Always am a fan of restored cut content; hate leaving those unused records to waste! Thanks for a bit more life in the commonwealth! If anyone is running perchik71's X-Cell along with this, you will need to run facegen or the new npcs will not have a head. wxMichael made an excellent patch here.
Probably not. A patch would require me to either remove the redundant NPCs from the other mod, which I won't do since it isn't my mod, or remove the overlapping NPCs from my mod, which I won't do since I'm not willing to gut my own mod to accommodate someone else's mod.
A very complicated undertaking in the borked fo4 engine so the 0 bug report column is impressive. In the past I've tried to diversify npc by adding mods that expand face options for factions. However used on anything other than settlers such mods invariably cause gameplay stutter. However mods like this basically accomplish the same thing with zero noticeable performance impact.
With all of the faces I've made for my "Diverse" series, I've come to the conclusion that stuttering is not caused by face variety but rather how those faces are made. All of the faces I make use the game's built in face morph keys--and there are dozens of them--which are already in use everywhere in the game. The issue, I think, is faces that are sculpted with Looks Menu (or the like). That method introduces custom face morphs, and since the game doesn't have any built-in data to call on, it results in stuttering as the game loads these custom faces. Custom skin textures, hairstyles, eye colors, tattoos, and the like, only compound the issue, and the only solution is to create face gen data.
To put all of this in perspective, I tested my theory by spawning in over 80 of my "Diverse" faces (no duplicates) after which I fast traveled away and returned on foot. I didn't experience any stuttering, and it isn't because I'm using some high-end machine. I run a laptop with an i5 CPU and a GTX 1650 GPU.
Edit: As for the cut content NPCs, all of the faces are in the vanilla game files. Adalia is the only one I modified because she had default Nora's face.
Very thoughtful response and that makes perfect sense. I will keep this in mind when searching for mods like these. BTW is it safe to update this mod mid playthrough?
Updating mid game should be fine, as I didn't change any form IDs, but as always, I recommend making a save you can revert to in case something weird happens. I don't recommend swapping the standalone versions for the AiO midgame, though. Waiting to start a new play through is the safest course of action in this case.
That was quick. I was still uploading the "Recruit" and "Rosie at Somerville" WHN versions when your message came through. ;-)
Anyway, good to know it'll be useful to you. I've been wanting to correct the overlap for some time now, but up until the last week or two, no one mentioned it, so I wasn't in a rush. Glad it is out of the way now.
Will you ever restore this NPC? https://www.youtube.com/watch?v=Fa1ADGzN1_A (I don't know if this is being cut content is real or not but the person says the lines are already in the game)
Hey thanks for the mod but if you have installed the Diamond City Expansion there is massive clipping in the city because of Derek I think. Can you make a patch?
Okay, I just tested with DCE, the aforementioned DCE Exopatch, and my mod. The Exopatch fixes the broken previsbines created by DCE. Load order should be:
Oh yeah, those super mutants were brought up in the comment section for one of my standalone cut content mods. They aren't specific NPC records like the others; rather, they're random encounters (or the like) which, unfortunately, puts them beyond my ability to restore. If I ever figure them out, though, I'll definitely bring them back.
66 comments
KC's Cut Content NPCs FaceGen Patch
I dont know if this is something that can be patched but nevertheless wanted to let you know about this.
Never mind then
Yeah I totally get that and figured as much.
I actually already deleted most of the npc placements in the other authors mod.
I have no plans for Dolly Madison specifically, although I will be using her face data in the future.
May Pole is concept art. There are no records in the game files to restore.
To put all of this in perspective, I tested my theory by spawning in over 80 of my "Diverse" faces (no duplicates) after which I fast traveled away and returned on foot. I didn't experience any stuttering, and it isn't because I'm using some high-end machine. I run a laptop with an i5 CPU and a GTX 1650 GPU.
Edit: As for the cut content NPCs, all of the faces are in the vanilla game files. Adalia is the only one I modified because she had default Nora's face.
:)
Anyway, good to know it'll be useful to you. I've been wanting to correct the overlap for some time now, but up until the last week or two, no one mentioned it, so I wasn't in a rush. Glad it is out of the way now.
DCE
Exopatch
Cut Content NPCs AiO
Exopatch DCE Previs
Everything works properly with that load order.