Fallout 4
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Ankhras85

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Ankhras85

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Patches the gear and NPCs from Bleachers 2 to work in Horizon 1.9

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Seperated Armors so each Armor is now "Standalone". Mixed and changed some mod-associations, blocked some paint jobs that were double accessible. Tried to make each armor unique, so they have quite different values and upgrades (no crazy things, only statwise).

I realized too late that the scavver legs are not existing, so i put up a very crude replacement for them, but they are back on the LLists (they have been taken off the LLists in the latest release of bleachers2, so... i am sorry, you have to suffer the replacement atm. (If you dont like that, just open the patch esp and delete all LL-entries in "Leveled Item" with "Scavver" and it is gone)

DCGuards get the outfit from FSD mostly.

Power Armors are "generally" unplayable, but on 3 frames you should even be able to find pieces unique to the sherifs department. In the ESP are even playable versions and those Power Armor Frames could be unblocked, but i just left it like this for compatibility. Those should be handled with "care", maybe using MunkySpunks Primer and so on. Or just sell them and use "normal" PAs.

"T-53": Adjusted most upgrades to CPAM, except a few, for whom i couldnt find something fitting.
Weapons have been adjusted and rebalanced.

Recipes: Most things cannot be crafted, but some things i just left, but added skill-requirements.
T-53 Power Armor Upgrades are left out, for they should simply not be for the player // you get the same things from CPAM.

NPC get perks from Horizon, but the armors have been so malicious to patch, that this probably needs further balancing.

"It just works!"

So there are a lot of patches for FSD - Bleachers 2, that i can just give a recommendation for the load order; you should check for conflicts probably.

Example Load Order:
DCGuard_Overhaul.esp
Architect.esm
---------------------------------
REFramework.esm (optional)
The Fens Sheriff's Department - offensive 4th wall breaking comics.esp (optional)
---------------------------------
"various patches for compatibility" e.g.:
4estGimp - FSD_Vault4.esp (optional)
4estGimp - FSD CandP.esp (optional)
DCGuard_overhaul-RandomEncounters.esp (optional)
---------------------------------
z_horizon.esp
z_horizon_dlc_all.esp
z_horizon_CPAM.esp
--------------------------------- (Horizon patch section)
FSD_Bleacher2-Horizon19.esp (patch from here)

6.1 First Version
6.2 Some constructible mods were missing
6.3 Range nerf of throwing Tomahawk, corrected Sniper Armor lining association
6.4 increased range of throwing tomahawk, again corrected sniper armor linings (should make no real difference, just for correctness), changed pig sticker ma
6.5 set value of misc mods to 0
7.4 should solve missing texture on fens marine armor. changed lens attach point. should only be power armor finetuning be left, hopefully
7.5 Heavy Police Helmet should not cause missing texture/violet neck. deleted some materialswaps, that were not working (?) and therefore reduced some paint options (you can still choose em, but nothing might happen, since there seem to be something amiss)
7.6 just one Misc item changed
7.7 removed the radiation resistance from bos-paint for clothing, because it could be added to several clothes at once. thanks, albiswk!
7.9 most armors should be scrappable now & some weapons are added to the commonwealth and most armors should be repairable now