Getting a bug with only this mod enabled. Whenever I attempt to drink from a water source such as a pond or the ocean my character t-poses. Only happens in 3rd person
Edit: Removing the jet pack spell in fo4edit “fixes” the issue for me as I don’t use it or plan on using it.
try writing in the commands (opened with "~" symbol) "help service". then search for objects with "armo' written infront of them. In my case it usually works
I think you misunderstood something. The mesh maps have nothing to do with the actual meshes the game uses. They are just the raw high-to-low poly baked texture maps they are just for creating textures. If you just want to edit the meshes, you don't need to touch them at all.
I only use the pre update version of Fo4, which means that all my mods are tested and developed with said version. But in general all mods that don't require the script extender should work without problems for both versions of FO4.
When I boost with the jetpack, no flames come out. I have the Cross Jetpack mod -- is this conflicting somehow? Do you know why I wouldn't see any flames coming out of the Secret Service jetpack when I'm using it?
This is because the cross jetpack mod overrides parts of FO4 that shouldn't be touched. The cross jetpack mod doesn't add jetpack functionality in a proper way, it just changes the parts of the game that plays the jetpack animations to play the fall animations instead. The secret service armor jetpack only plays its effects while the jetpack animation is playing, so no actual jetpack animation means no jetpack effects.
I don't use any of the CC weapons nor do I actively support them, but they all use the Vanilla weapon animations so I see no reason why they shouldn't work with the jet pack.
For reference, I'll be using your mod, your patch to disable native LLists and IAR2 which redistributes CC weapons and your armor. I don't think they would get jetpacks upgrades with it, but your confirmation is welcome. Hopefully I'll get it all to work as intended without T-poses.
I also would like to mention that I really appreciate that you went out of your way to provide a tutorial to patch custom weapons to your jetpack. I wish more mod authors would provide such a quality support. It really seems to be a labor of love of yours. Thank you again.
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Edit: Removing the jet pack spell in fo4edit “fixes” the issue for me as I don’t use it or plan on using it.
In my case it usually works
could you please confirm that all free CC weapons introduced with the FO4 NG update have been patched to work with your jetpack ?
Thank you for this high-quality mod, and sharing it with us.
For reference, I'll be using your mod, your patch to disable native LLists and IAR2 which redistributes CC weapons and your armor. I don't think they would get jetpacks upgrades with it, but your confirmation is welcome. Hopefully I'll get it all to work as intended without T-poses.