Any chance we can get the following added to the Caravan Guard LL as an optional patch in the FOMOD? Tumbajamba's Caravan Security Outfit, Survivalist/Mysterious Stranger Outfits, and the DC Security Commander (Despite the name "DC" this would look great as a caravan guard outfit).
Thank you for adding Tumbajamba's Minutemen Outfits in your Improved Minutemen mod! Tumba has incredible outfits and the only thing that can make them better is proper integration which you've been doing so thank you!
Will consider it. My plan for this mod is to do something similar with my other mods, which is to add variants that would use the new armors, maybe even adding legendary variants or using the legendary system to spawn the new NPCs. Will see. :)
I agree with your take, especially with what you did with the Minutemen. I prefer the majority of the MM to be vanilla but have special ranks that have new and improved armor to keep with the farmers/settlers that come to aid in a "minute's notice" vibe but legendaries that are more combat veterans.
I don't know if caravan guards have legendary types but seeing these outfits for variety would be cool. Especially the DC Security Commander outfit for your DC Guards encounters that are out in the commonwealth guarding the traders. Would be a cool variant that wears a different uniform when out and about to be more practical if that makes sense.
Either way, I definitely trust your take since all your decisions have been super cool and in line with vanilla style.
Yes, it should also minimize conflicts with other mods that edit or overhaul the guards.
As for caravan guards, I don't think they can have legendary variants as the ones wandering around with something like the Bunker Hill merchants are classified as unique NPCs. Changes to their equipment also affect the NLTC guards added by SS2. Would have to do those differently.
This may not answer your question as it uses a couple of other mods in the equation, but if you load, in order; Fens Sheriff Department, (everything past this should be pretty low in your overall load order so LL's don't get overwritten) Diamond City Enhanced Security, Diamond City Guards REDUX, and then Improved Guards, with Vanilla DC Security thrown in somewhere in there (Load order doesn't seem to matter for this one, I put it underneath everything else just in case. I also used 4EstGimp's patches for Fens Sheriff Department but I'm not sure if they'd affect anything in this equation.) Then you'll still have FSD patrols outside of the city, "Diamond City Guard" who are NPCs spawned by DCES (Although I assume they aren't covered by Improved Guards and will most likely need a patch as well) as well as regular DC-Sec inside of the city, with maybe one or two Improved Guards-affected "Vanilla" DC-Sec outside of the walls.
Coc'd myself to Sanctuary from the main menu, set my level to 80, then whisked myself to Diamond City, FSD spawned with high level weapons and their outfits, "Diamond City Guards" (NPCs spawned by DCES) weren't affected at all, while DC-Sec both inside and outside had low to high level weapons, and DCGR gear. YMMV as I tested this on an absolutely disgustingly huge load order, but I think everything I found here would track if I had 8 plugins or 800.
Short Answer: Most likely yes if you get Vanilla DC Security, but probably needs a patch regardless.
DCES most likely needs a patch as well, but once all of the above mods are patched to be integrated with this one, Diamond City would be armed to the teeth comparative to any level the player is. Which I think makes sense.
I'm not expert however, just a very verbose typer :)
The "Caravan Combat Armor" option in the FOMOD, under "Caravan Guards":
"Changes the highest level armor set that a Caravan Guard can get to Combat Armor"
This is an upgrade to default/vanilla, right? I honestly don't know what the "highest level armor set" for them is by default. My impression is it's an upgrade - I just didn't want this to be some sort of restriction/nerf.
Vanilla caravan guards wear rags, this mod gives them an armor progression that includes a mix of leather and metal armors. At early levels they would get light versions while at later levels they would get a mix of medium and heavy variants of those armors. The optional combat armor install gives them combat armor at high levels.
I love this idea. I always felt the "guards" were too weak in rank, armor and weapons to plausibly defend towns and caravans against the threats of the wasteland reliably and in perpetuity.
Indeed. I use mods like NPCs travel that had enemy patrols, such as gunners, ferals, or bots, that pass by DC. Noticed that the guards struggle, as they are stuck to using pipe rifles, and just outright get wiped out at higher levels.
As for Goodneighbor's City Watch, they are assigned a level similar to yours when you first encounter them and will be stuck at that level throughout the entire playthrough.
Thanks so much for your work, Warsaw. You're helping make my first F4 playthrough one of the best games I've played in years. It's awesome seeing pros contribute to the community with such high quality work that seamlessly fits into the game.
I agree. I now have 200 mods on my GOG game and on my steam game I had over 300. I wish I had these mods on my very first playthrough making that first playthrough which is your most important experience of the game so much better.
Just thought I'd let you know - mod heavily incompatible with Diamond City Guards REDUX. Crash immediately when loading game save or when just trying to start a new game.
EDIT: Yea, of course, FML, now I've just read - "This would not be compatible with other mods that edit the guard NPCs for Diamond City and Goodneighbor."
Nevermind then, just didn't know that there could be such heavy incompatibility.
And as far as I can see, after I uninstalled DCGRedux on the old save to install and check Improved Guards, the problem is quite serious, because the guards appear naked, without weapons and without heads - this problem, however, is solved by typing "recycleactor" on the bugged character.
However, I don't recommend anyone to do so, i.e. uninstall DCGRedux during the game in favor of ImprovedGuards, because corrupted saves also started to appear in the Diamond City region. It's best to just start a new game.
Hi there! DCGRedux author here. Yes unfortunately there is a crash to desktop if using both mods together, actually only if we use ImprovedDCGuards.ini file. I really don't understand why. Maybe Warsaw2135 have a clue of what can possible be? I can try to make a patch but I have no idea where to start :P
Hi, I found the issue. This is related to the records LLI_DiamondCitySecurityEquipment and LLI_DCsecurity_Weapon. In DC Guards Redux, LLI_DiamondCitySecurityEquipment is added to LLI_DCsecurity_Weapon, while the RobCo patcher ini file for this mod does it the other way around. Combined together creates a circular leveled list which causes the ctd. Will add a patch for it later so it can work together.
Oh cool thanks for finding out. It may be something I will adjust to avoid this kind of issue. I will let you know if I do it so your patch would be no longer necessary.
EDIT: Its done DC Guards Redux version 2.5 is now workable with your mod. The patch is no longer necessary.
66 comments
Patches & Compatibility
Thank you for adding Tumbajamba's Minutemen Outfits in your Improved Minutemen mod! Tumba has incredible outfits and the only thing that can make them better is proper integration which you've been doing so thank you!
I don't know if caravan guards have legendary types but seeing these outfits for variety would be cool. Especially the DC Security Commander outfit for your DC Guards encounters that are out in the commonwealth guarding the traders. Would be a cool variant that wears a different uniform when out and about to be more practical if that makes sense.
Either way, I definitely trust your take since all your decisions have been super cool and in line with vanilla style.
As for caravan guards, I don't think they can have legendary variants as the ones wandering around with something like the Bunker Hill merchants are classified as unique NPCs. Changes to their equipment also affect the NLTC guards added by SS2. Would have to do those differently.
Coc'd myself to Sanctuary from the main menu, set my level to 80, then whisked myself to Diamond City, FSD spawned with high level weapons and their outfits, "Diamond City Guards" (NPCs spawned by DCES) weren't affected at all, while DC-Sec both inside and outside had low to high level weapons, and DCGR gear. YMMV as I tested this on an absolutely disgustingly huge load order, but I think everything I found here would track if I had 8 plugins or 800.
Short Answer: Most likely yes if you get Vanilla DC Security, but probably needs a patch regardless.
DCES most likely needs a patch as well, but once all of the above mods are patched to be integrated with this one, Diamond City would be armed to the teeth comparative to any level the player is. Which I think makes sense.
I'm not expert however, just a very verbose typer :)
"Changes the highest level armor set that a Caravan Guard can get to Combat Armor"
This is an upgrade to default/vanilla, right? I honestly don't know what the "highest level armor set" for them is by default. My impression is it's an upgrade - I just didn't want this to be some sort of restriction/nerf.
As for Goodneighbor's City Watch, they are assigned a level similar to yours when you first encounter them and will be stuck at that level throughout the entire playthrough.
I wish I had these mods on my very first playthrough making that first playthrough which is your most important experience of the game so much better.
EDIT: Yea, of course, FML, now I've just read - "This would not be compatible with other mods that edit the guard NPCs for Diamond City and Goodneighbor."
Nevermind then, just didn't know that there could be such heavy incompatibility.
And as far as I can see, after I uninstalled DCGRedux on the old save to install and check Improved Guards, the problem is quite serious, because the guards appear naked, without weapons and without heads - this problem, however, is solved by typing "recycleactor" on the bugged character.
However, I don't recommend anyone to do so, i.e. uninstall DCGRedux during the game in favor of ImprovedGuards, because corrupted saves also started to appear in the Diamond City region. It's best to just start a new game.
EDIT:
Patch added in version 1.2.3
EDIT: Its done DC Guards Redux version 2.5 is now workable with your mod. The patch is no longer necessary.