File information

Last updated

Original upload

Created by

rsm000rsm

Uploaded by

rsm000rsm

Virus scan

Safe to use

Tags for this mod

66 comments

  1. rsm000rsm
    rsm000rsm
    • premium
    • 307 kudos
    Locked
    Sticky
    Updated face gen is now available!

    KC's Cut Content NPCs FaceGen Patch
  2. Slagar80
    Slagar80
    • member
    • 2 kudos
    I noticed that the Fallout 4 Cut content mod at Fallout 4 Nexus - Mods and community (nexusmods.com) also restores some of the npcs this mod restores and I havent been able to check the other npcs out but atleast for the tenpines bluff settler this leads to the npcs being placed two times in the game world.

    I dont know if this is something that can be patched but nevertheless wanted to let you know about this.

    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      A couple of posts below this one, someone requested a patch between my mod and that one, to which I declined.
    2. Slagar80
      Slagar80
      • member
      • 2 kudos
      Oh damn sry 

      Never mind then

      Yeah I totally get that and figured as much.

      I actually already deleted most of the npc placements in the other authors mod.
    3. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Yep, that's the easiest way to handle it. That is, just delete the overlapping records from one of the mods.
  3. nukagobbler
    nukagobbler
    • member
    • 4 kudos
    Always am a fan of restored cut content; hate leaving those unused records to waste! Thanks for a bit more life in the commonwealth! If anyone is running perchik71's X-Cell along with this, you will need to run facegen or the new npcs will not have a head. wxMichael made an excellent patch here.
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      That face gen file should work with or without X-cell, same as Diverse series FaceGen data works with the Diverse series without X-cell.
  4. GeorgeCorbul
    GeorgeCorbul
    • member
    • 15 kudos
    Can you please make a patch for Fallout 4 Cut content mod? Some of the restored npcs here are also restored by that mod.
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Probably not. A patch would require me to either remove the redundant NPCs from the other mod, which I won't do since it isn't my mod, or remove the overlapping NPCs from my mod, which I won't do since I'm not willing to gut my own mod to accommodate someone else's mod.
  5. whamy03
    whamy03
    • member
    • 20 kudos
    any chances you'd restore or work on these NPCs? Ben Gibson, Dolly Madison, and May-Pole. 
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Ben Gibson was restored with the Recruit Ben Gibson mod.

      I have no plans for Dolly Madison specifically, although I will be using her face data in the future.

      May Pole is concept art. There are no records in the game files to restore.
  6. LordTindus
    LordTindus
    • member
    • 0 kudos
    Is this ready for Next Gen update?
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      It can be used with the old or new version of the game.
    2. LordTindus
      LordTindus
      • member
      • 0 kudos
      Appreciate you!
  7. glacialmind101
    glacialmind101
    • member
    • 16 kudos
    A very complicated undertaking in the borked fo4 engine so the 0 bug report column is impressive.  In the past I've tried to diversify npc by adding mods that expand face options for factions.  However used on anything other than settlers such mods invariably cause gameplay stutter.  However mods like this basically accomplish the same thing with zero noticeable performance impact.
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      With all of the faces I've made for my "Diverse" series, I've come to the conclusion that stuttering is not caused by face variety but rather how those faces are made. All of the faces I make use the game's built in face morph keys--and there are dozens of them--which are already in use everywhere in the game. The issue, I think, is faces that are sculpted with Looks Menu (or the like). That method introduces custom face morphs, and since the game doesn't have any built-in data to call on, it results in stuttering as the game loads these custom faces. Custom skin textures, hairstyles, eye colors, tattoos, and the like, only compound the issue, and the only solution is to create face gen data.

      To put all of this in perspective, I tested my theory by spawning in over 80 of my "Diverse" faces (no duplicates) after which I fast traveled away and returned on foot. I didn't experience any stuttering, and it isn't because I'm using some high-end machine. I run a laptop with an i5 CPU and a GTX 1650 GPU.

      Edit: As for the cut content NPCs, all of the faces are in the vanilla game files. Adalia is the only one I modified because she had default Nora's face.
    2. glacialmind101
      glacialmind101
      • member
      • 16 kudos
      Very thoughtful response and that makes perfect sense.  I will keep this in mind when searching for mods like these.  BTW is it safe to update this mod mid playthrough?
    3. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Updating mid game should be fine, as I didn't change any form IDs, but as always, I recommend making a save you can revert to in case something weird happens. I don't recommend swapping the standalone versions for the AiO midgame, though. Waiting to start a new play through is the safest course of action in this case.
  8. al9984
    al9984
    • premium
    • 29 kudos
    Thank you for the new We Have Names AiO compat file! I'm just preparing my load order for a new playthrough so the timing is perfect 
    :)
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      That was quick. I was still uploading the "Recruit" and "Rosie at Somerville" WHN versions when your message came through. ;-)

      Anyway, good to know it'll be useful to you. I've been wanting to correct the overlap for some time now, but up until the last week or two, no one mentioned it, so I wasn't in a rush. Glad it is out of the way now.
  9. Akadosan
    Akadosan
    • member
    • 9 kudos
    Will you ever restore this NPC? https://www.youtube.com/watch?v=Fa1ADGzN1_A (I don't know if this is being cut content is real or not but the person says the lines are already in the game)
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      That's a Fallout 76 cut character, not Fallout 4.
  10. TRONxNG
    TRONxNG
    • BANNED
    • 28 kudos
    Hey thanks for the mod but if you have installed the Diamond City Expansion there is massive clipping in the city because of Derek I think. Can you make a patch?
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Are you using Diamond City Expansion - eXoPatch along with DCE?
    2. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Okay, I just tested with DCE, the aforementioned DCE Exopatch, and my mod. The Exopatch fixes the broken previsbines created by DCE. Load order should be:

      DCE
      Exopatch
      Cut Content NPCs AiO
      Exopatch DCE Previs

      Everything works properly with that load order.
    3. TRONxNG
      TRONxNG
      • BANNED
      • 28 kudos
      OMG You are the best thank you !!!
  11. cheshiremolotov
    cheshiremolotov
    • member
    • 3 kudos
    Two bits of cut content that always made me laugh from the offsite mod FreeFall4 was Crazy Super Mutants (youtube link).
    1. rsm000rsm
      rsm000rsm
      • premium
      • 307 kudos
      Oh yeah, those super mutants were brought up in the comment section for one of my standalone cut content mods. They aren't specific NPC records like the others; rather, they're random encounters (or the like) which, unfortunately, puts them beyond my ability to restore. If I ever figure them out, though, I'll definitely bring them back.