Notes: - Im open for future updates and new map markers - Some map marker should be generalized and specifics swapped, e.g. The Castle will use the Military Checkpoint marker - Most unmarked locations from https://fallout.fandom.com/wiki/Map:Fo4_Commonwealth have been added
The Sanctuary Root Cellar is now marked as a settlement, which means that the settlement supply line will target the cellar instead of Sanctuary itself in the Pip-Boy.
Interesting, do other map marker also have such hardcoded "features" ? Im pretty sure i did not move anything to the root cellar... i removed the sanctuary minutemen map marker instead. Your sure you do not have mod conflicts?
Checked and the map marker icon was the only change present in the files. So i have no idea, i doubt the game uses the map marker name as reference but maybe. More info needed.
Would your mod be compatible with a mod that adds color to the map markers? I'm looking at https://www.nexusmods.com/fallout4/mods/78900, it's a replacer that only affects one file.
for real, like I saw a similar map which looked pretty geographically realistic and smaller just the only thing that confused me is a giant lake east of rhode island and how close plymouth was to boston, and then it got to the vineyard sound and holy heck
For some reason, Diamond City, Concord and Lexington no longer have map markers. They have map markers for locations inside of them (eg. Diamond City Market, Museum of Freedom) but the normal map markers for the locations never show up. I'm not sure if this is a bug caused by this mod or not but this is the only mod I have that modifies map markers.
Its normal, why would you need it? Its a leftover from Fo1 and 2 where you needed the map marker for the town itself to fast travel. In Fo4 we do not need it. We can fast travel directly to the desired sub-location.
I honestly just wasn't expecting it so it caught me off guard lol. I'm not saying I need them to be there I was just surprised when I walked into Diamond City and didn't discover it. Figured something was wrong. Thanks for clarifying!
That's a great job.Can you do a similar thing, only in reverse, removing absolutely everything except the institute? I like to play on survival mode, and this would be a nice gameplay premise
It seems like the map marker for the Federal Ration Stockpile is a bit too high to get it by normal means unless you use a jetpack or tcl. I noticed that I didn't have it on the my map even though I just cleared it.
Set the map marker to "Initially Disabled". Done. Modding it is in fact very easy. Whoever told its hard was probably not able to open the Creation Kit.
Finally, map markers are united under one mod. I assume that you plan to change the map zoom, starting distance, because vanilla is incredibly annoying. https://www.nexusmods.com/fallout4/articles/3612 Thanx!
Thanks. I will change the zoom level aswell. Another plan i have in mind is to snapshot just like any IRL satellite the CK map. E.g. load the LOD map zoom out and snapshot the entire map till i have a perfect satellite fallout map. It looks incredible from above in the CK.
Actually, a map could be made in this way with mods that add something to the world. Could you write a brief guide into the Article section? That would be great.
why? go into CK, push "T" to force bird view, zoom out to desired height, hit the screenshot button, merge all the screenshots. done. very time consuming though.
Any thoughts if this one would be redundant with any/ some of the aforementioned?
Many thanks! EDITED: Yup, sadly is conflicting with CMM leading to crash if loaded before and to not showing anymore any markers on the HUD if loaded after. So, it's one or another.
CMM is CMM ;) you can use textures but any map marker mod will conflict. i did this for myself and will continue to either add or remove markers. im also curious how the game will feel when removing most markers.
47 comments
- Im open for future updates and new map markers
- Some map marker should be generalized and specifics swapped, e.g. The Castle will use the Military Checkpoint marker
- Most unmarked locations from https://fallout.fandom.com/wiki/Map:Fo4_Commonwealth have been added
Compatibility:
☑ FallUI - Map by m8r98a4f2 - should work out of the box
☑ Baka Fullscreen Pip-Boy and Quick-Boy by shad0wshayd3 - should work out of the box
☐ Unused Map Markers - Cut Content Restored by codeblackcrash - not needed unused map markers have been restored, more have been added
☐ Cartographers Map Markers (Fallout4 Edition) CMM by Feyawen - not compatible
☐ LKs multicolored map markers by LoopyKay - may cause issues caused by NukaWorld map marker (details on the mod page), check for yourself
which means that the settlement supply line will target the cellar instead of Sanctuary itself in the Pip-Boy.
I guess the game thinks the cellar is part of the settlement because it's directly next to it.
Thanks for telling me. I just dont have time right now. To many things at once :|
Also very cool mod :D
I use FallUI - Map and Baka Fullscreen Pip-Boy and Quick-Boy, it didn't cause any conflict, in fact, it even improved these two mods a lot.
Congratulations on the mod, endorsed!
EDIT: Added the compatibility notes to the first post.
https://www.nexusmods.com/fallout4/articles/3612
Thanx!
I will change the zoom level aswell.
Another plan i have in mind is to snapshot just like any IRL satellite the CK map. E.g. load the LOD map zoom out and snapshot the entire map till i have a perfect satellite fallout map. It looks incredible from above in the CK.
EDIT: im close to finish and will upload soon.
Good to see it works along with FallUI - Map.
Currently using the following:
Cartographers Map Markers (Fallout4 Edition) CMM
Cartographers Map Markers (Fallout4 Edition) CMM - Patch
Far Harbor Satellite Map
Nuka-World Satellite Map
There It Is - Satellite Maps For Collectors (only 'Satellite World Map Fixed' file)
Any thoughts if this one would be redundant with any/ some of the aforementioned?
Many thanks!
EDITED:
Yup, sadly is conflicting with CMM leading to crash if loaded before and to not showing anymore any markers on the HUD if loaded after.
So, it's one or another.
you can use textures but any map marker mod will conflict. i did this for myself and will continue to either add or remove markers. im also curious how the game will feel when removing most markers.