Attention: Please stop posting bugs in the comment section. All bug reports should be written to "Bugs". Bug reports in the comment section will be removed from now on.
Attention: The new version of SAR, 5.4 requires a new savegame if you have updated from 5.0-5.3. If you are updating from 4.1 then you are fine. If you have used these versions, simply roll back to a save that was made before using any of the aformentioned versions. I apologise for the inconvenience.
Attention: The "Enclave Remnants" creation for the Creation Club is NOT optional. It is free (and was made by Ottelino), so please quit whining about it.
I unistalled tthen reinstalled themod because I thought the new updates didnt apper because I uninstalled the game prior now the ENclave arent occupying Sat Station Olivia?
Hello, tell me, is there a chance that you can do the same thing that you did with shelter 81, but only with the "charlie station" mod (https://www.nexusmods.com/fallout4/mods/85404?tab=posts). A very cool location, but not like a settlement, I removed the workbench for myself, auto sorting, very buggy, and connected the workbench storage to the AR2 army warehouse, but this is a large place and empty, it would be cool to do it like in atlas summit, even without a workshop, but just a bunker with an enclave
This is not it, I would like it to be like in the Atlas summit. As if it is a functioning bunker, as a settlement this mod is bad, I could not run it normally, supply lines do not work, settlers do not want to live, convert it into a player house, it is too big, as an independent enclave bunker, without settlement functions it would be better
A small suggestion not to add any Enclave presence to Diamond City if The Fens Sheriff's Department - Bleachers 2 is installed. Or at least make sure nothing is conflicting.
You are free to make a compatibility patch. If I go and abide by “oh it will conflict with this” half the mod has to be cut. The game is old, practically every aspect of it has been modded one way or another, conflicts are un avoidable
Hello, Senki. This is an amazing mod! Could you add a small outpost to the right of the virtebirds refueling station? It's just that on the oil rig, in the Captain Peterson terminal, it says that a detachment of 3 soldiers in power armor was sent there to clean up the power plant, I think it would be nice to implement this in the game.
General rule of thumb is that if two mods change the same area, then it's most likely that they are incompatible. You'd have to check but due to a bug Vault 81 currently doesn't get annexed. So you should be fine for now unless you use the command to manually change it.
You enable the hostage at 4, then disable at 5. (6 is the UFO crash site). Keep in mind you can not backtrack to a previous stage without reloading a save, so I'd recommend making a proper save in case something goes wrong.
ahh okay great to hear haha this mod is amazing hope more AR2 enclave flavor mods get created by more people too we can full retake the commonwealth God Bless The Enclave .
where should i place this in the load order, top or bottom? the inside of satellite station Olivia is messed up and looks like the enclave tried to set up camp only to fail and the inside is conflicting with something else.
This post was posted when SAR had broken precombines in that cell. 5.4 or 5.5 fixed the issue. Unless you have a mod that alters that cell (Sim Settlements 2 for example)
157 comments
Please stop posting bugs in the comment section. All bug reports should be written to "Bugs". Bug reports in the comment section will be removed from now on.
Attention:
The new version of SAR, 5.4 requires a new savegame if you have updated from 5.0-5.3. If you are updating from 4.1 then you are fine. If you have used these versions, simply roll back to a save that was made before using any of the aformentioned versions. I apologise for the inconvenience.
Attention:
The "Enclave Remnants" creation for the Creation Club is NOT optional. It is free (and was made by Ottelino), so please quit whining about it.
I also use: BA2 Archive Version Patcher in conjunction, bc some applications have problems running the unpatched BA2s (like synthesis).
That beeing said, you still need remnants cc (backpatched pre-gen).
Would clearing them out again help?
If I go and abide by “oh it will conflict with this” half the mod has to be cut. The game is old, practically every aspect of it has been modded one way or another, conflicts are un avoidable
setstage Sar_controlquest 2
setstage Sar_controlquest 3
setstage Sar_controlquest 4
setstage Sar_controlquest 5
setstage Sar_controlquest 6
You enable the hostage at 4, then disable at 5. (6 is the UFO crash site). Keep in mind you can not backtrack to a previous stage without reloading a save, so I'd recommend making a proper save in case something goes wrong.
5.4 or 5.5 fixed the issue. Unless you have a mod that alters that cell (Sim Settlements 2 for example)