I think this mod is broken as of 2024/NextGen update. :( It might be a mod conflict still I guess, but I kinda doubt it. And that really sucks, because I was looking so forward to this mod!
Update: As I suspected, the mod culprit that broke this mod was actually a mesh replacer by MMDestiny (https://www.nexusmods.com/fallout4/mods/16336). Waterworks overwrites the base ESP file and breaks the mesh. But I found a solution! If you use the loose files version of 'Waterpump with Bucket' that ONLY replaces the mesh (without any scripts and such), it's just fine! I get to have my nice immersive mesh and you can still do the crafting as well. 😊Hurray! x3
Just wondering, does this change what kind of water you get regularly from a water pump you can craft (i.e. instead of purified water getting dirty water instead)?
what would be the easiest way to remove the sorting tags you added to stuff, i dont use any of those sorting mods so seeing randoms ones are annoying. Would just changing each item's formid in fo4edit be enough? or will that mess other stuff up. Thanks!
I'd too like to get rid of any types of tags or "sorting" for exactly the same reason! ...there are compliant mods that do this, and .xml files for GUI-mod's, and having this on-top is really annoying... I've used WW for quite some time back with FO4-1.2. I missed the 'expresso' machine and settlers and companions sand-boxing around it, so I dl'd 1.6 and I had no idea it was *this* mod that added (1st), (ALC) etc. so I've been harassing and blaming DEF_UI to no avail... I can "force-hide" tags with it, but Stimpaks and RadAways still gets sorted at the top, regular Nuka Cola's at the bottom unlike other Cola's. And the tags still exist when opening containers -_- Using other mod's that add med's, beverages (like mojave imports) and drugs doesn't add a tag, so it's even more annoying as the tags in this has a countereffect, i.e making it more difficult to find them... Please please please, make an up-to-date .esp without the "practical tagging-system" as I have no clues/tools on how to edit anything, and I prefer not to use the older version! Oh, and for tapioks, I *love* that vespa-texture!
Thank you very much for this mod! I have created a retexture of the 'Expresso' machine (http://www.nexusmods.com/fallout4/images/43034/?), and I will be recommending your mod to use along with it so that people can craft these and use them in their settlements
just a heads up. Those of you who have Waterworks and the Basement mod here:
http://www.nexusmods.com/fallout4/mods/10967/?
will get a brief animation of your PC falling through space for 2-3 secs. This will occur if you try to use the expresso maker (dirty or clean version) when INSIDE one of these interior bunker rooms. I've never had CTD to date with this yet. But haven't tried making any coffee in the bunker basement since figuring out which mod was glitching with this one.
First of all I really want to thank you for all the work you put into your mods. Not only they bring something knew to the game but the also are very good looking.
I was just wondering if once the water drinked you could give back the container so we don't lose it in the process. I mean, in a real world, I just refill the same bottle.
Maybe one solution would be to create a knew item "Water" or wahtever with one filled version and one empty version so if I come up with a bottle of whisky fill it up, i get a "water" and once I drink it I get an "Empty Water" so I cn refill at the pump. Obviously the best would be to get back your empty whisky bottle, but I don't know if it's possible.
can't see myself using this mod with the water pump menu like that, i wish it just autofilled a specific bottle type, and you used a different node to delegate what bottles to fill with what type of water. for immersion purposes, i'd just want regular clean water to fill regular water bottles from using the regular old water pump
48 comments
It might be a mod conflict still I guess, but I kinda doubt it. And that really sucks, because I was looking so forward to this mod!
Update: As I suspected, the mod culprit that broke this mod was actually a mesh replacer by MMDestiny (https://www.nexusmods.com/fallout4/mods/16336). Waterworks overwrites the base ESP file and breaks the mesh. But I found a solution! If you use the loose files version of 'Waterpump with Bucket' that ONLY replaces the mesh (without any scripts and such), it's just fine! I get to have my nice immersive mesh and you can still do the crafting as well. 😊Hurray! x3I have to ask, where do I find brahmilk? No one seems to sell it yet, and I don't find a way to milk the Brahman.
Thanks again so much!
Phillips
...there are compliant mods that do this, and .xml files for GUI-mod's, and having this on-top is really annoying...
I've used WW for quite some time back with FO4-1.2. I missed the 'expresso' machine and settlers and companions sand-boxing around it, so
I dl'd 1.6 and I had no idea it was *this* mod that added (1st), (ALC) etc. so I've been harassing and blaming DEF_UI to no avail... I can "force-hide" tags with it, but Stimpaks and RadAways still gets sorted at the top, regular Nuka Cola's at the bottom unlike other Cola's. And the tags still exist when opening containers -_- Using other mod's that add med's, beverages (like mojave imports) and drugs doesn't add a tag, so it's even more annoying as the tags in this has a countereffect, i.e making it more difficult to find them...
Please please please, make an up-to-date .esp without the "practical tagging-system" as I have no clues/tools on how to edit anything, and I prefer not to use the older version!
Oh, and for tapioks, I *love* that vespa-texture!
I also made a brief video about it where I also recommend for people to use this Waterworks mod
http://www.nexusmods.com/fallout4/mods/10967/?
will get a brief animation of your PC falling through space for 2-3 secs. This will occur if you try to use the expresso maker (dirty or clean version) when INSIDE one of these interior bunker rooms. I've never had CTD to date with this yet. But haven't tried making any coffee in the bunker basement since figuring out which mod was glitching with this one.
First of all I really want to thank you for all the work you put into your mods. Not only they bring something knew to the game but the also are very good looking.
I was just wondering if once the water drinked you could give back the container so we don't lose it in the process. I mean, in a real world, I just refill the same bottle.
Maybe one solution would be to create a knew item "Water" or wahtever with one filled version and one empty version so if I come up with a bottle of whisky fill it up, i get a "water" and once I drink it I get an "Empty Water" so I cn refill at the pump. Obviously the best would be to get back your empty whisky bottle, but I don't know if it's possible.
Thank you !
for immersion purposes, i'd just want regular clean water to fill regular water bottles from using the regular old water pump