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Changelogs
Version 1.0.2
Slightly modified spawn script for better immersion.
Version 1.0.1
Increase cost for the Minutemen "Followers" by 2.5 to match the cost increase of the other crafted Minutemen.
Version 1.0.0
Initial release.
We Are The Minutemen - The Crafted Guard
Patch for We Are The Minutemen that updates the crafted Minutemen from the "Command Table".
Classic Holstered Weapons was causing me to crash when crafting Minutemen from the "Command Table". So I decided to overhaul and streamline that part.
Changes the crafting recipes to now instead craft "dummy" misc items.
Said Misc Item will spawn the Minuteman at your location and then remove itself from your inventory. (Removes the need to drop the NPC from inventory.)
Added new "Assign Settlement" button for Local Minutemen that shows if they have no assigned settlement. (Removes the need to open Workshop and choose "Move". Still possible to do it the old way for those who don't use RobCo.)
Increased cost from 200 to 500 and 400 to 1000 as the gear they spawn with would be valued way more than what you paid.
Increased cost for "Followers" from 400 to 1000, 600 to 1500 and 800 to 2000.
Since it now uses dummy misc item, the misc item for the Checkpoint Reinforcement will now describe what they are for in the name.