Fallout 4

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WasteTheLand

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Qrsr

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  1. Qrsr
    Qrsr
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    Locked
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    Notes:
    - Im open for future updates and new map markers
    - Some map marker should be generalized and specifics swapped, e.g. The Castle will use the Military Checkpoint marker
    - Most unmarked locations from https://fallout.fandom.com/wiki/Map:Fo4_Commonwealth have been added

    Compatibility:
    FallUI - Map by m8r98a4f2 - should work out of the box
    Baka Fullscreen Pip-Boy and Quick-Boy by shad0wshayd3 - should work out of the box
    Unused Map Markers - Cut Content Restored by codeblackcrash - not needed unused map markers have been restored, more have been added
    Cartographers Map Markers (Fallout4 Edition) CMM by Feyawen - not compatible
    LKs multicolored map markers by LoopyKay - may cause issues caused by NukaWorld map marker (details on the mod page), check for yourself
  2. The Sanctuary Root Cellar is now marked as a settlement,
    which means that the settlement supply line will target the cellar instead of Sanctuary itself in the Pip-Boy.
    1. Qrsr
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      Because of the map marker?
    2. SoleVaultBoy
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      Yes.
    3. Qrsr
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      Interesting, do other map marker also have such hardcoded "features" ? Im pretty sure i did not move anything to the root cellar... i removed the sanctuary minutemen map marker instead. Your sure you do not have mod conflicts?
    4. SoleVaultBoy
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      I tested it with only this mod installed.
      I guess the game thinks the cellar is part of the settlement because it's directly next to it.
    5. Qrsr
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      I have to test it later. Settlement building is lower priority for me though :)

      Thanks for telling me. I just dont have time right now. To many things at once :|
    6. Qrsr
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      Checked and the map marker icon was the only change present in the files. So i have no idea, i doubt the game uses the map marker name as reference but maybe. More info needed.
    7. SoleVaultBoy
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      Just noticed that the Flagon marker (0016CA20) also has this issue with Hangman's Alley.
  3. Blackbeard1965
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    Would your mod be compatible with a mod that adds color to the map markers? I'm looking at https://www.nexusmods.com/fallout4/mods/78900, it's a replacer that only affects one file. 
    1. Qrsr
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      This is an UI mod it should work out of the box
    2. Qrsr
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      Caution to this:
      A word of caution
      This mod works perfectly for my volunteer tester. However, when setting off to Nuka World for the first time, I experienced a map-related CTD as I approached the transfer point. I don't believe my modification is the cause, or I would not be offering it for others to use. But - because I can't guarantee it - please follow best practice and make a hard save before installing the file, and test the approach (on foot) to Nuka World before you do too many other exciting things.

      On this, a massive thanks to Btoop for a Nuka World UI Mod Crash Fix which "solves CTD caused by various UI mods by replacing DLC map markers with map markers from the base game." Since installing this fix, my game has worked fine. (Disabling this fix results in a CTD both with and without my map modifications.) Note that this UI Mod crash fix is not necessary if you're not experiencing the same CTD on approaching / travelling to Nuka World.
  4. NextTurnLeft
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    bro that creation kit worldmap is insane, theres no way quincy would realistically be that close to buzzards bay
    1. Qrsr
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      interesting isnt it ;)
    2. NextTurnLeft
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      for real, like I saw a similar map which looked pretty geographically realistic and smaller just the only thing that confused me is a giant lake east of rhode island and how close plymouth was to boston, and then it got to the vineyard sound and holy heck
  5. TEMMIS
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    For some reason, Diamond City, Concord and Lexington no longer have map markers. They have map markers for locations inside of them (eg. Diamond City Market, Museum of Freedom) but the normal map markers for the locations never show up. I'm not sure if this is a bug caused by this mod or not but this is the only mod I have that modifies map markers.
    1. Qrsr
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      Its normal, why would you need it? Its a leftover from Fo1 and 2 where you needed the map marker for the town itself to fast travel. In Fo4 we do not need it. We can fast travel directly to the desired sub-location.
    2. TEMMIS
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      I honestly just wasn't expecting it so it caught me off guard lol. I'm not saying I need them to be there I was just surprised when I walked into Diamond City and didn't discover it. Figured something was wrong. Thanks for clarifying!
  6. LFR10220
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    That's a great job.Can you do a similar thing, only in reverse, removing absolutely everything except the institute? I like to play on survival mode, and this would be a nice gameplay premise
    1. Qrsr
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      Transition to DLC world must be kept
    2. LFR10220
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      If it's necessary, of course
  7. GoneWithTheSun
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    It seems like the map marker for the Federal Ration Stockpile is a bit too high to get it by normal means unless you use a jetpack or tcl. I noticed that I didn't have it on the my map even though I just cleared it.
    1. Qrsr
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      its in the bunker
    2. GoneWithTheSun
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      Weird, I see. I guess it must've been Fallout being Fallout. Thanks for the swift response.
  8. Skywise001
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    Ive read its very hard to modify the map markers for vanilla.  Would it be possible to turn them off and place a new one on the map? 

    Also very cool mod :D
    1. Qrsr
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      Set the map marker to "Initially Disabled". Done. Modding it is in fact very easy. Whoever told its hard was probably not able to open the Creation Kit.
  9. sdu2018
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    Your mod is very good, it has improved my map a lot, now I'm less confused with the icons, before they were a mess.

    I use FallUI - Map and Baka Fullscreen Pip-Boy and Quick-Boy, it didn't cause any conflict, in fact, it even improved these two mods a lot.

    Congratulations on the mod, endorsed!
    1. Qrsr
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      Thank you.
      EDIT: Added the compatibility notes to the first post.
  10. zlostnypopolnik
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    Finally, map markers are united under one mod. I assume that you plan to change the map zoom, starting distance, because vanilla is incredibly annoying.
    https://www.nexusmods.com/fallout4/articles/3612
    Thanx!
    1. Qrsr
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      Thanks.
      I will change the zoom level aswell.
      Another plan i have in mind is to snapshot just like any IRL satellite the CK map. E.g. load the LOD map zoom out and snapshot the entire map till i have a perfect satellite fallout map. It looks incredible from above in the CK.
    2. zlostnypopolnik
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      Actually, a map could be made in this way with mods that add something to the world. Could you write a brief guide into the Article section? That would be great.
    3. Qrsr
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      Could you write a brief guide into the Article section?
      why? go into CK, push "T" to force bird view, zoom out to desired height, hit the screenshot button, merge all the screenshots. done. very time consuming though.

      EDIT: im close to finish and will upload soon.
      Spoiler:  
      Show
    4. kittyowilder
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      I think this could be easier for that: Commonwealth Cartography
    5. Qrsr
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      wow thanks kittyowilder
  11. MihaiL
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    Another Qrsr hit! 🤩Thanks a lot for this, mate! 🤝
    Good to see it works along with FallUI - Map.

    Currently using the following:
    Cartographers Map Markers (Fallout4 Edition) CMM
    Cartographers Map Markers (Fallout4 Edition) CMM - Patch
    Far Harbor Satellite Map
    Nuka-World Satellite Map
    There It Is - Satellite Maps For Collectors (only 'Satellite World Map Fixed' file)

    Any thoughts if this one would be redundant with any/ some of the aforementioned?

    Many thanks!

    EDITED:
    Yup, sadly is conflicting with CMM leading to crash if loaded before and to not showing anymore any markers on the HUD if loaded after.
    So, it's one or another.
    1. Qrsr
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      CMM is CMM ;)
      you can use textures but any map marker mod will conflict. i did this for myself and will continue to either add or remove markers. im also curious how the game will feel when removing most markers.