Would be neat. But since they are in the Enclave faction, be careful antagonizing them.
Honestly they shouldnt be in Enclave faction just for being pureblood humans. Let the player decide what to do with them, same as if you're playing any faction.
so i played this in my last playthrough and well i'm not sure what's causing the issue i ran into, but let me put it like this, so i played the lima detachment stuff first and later on i tried to activate the America rising mod and after letting the ppl out of the pods, they were all agro for some reason.
idk if they were aggro because i pretty much killed the other Enclave guys in the lima mod with this mod enabled, or if i did something else, i just have no clue what made them aggro, i either had to go to an earlier save and try again, but when i did this it always ended the same, where they were aggro, so do they have built in bethesda telepathy that tells the NPC's for America rising that i'm someone not to be trusted or something like that?
My intuition tells me because this mod in a way turns all the npcs into the same faction that killing the lima detachment hostiles in turn makes the AR2 npcs hostile by extension.
it didn't make sense at the time, but now reading this, i think i know which mod i should attempt playing first with them both installed, because i like them as an enemy in my game, they are quite fun when they hunt you down in their virtabirds, but because i chose to do the lima stuff first, that sabotaged the America rising mod so i couldn't get that fun outcome.
so now i know that i should let the America rising ppl out of their pods and reject in helping them and then do the lima mod content, and that mod has a crap ton of content, i don't even think i have finished all the content in that mod because it's so extensive, but that's a good thing.
If the author states here that they grant anyone permission, then it can be done. However nowhere do they say that permission is given, making this illegal to be ported to xbox under Bethesda's ToS.
Absolutely essential if you run AR2 and Lima together. I'm not even up to reaching the Rig in AR2, but entering 2nd Lima bunker full of Enclave troops hostile for no good reason just felt so weird.
Thanks for the patch, didn't realise how much i needed it until i did
You good sir just saved me from uninstalling the Lima Detachment mod because the mod was conflicting with America Rising's Enclave and made some hostile. Especially when you are doing the Downed Bird Missions
hey I added BLD edits to your patch and wondered if you'd like to post it here. I have a catchall patch page I post patches in, but I thought I'd give you the option to post it here since it's mostly your work. I posted it there for now, but would be happy to have it here instead
I made another patch to put all the Lima Detatchment Keys on the dead army guy in the 51b power armor in the Hidden Valley so you don't have to pick pocket anyone. It only requires the Lima Detachment as a master
how about add another immersive(maybe?) version ,make them all feral ghouls. i'll just kill them all then take the key cards. and because they are ghouls, so they don't response to enclave radio signals.
------ found a bug, a bunker where need to open the big gate, when i get close to the door, they become hostile.
32 comments
Honestly they shouldnt be in Enclave faction just for being pureblood humans. Let the player decide what to do with them, same as if you're playing any faction.
idk if they were aggro because i pretty much killed the other Enclave guys in the lima mod with this mod enabled, or if i did something else, i just have no clue what made them aggro, i either had to go to an earlier save and try again, but when i did this it always ended the same, where they were aggro, so do they have built in bethesda telepathy that tells the NPC's for America rising that i'm someone not to be trusted or something like that?
so now i know that i should let the America rising ppl out of their pods and reject in helping them and then do the lima mod content, and that mod has a crap ton of content, i don't even think i have finished all the content in that mod because it's so extensive, but that's a good thing.
Thanks for the patch, didn't realise how much i needed it until i did
i'll just kill them all then take the key cards.
and because they are ghouls, so they don't response to enclave radio signals.
------
found a bug, a bunker where need to open the big gate, when i get close to the door, they become hostile.