HERD MENTALITY - You gain +2 to all S.P.E.C.I.A.L. stats when traveling with a companion, but have -2 to all S.P.E.C.I.A.L. stats when traveling alone.
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MARSUPIAL - You gain +20 carry weight and can jump much higher, but you have -4 Intelligence.
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PLAGUE WALKER - You have a chance to infect nearby enemies with disease upon kill, but you have -3 Endurance.
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RAD WALKER - You have a cloak of radiation the scales with your current rad damage, but radiation chems are half as effective on you.
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SCALY SKIN - You gain +50 damage and energy resistance, but have -50 AP.
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SPEED DEMON - You move +15% faster and reload +10% faster, but while sprinting you take +10% more damage and lose AP +15% faster.
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TALONS - Unarmed attacks do +25% damage and have a chance to cause bleeding on enemies, but you have -4 Agility.
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TWISTED MUSCLES - You deal extra damage and have a chance to cripple limbs with all melee weapons, but your guns are far less accurate.
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UNSTABLE ISOTOPE - You have a chance to release a deadly radiation blast when hit in melee at low health, at the cost of dealing damage to yourself.
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VENGEFUL RAGE - When you kill an enemy, your companions deal double damage and take half as much damage for 15 seconds, but you have -3 Agility and Perception for the same amount of time.
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You can purchase the "Starched Genes" mutation from serum terminals to lock in your current mutations, which you will discover during the main quest, or from the locations listed below.


NOTES
You will encounter locations where you can purchase serums as you play through the main quest. If you've already played the main quest on your save, or if you just want to get your hands on some mutations, the locations are listed below.
Spoiler:  
Show
You can buy serums in the Institute FEV Lab and GreeneTech Genetics.
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You can also find certain serums in certain relevant science-y locations around the Commonwealth, such as the Diamond City Science Lab and Virgil's Lab.
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Mutations are largely faithful to their 76 version, with minor changes to account for factors such as player speed, balancing, and gamemodes.
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Mutations are effectively Fallout 76's version of dynamic traits, they come with upsides and downsides, and have been balanced as such. Certain mutations have stronger benefits than debuffs, and vice versa. This is intentional, but if a mutation feels too skewed either way, let me know in the posts tab and I will balance it as needed.
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You can configure features such as mutation chance in the MCM.


CREDITS
alegendv1 (yoyoma3010) - For massive help with debugging and fixing up certain mutation effects, and for allowing the use of his animated icons from S7 Skill System.
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LOC (ItsMeJesusHChrist) - For creating the icons and assets used in the thumbnail, banner, and the Pip-Boy.
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Pig (CSEPTeam) - For creating the Mutation Serum beaker mesh.
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Selakii - For creating the Mutation Serum syringe mesh.