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Whisper696

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Whisper696

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About this mod

Basically I built up Sanctuary and Spectacle Island with a mod that turns off xp for building. So you have 2 very decent (imo very good) settlements. Picked up Dogmeat and nothing else. Level 4 because some critters had to die on the Island. 0 quests done.

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New Version here (Newer Version with DriveIn Added) with added DriveIn and a really stupid amount of building.  ;-)

Basically I built up Sanctuary and Spectacle Island with a mod that turns off xp for building.  So you have 2 very decent (imo very good) settlements.  Picked up Dogmeat and nothing else.  Level 4 because some critters had to die on the Island.  0 quests done.
The mods you will *need* to have to make this work are:
Homemaker - http://www.nexusmods.com/fallout4/mods/1478/?
Safe SSex - http://www.nexusmods.com/fallout4/mods/1145/?
Snap'n Build Greenhouses - http://www.nexusmods.com/fallout4/mods/4453/?
Simple Intersection - http://www.nexusmods.com/fallout4/mods/2683/?
Longer Powerlines - http://www.nexusmods.com/fallout4/mods/2241/?
Wattz Generators (optional really) - http://www.nexusmods.com/fallout4/mods/3470/?
Snapshot of the load order is in the included pics.
To make it yours:
1- Load the mods
2- Load the save
3- run "showspecialmenu" at the console.  Set your name and your stats as you want.
4- run "slm 14" at the console.  Make yourself look like you want.  This was my attempt at a vaultmeat toon.  ;-)
5- Save your game.  Then quicksave.  Trust me.
6- Profit.  :-)
The housing built in Sanctuary is from the Institute set, as it seems to be the only thing we can build that does not get wet inside when it rains.  >.<
The entire settlement in Spectacle Island is over the water.  A- because I thought it was cool.  B- Because I assume that some future DLC will use that island and I don't want my settlement to disappear. 
Have fun.  :-)
Edit:  I've just been informed that some of the settlers seem to be running about nekkid.  I have a bunch of clothing mods that did I did not mention.  Fortunately all the settlers (all 10 of them I think) have additional clothing on them.  Minutemen outfits + some other random stuff.  My bad.  ;-/
Edit again:  I forgot to include Snap'n Build Greenhouses in the requirements.  Added now.
Version 2 added.  Clean up, some extra electrical and no nekkid.  :-)