290 comments

  1. Glitchfinder
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    There are a ton of random encounters in this mod, so there's always the off chance that you might find something that seems to be in an odd location or might be misplaced. If you do, please let me know in the bug reports tab! Screenshots will definitely help but aren't required if you can describe the encounter and where you found it well enough.
  2. LordCragLorn
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    Ive been having a crashing issue I havent been able to identify. I crash every 40-70 mins straight to desktop. Im removing mods left and right but nothing seems to be working. I really dont wanna play without your mod. Have you heard of this happeneing before?
    1. Glitchfinder
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      This is a shot in the dark, but I spent all day looking into a crash reported on Integrated Addons and wound up posting this as a result. I can't guarantee it would be related to the issue you're having, but there is a small chance it might be.
    2. LordCragLorn
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      thank you so much bro, Ill check it out. 
    3. LordCragLorn
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      damn to no avail. Crashed again at 78min mark. Is it safe to remove your mod from mid playthough? I just wanna see if its whats causing it. Also is there any compatiablity problems with NPCS Travel and We Are The Minutemen? 
    4. Glitchfinder
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      No compatibility issues with NPCs Travel or WATM. As for removing it...sort of. This mod isn't really doing anything that should cause too much trouble when removed, but you may be left with some orphaned NPCs hanging around random encounter spawn points forever, if there are any active encounters when you remove it.

      As a note, if removing this mod helps, the likely cause is actually a mod you have that adds to or edits leveled lists in order to add or modify NPCs. For example, many years ago I had frequent crashes in a Skyrim save because I managed to corrupt a leveled list used in random encounters. To this day I still compulsively save when going through doors or fast traveling as a result of that one.
    5. Svetogor
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      I had your mod and NPCs travel. The game sometimes freezes when NPCs appear (not every time). After removing the mod, the game crashes anyway, but less often. Most likely, this is a conflict with some kind of mod. But so far, this conflict has not been discovered.
    6. Glitchfinder
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      Are you on the next gen update? There's a known issue with the next gen update and mods that add or edit NPCs that can result in stuttering and freezing while NPCs load. Mods such as this one, which don't add NPCs but make heavy use of Bethesda's leveled lists, will make any issues present in those lists far more obvious by dint of exposure.

      Like I said in the post directly above yours, if removing this mod makes crashes less common rather than fixing them, it isn't a conflict with this mod. It's a problem with your leveled lists. For example, weapon and armor overhauls that inject things into leveled lists, or faction overhauls adding new NPCs can cause issues depending on load order. In particular, if you have a large number of new guns with their own custom animations installed, the game will have significant performance issues due to a known bug with animation graph handling.

      As another example, if you've removed mods that added NPCs to leveled lists via script, your save is dead. Those leveled lists will crash to desktop now, and it can't be fixed without re-adding the mod and loading a save from before you removed it. (Or by tracking down the exact leveled lists in question and using a script to reset them, which will remove all other changes made to that list as well)
    7. Svetogor
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      Thanks for the clarification. That's about the way I feel about it. A bunch of mods for new weapons and armor added to the level lists to replace the vanilla ones. NPCs are only replacements, but yes, there is a very small addition of NPCs.
    8. LordCragLorn
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      hey man, so finally figured out what was causing the crashing and after reading the relys from the other guy. I removed a mod called load accelerator. This mod never had any issues before next gen. This reduced crashing to now a more managable amount. Once every 2 hours or so. Sometimes longer sometimes shorter. It always seems to crash right before a frame rate stutter. Which made me think about the level list you were talking about with the other guy. I do have a lot of guns added to the level list. Perhaps thats whats causing the crash to begin with. Thanks for the help bro. You are a man who likes to help. Great trait. Im gonna try adding your mod back, lets see what happens.
  3. Modbr
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    hi, anyone can tell me if this mod conflict with randon encounter manager skk? Thank you.
    1. Glitchfinder
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      It does not conflict, but you need to leave base game encounters enabled in SKK's settings.
    2. Modbr
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      ok ty for reply
  4. J42K
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    will this mods work with mods War Of The Commonwealth - Spawns- Custom Enemy Loadouts- Faction Vertibirds and MORE -Customizable?
    1. Glitchfinder
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      Yes, it appears that War of the Commonwealth will not interfere with Bethesda's random encounter system, which is what this mod uses to spawn encounters. War of the Commonwealth uses its own method to spawn vertibird attacks, and everything else is hand-placed in the game world.
    2. J42K
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      ah, good then, thx for your answer
  5. hang50
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    Thanks for your great mods. I have a question trying to run down a issue. could this mod cause the companion mod Heather to run about and not follow like she should. 
    1. Glitchfinder
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      This mod shouldn't be doing anything that would cause issues with Heather Casdin. Generally, the first place I would check for that would be mods that change how followers behave, or how many you can have at once.
    2. hang50
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      Thanks for reply. I didn't think it did but had to ask. not using any follower mods. only Robco smarter companions. anyway, thanks I'll keep looking in my mod list.
  6. mugengarage
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    Wow this looks amazing, love your mods.

    Will this work on a current playthrough?
    1. Glitchfinder
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      Yup, it's perfectly compatible with existing saves due to how random encounters are handled. That said, anyone not using the unofficial patch may have issues because the random encounter trigger points slowly stop working over time due to bugs on Bethesda's part. The unofficial patch has a retroactive fix that brings the whole system back online  properly.
    2. susamuza
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      Thx for the comprehensive answer! Now I understand why your Story Encounter Booster won't help me, some point-campings in my game are "frozen" forever 😢
  7. DaveReckoning
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    So this mod makes random encounter farmers recruitable? I have one in a settlement, but they wouldn't do anything they're assigned to, they simply stand in the middle of the settlement. I tried resetting their ai using resetai and when that didn't work, I tried disabling and enabling them but again, they didn't budge.

    Their formid is vanilla, 2DFFF, and it hasn't been overridden, so I'm guessing the problem is the original REfarmer npcs aren't set up correctly to be settlers.
    1. Glitchfinder
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      I have two encounters in this pack with recruitable farmers, which uses the same setup and NPCs Bethesda used to allow you to recruit NPCs from random encounters. The behavior you've mentioned sounds more like an issue with the settlement, as that is something that can happen when the sandbox area is too big. There's actually multiple issues that can cause similar behaviors, unfortunately.

      The two encounters I have that add recruitable NPCs can be checked with "sqv CEP_RECamp001" and "sqv CEP_REScene032", though if the settlers are at the settlement then the specific encounter that spawned them should already have stopped running since the AI package I have on them will keep them at the encounter site until the quest that runs the encounter shuts down.

      As a note, adding an NPC to a settlement overrides their default AI packages when the workshop parent quest "stamps" (Bethesda's words, not mine) the NPCs with settlement packages and data.
    2. DaveReckoning
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      It was at Hangmans and I notice considerable workshop script lag there. Time to start another character and optimize lo.
  8. honah13
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    Is it safe to update mid-game or only on a new save?
    1. Glitchfinder
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      It is safe to update to v1.01 mid-game.
  9. Bierbart12
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    This mod doesn't have a "broken in next-gen" tag, so I'll assume it works with NG? I'll attempt it and add an update later.

    Edit: Can confirm, it works flawlessly so far. Not sure if the F4SE ones also work since the thing updated
    1. Glitchfinder
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      This mod works just fine in next gen. Generally speaking, the only things that broke are ones that rely on F4SE.
  10. pokara06
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    thanks for the update, we love u ^^
  11. ArmoredTroll
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    Hello there. ^_^
    What did the 1.01 update add? I don't see it in the changelog.
    1. Glitchfinder
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      Sorry about that, it took me a bit to type up. The changelog should show up shortly.
    2. ArmoredTroll
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      No worries, thanks.