So with something like MCM Weather Control, could you conceivably have several weather mods working together without conflict?
That's always been something I've been interested in as a mod concept; there are some weathers I like in one mod, some in another, and so on. It would be quite the feat to get them all working in tandem, controlled from a single utility, sort of like how NAC X tried with its seasons system, but y'know one that actually works.
For example, I love the new radiation storms in NAC X, but I'd just about toss out every other single aspect of that mod, as it just does too much, and very little of it well, but it'd be great to use those new radstorms alongside the vanilla weathers + True Storms/Vivid Weathers without anything overriding.
Also, what is this "200+ weathers" mod that you speak of in the description? Did you see it to fruition?
The 200+ weather mod is now a 400+ weather mod. I have learned much making it, and it got mangled by CK. I am still going to work on it, but I suck at coding and need help with some features before they are implemented. I will resume work on it in the future, after I finish some creature mods.
The thing NAC does very well is overriding climates. Such a feature could be expanded to detect and automatically override New Lands climates, but I prefer patching them together by hand since it is so easy. It could also be used to auto add weathers from detected mods but that would be exhausting and would still leave Vivid weathers incompatible due to its unique clouds mesh.
The weather mod I am making converts many mods weathers to use Vivid Weathers 28 layer clouds.nif mesh. NAC X is required for resources only and has been stripped of all bloat. All required weather mods are treated similarly, except True Storms which somehow does everything perfectly.
That sounds fascinating, I would absolutely be interested in a weather mod like that.
I'm only using True Storms right now, but want to use Vivid Weathers Winter in the future for a snowy faction war. Your project sounds right up my alley, good luck with it!
My goal in the end is to patch the new winter storms so they are exclusive to the only two snowy new lands mods, Razor Hail and Cryo Storms are a must.
After installing this, I seem to have "lost" the on/off settings panel for specific weather types which I used to disable Time Warp and Firestorm. Does this mod remove that panel or am I simply failing to find it again?
That function is the blacklist within NAC's own weather menu. I don't think the MCM weather mod has a blacklist. I removed nothing from the original MCM file, only added NAC weathers to its list
ah. yea i been wanting to save the fallout weather to a hotkey but no mods have it... i am not skilled enough to figure out what lines to edit or add to do that
To save Nuclear Fallout (or any weather), Force load the weather then go to the options menu. Click the save weather button, then assign a hotkey in the section below. Whenever you press that key, the saved weather will load.
ok so i got this installed. the hotkey saves weathers that are loaded rather than loading the save weather. i am still very new to this menu so i might be over looking something? i went into mcm weather and options menu and then saved the fallout weather from nacx and below the hotkey description says it saves what ever weather is loaded?
A weather is loaded...You click save...That weather is saved... You click the hotkey button and then the key you wish to assign. you get that saved weather whenever you press that key.
I have no clue. I did not make that mod, nor did I edit those functions in any way. I've added over two hundred weathers to it for personal use and have had no such problem
22 comments
That's always been something I've been interested in as a mod concept; there are some weathers I like in one mod, some in another, and so on. It would be quite the feat to get them all working in tandem, controlled from a single utility, sort of like how NAC X tried with its seasons system, but y'know one that actually works.
For example, I love the new radiation storms in NAC X, but I'd just about toss out every other single aspect of that mod, as it just does too much, and very little of it well, but it'd be great to use those new radstorms alongside the vanilla weathers + True Storms/Vivid Weathers without anything overriding.
Also, what is this "200+ weathers" mod that you speak of in the description? Did you see it to fruition?
I have learned much making it, and it got mangled by CK.
I am still going to work on it, but I suck at coding and need help with some features before they are implemented.
I will resume work on it in the future, after I finish some creature mods.
The thing NAC does very well is overriding climates. Such a feature could be expanded to detect and automatically override New Lands climates, but I prefer patching them together by hand since it is so easy. It could also be used to auto add weathers from detected mods but that would be exhausting and would still leave Vivid weathers incompatible due to its unique clouds mesh.
The weather mod I am making converts many mods weathers to use Vivid Weathers 28 layer clouds.nif mesh. NAC X is required for resources only and has been stripped of all bloat. All required weather mods are treated similarly, except True Storms which somehow does everything perfectly.
I'm only using True Storms right now, but want to use Vivid Weathers Winter in the future for a snowy faction war. Your project sounds right up my alley, good luck with it!
ill have to give this a try then