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WasteTheLand

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Qrsr

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  1. Qrsr
    Qrsr
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    Locked
    Sticky
    Notes:
    - Im open for future updates and new map markers
    - Some map marker should be generalized and specifics swapped, e.g. The Castle will use the Military Checkpoint marker
    - Most unmarked locations from https://fallout.fandom.com/wiki/Map:Fo4_Commonwealth have been added

    Recommended:
    - Easy Resource Sharing - Supply Lines without Provisioners by 7StarC

    Compatibility:
    FallUI - Map by m8r98a4f2 - should work out of the box
    Baka Fullscreen Pip-Boy and Quick-Boy by shad0wshayd3 - should work out of the box
    Unused Map Markers - Cut Content Restored by codeblackcrash - not needed unused map markers have been restored, more have been added
    Cartographers Map Markers (Fallout4 Edition) CMM by Feyawen - not compatible
    LKs multicolored map markers by LoopyKay - may cause issues caused by NukaWorld map marker (details on the mod page), check for yourself
    Fast Travel Map Markers Fix by niston - requires testing (as of niston: "It should work with that mod.")
  2. lp8785
    lp8785
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    Can this fix the bug of the glowing sea no matter which cave you quickly travel to, will you only appear in the top of the map cave?
  3. cahal89
    cahal89
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    So I've been looking for a mod that will add map markers to my map from further away (which this wont do). It makes no logical sense at all that the player needs to be literally standing on the entrance to an interior cell (or in the exact center of an outdoor location), in order for a map marker to be added to your map. I can locate the Empire State Building without having to be standing in in the freakin' lobby. Bethesda seems to think otherwise though, and the modding community nonsensically agrees. Oh well, just another mod that I'll have to make myself, as always, and keep to myself, as always.
    1. Qrsr
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      You must be the choosen one, type into console:
      tmm 1
      that is the mod your searching and cleanse yourself from the evil.
  4. schitzoflink
    schitzoflink
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    Is there a way to just have the radius adjustments without the other changes and adjustments? Is there a mod that does this already?
    1. Qrsr
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      There is a reason why the other changes have been added, since smaller radius will cause s#*! all over the place without the game settings.
    2. Qrsr
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      Up
    3. schitzoflink
      schitzoflink
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      Thank you for the response and the optional mod. I forgot to come back and check after I fired off that question lol.
  5. Malekar69
    Malekar69
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    Color me impressed, nice work.
    1. Qrsr
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      thanks, yw
  6. LFR10220
    LFR10220
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    That's a great job.Can you do a similar thing, only in reverse, removing absolutely everything except the institute? I like to play on survival mode, and this would be a nice gameplay premise
    1. Qrsr
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      Transition to DLC world must be kept
    2. LFR10220
      LFR10220
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      If it's necessary, of course
    3. Qrsr
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      @LFR10220 i uploaded a HC plugin, let me know.
  7. inedibleorc
    inedibleorc
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    Hey! Vey good job with the markers. One thing though, not sure if it's your mod causing it, but I don't have any markers showing up on my compass (like when you get near a location). 
    1. Qrsr
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      Intended. Please read the main page description for more information.
  8. The Sanctuary Root Cellar is now marked as a settlement,
    which means that the settlement supply line will target the cellar instead of Sanctuary itself in the Pip-Boy.
    1. Qrsr
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      Because of the map marker?
    2. SoleVaultBoy
      SoleVaultBoy
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      Yes.
    3. Qrsr
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      Interesting, do other map marker also have such hardcoded "features" ? Im pretty sure i did not move anything to the root cellar... i removed the sanctuary minutemen map marker instead. Your sure you do not have mod conflicts?
    4. SoleVaultBoy
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      I tested it with only this mod installed.
      I guess the game thinks the cellar is part of the settlement because it's directly next to it.
    5. Qrsr
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      I have to test it later. Settlement building is lower priority for me though :)

      Thanks for telling me. I just dont have time right now. To many things at once :|
    6. Qrsr
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      Checked and the map marker icon was the only change present in the files. So i have no idea, i doubt the game uses the map marker name as reference but maybe. More info needed.
    7. SoleVaultBoy
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      Just noticed that the Flagon marker (0016CA20) also has this issue with Hangman's Alley.
  9. Blackbeard1965
    Blackbeard1965
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    Would your mod be compatible with a mod that adds color to the map markers? I'm looking at https://www.nexusmods.com/fallout4/mods/78900, it's a replacer that only affects one file. 
    1. Qrsr
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      This is an UI mod it should work out of the box
    2. Qrsr
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      Caution to this:
      A word of caution
      This mod works perfectly for my volunteer tester. However, when setting off to Nuka World for the first time, I experienced a map-related CTD as I approached the transfer point. I don't believe my modification is the cause, or I would not be offering it for others to use. But - because I can't guarantee it - please follow best practice and make a hard save before installing the file, and test the approach (on foot) to Nuka World before you do too many other exciting things.

      On this, a massive thanks to Btoop for a Nuka World UI Mod Crash Fix which "solves CTD caused by various UI mods by replacing DLC map markers with map markers from the base game." Since installing this fix, my game has worked fine. (Disabling this fix results in a CTD both with and without my map modifications.) Note that this UI Mod crash fix is not necessary if you're not experiencing the same CTD on approaching / travelling to Nuka World.
  10. NextTurnIsRight
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    bro that creation kit worldmap is insane, theres no way quincy would realistically be that close to buzzards bay
    1. Qrsr
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      interesting isnt it ;)
    2. NextTurnIsRight
      NextTurnIsRight
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      for real, like I saw a similar map which looked pretty geographically realistic and smaller just the only thing that confused me is a giant lake east of rhode island and how close plymouth was to boston, and then it got to the vineyard sound and holy heck
  11. TEMMIS
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    For some reason, Diamond City, Concord and Lexington no longer have map markers. They have map markers for locations inside of them (eg. Diamond City Market, Museum of Freedom) but the normal map markers for the locations never show up. I'm not sure if this is a bug caused by this mod or not but this is the only mod I have that modifies map markers.
    1. Qrsr
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      Its normal, why would you need it? Its a leftover from Fo1 and 2 where you needed the map marker for the town itself to fast travel. In Fo4 we do not need it. We can fast travel directly to the desired sub-location.
    2. TEMMIS
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      I honestly just wasn't expecting it so it caught me off guard lol. I'm not saying I need them to be there I was just surprised when I walked into Diamond City and didn't discover it. Figured something was wrong. Thanks for clarifying!