Just realized that Proctor Ingram directly mentions giving the Sole Survivor T-60 power armor upon meeting her for the first time during the quest "Shadow of Steel". Immersion ruined.
Jokes aside, if anyone knows how to splice dialogue, let me know.
Also, T-60 shows up in the intro movie, interesting tidbit I never noticed because I skip it automatically.
Regarding version 1.3 removing the X-01 helmet, if anyone requests, I can place it back as a T-45/T-51/T-60 helmet.
Edit:
I've played Fallout 76 for a little and I like how they a: reverted back to only one model per Power Armor and b: made it so T-51 was better than T-60 in every way except radiation resistance. Thing is, all power armor in Fallout 4 have the same radiation resistance. Should I balance it so that they're all different? It'd be T-45 < T-51 < T-60 as it is in Fallout 76.
I'd also like to make it so power armor frames and pieces are much more scarce (similar to SAR/SPARS but balanced differently), so stay on the lookout for that.
sorry, i meant to make a comment, but accidentally replied to your sticky post initially.
Thanks for putting this all together. This is all good stuff.
I've been thinking about the T-60 armor. From what I've read (in the lore on wiki pages), the T-45 was being decommissioned around the time the bombs were drop since it was basically just a walking tank suit and had been surpassed by the ceramic plate armor and better hydraulic motors of the T-51 (or something like that). As the military was researching new models of armor like the X-01, I've come to the conclusion (as in my imagination), that the T-60 are really just repurposed T-45 armors with added and modified parts incorporating the technology from the T-51 and even some influences of what would become the X-0. Basically chop-shop mods. It's why i think it makes sense that the Atom Cats have the T-60 armor since they would be into modding it like folks to with hot rods. I assume that there was a standardized version of this model, but that Atom Cats might have slightly modified versions. I would still think that the T-51 would be better, as the T-60 is just slightly upgraded old armor (more bells and whistles added to the walking tank suit, like better radiation protection, maybe slightly faster movement, maybe some better sensors, whatever the T-51 had going for it that could be taken out and welded onto the T-45 frame).
I agree that T-51 should be the dominate armor in the commonwealth. I figure DC was short of it because most of it was on the front lines in battle, with the exceptions of where it was pulled back for home defense, like in Boston. Still, I think it makes sense that "some" T-60 armor exists, but not anywhere as close to the amount that is in vanilla FO4.
Maybe the BOS of steel is being extra fancy giving the PC the T-60 (and maybe a few others might have it as well), though I'd rather see them in the T-45 like FO3.
Anyway, that's how i've mentally worked it out in my head cannon. Thinking of it this way at least makes it easier for me to except that the T-60 shows up from time to time (when it isn't easy to mod out).
I do think the radiation protection should be different between models. I also like the fixed models idea - T-45d, T-51b, etc..
While your theory definitely makes sense, it just seems weird that two completely two different factions with different goals and usecases for their armor would both end up having T-60.
In addition, I would think T-51 would be better in D.C. than Boston, since D.C. is where the military primarily is (Pentagon, Department of Defense, etc.)
Being fancy doesn't really match up with the Brotherhood of Steel. In FO1, they send you on a journey they expect you to die on, in Fallout 2, they're isolationists in hiding, in Fallout 3, they're desperate for literally anyone to join, in New Vegas they strap a bomb collar to your neck. Why now, in Fallout 4, do they decide "some random fellow sponspored by a Paladin, sure let's give him the best of our armor (not counting X-01)". The only thing preventing me from changing BoS Knights to T-45 is my lack of experience with voice lines, as Proctor Ingram directly mentions the T-60 being given to the player.
Regarding fixed models, that's a whole other can of worms.
See... I assumed when the trailer dropped that the T-60 power armor was created by the Brotherhood by hybridizing the T-45d suits with the Enclave's X-series suits. I was disappointed they made it a pre-War set instead since it would have been a great opportunity to show the Brotherhood evolving instead of just scavenging.
That's definitely one of the ways Bethesda could've improved the lore instead of just packing it in pre-war America. The East Coast is Bethesda's territory, there was so much they could've done instead.
There's another mod called Lore Based Power Armor Changes - Redux which implements most of what CPAO does, but better, and wondering if you could patch for that with your lore edits. CPAO plugin and t60 I assume.
I think they mean that 'lore' could be just as easily be myths, considering a post-apocalyptic future with little to no information being preserved. Rumors of some 200 years ago, who knows.
I think a good compromise would be to give Brotherhood Knights all T-60 and Paladins and above T-51, this way they're still the "main T-60 faction" and keep their edge over the rest of the Commonwealth while still keeping T-51 as the pre-war pinnacle, this helps it fall in line with 76's re-retcon and lets factions like the Atom Cats keep their T-60 without being weirdly powerful.
I actually really like this idea, I'll see if I can get the levelled lists to work so that this is possible. The only issue I can think of is that when you rank up in the Brotherhood, I think a script handles what your power armor upgrades to, and I'm not too familiar with scripting so I wouldnt' be able to make the Sole Survivor get T-51 at Paladin Rank.
Yeah if you wanna go the full way with the concept it's a bit more complex than I let on tbh. You'd have to switch around when T51 and T60 start showing up in the world so you don't get the superior PA at lower levels and vice versa, edit the rewards like you've said. You'd have to make sure all the named Paladins and above have their armors switched around, and ofc you'd need CPAO for the paints to show up. The scope is honestly enough to to be it's own mod rather than part of a collection, and that's not to mention compatibility patches for mods that affect the BOS if you're willing to go that far.
According to loading screen VSSG No. 9525 T-51 was the pinnacle in personal protection BEFORE the Great War and was first introduced in the Battle of Anchorage and the T60 according to loading screen no. 9527 was introduced AFTER the Battle of Anchorage and during. So does that mean lore-wise T60 is the newer PA which could mean it has advantages than it's predecessors?
Well in my headcanon, The T-60 was created only days before the Great War occurred, and attempted to be an upgrade to the T-45 (hence its similarities), while not being as hard to manufacture as the T-51, basically combining the convenience of repair of the T-45 with the increased bonuses of the T-51.
The T60 was originally just supposed to be a redesign of the T45. The T45 was a nice addition added in Fallout 3, I don't like that they went past the established lore with the T60 just because "it looked cool".. shows the incompetence of Bethesda. I'd have been perfectly okay with them creating new power armors as various prototypes but injected this new armor that wasn't seen in ANY of the previous games is just stupid with their excuse being "it was introduced before the bombs fell now everyone has it" XD..
If the stats of the T60 PA in Fallout 76 are anything to go off of, Then the T51 is the most protective Power Armor before the war. and the T60 seems to be a cheaper replacement of the T45. Maybe for use in Law Enforcment and general protection for Heavy gunners?
Wouldn't it make more sense to say that the T60 was a Brotherhood invention, maybe call it their own personal upgrade to the T45? There's a mod called "T-60 Lore Fix" that implies that it was made using Enclave technology recovered from Raven Rock. I really like the rest of the changes, first mod, at least that I've seen, that explains why Nate/Nora instinctively knows that bottle caps = currency.
The only issue with that is it's hard to explain why the Gunners and Atom Cats have T-60 armor, alongside the pre-war soldiers guiding everyone into vault 111 wearing power armor. You could explain away the Gunners by stating they're strong enough to kill Brotherhood of Steel Knights (somewhat in the realm of possibility) but Atom Cats, the peaceful armor fixer-uppers?
I'm familiar with the fix and how it fixes the issue of the pre-war soldiers by giving them T-51 sets instead (an idea I might take another look at) but it's beyond my modding skill to take away the T-60 power armor sets from the Gunners and Atom Cats.
I forgot the Atom Cats were a faction to be honest. You would think the Brotherhood would have wiped them out the second they came across them, especially when you consider wastelanders owning a laser pistol for self defense is enough to set them off.
Don't worry about the changes by the way. I just enjoy talking about the lore in general. : )
The problem with this is that they completely destroyed raven rock according to Fallout 3, although it makes no sense as its an underground facility shielded by the mountains.
I think Enclave216 meant that the T60 Lore Fix doesn't work either because they would need Raven Rock's facilities to manufacture the new armor. If that's the case then say they built it in the same facility they build the Prydwyn.
The lore retcons in 3 and 4 are a mess, so you do what you can. I have no issue with stuff like the T45 or feral ghouls being rad zombies (their combat bark in Fallout 1 was literally "braaaains") but the T60 and the Enclave APA being pre-war prototypes are much harder to ignore.
Hello Just a suggestion. The resting house for old people near Lexington and the one near Salem has some jet purposedly put by Bethesda there, which may indicate pre-war use. You may want to change that if you feel like it.
I will make a version for that, and keep the old one up should anyone want to use the old version instead.
Edit: Could you provide more information on where specifically these resting houses are located? Like north of lexington/salem, south, on your left as you exit from the west, etc.
The one in Lexington is called Mystic Pines, it is close to a two story house with raiders and a turret at each floor. The one in Salem is Sandy Coves Convalescence Home. Leaving the house of the guy that gives you Reba II you take the rightmost path and it is located at the left side of the street. It is the place managed by Mr. Handys and where you get ambushed by synths. if I remember correctly most of the jet is present in the resident's personal vaults, you'll have to get the key first.
Mystic Pines had 1 and Sandy Coves had 2. I replaced them with Day Tripper (didn't really know what else to put in there, figured it might make sense to sedate the elderlies or have the workers doze off during their job)
I like the Jet tweak because that's accurate. Jet wasn't really made until Myron from Fallout 2 developed it from brahmin farts as I recall. As for caps there's actually a dialogue reference from the Abernathy Farm, namely Lucy who tells SS that they can turn in melons for caps. That leads to a dialogue option on what caps were for and Lucy says, "because its money." Asking about Pre-War money will get her to say, "that old stuff? Nah unless you're looking to fill your out house."🤣🤣
For the caps, I just chose the spot I did because it's likely the player would come across that before anywhere else, and establish caps as the currency as early as possible. I didn't know about Lucy, though thanks for the insight.
@bp42s
There is evidence supporting the fact Myron invented Jet. For one, if your player has high Intelligence, he will mention "experimenting with derivatives of lysergic acid diethylamide and psilocybin."
Secondly, he is skilled as a chemist. He has an above-average intelligence of 8 and is able to make stimpaks, super stimpaks, and antidotes with the proper materials.
38 comments
Jokes aside, if anyone knows how to splice dialogue, let me know.
Also, T-60 shows up in the intro movie, interesting tidbit I never noticed because I skip it automatically.
Regarding version 1.3 removing the X-01 helmet, if anyone requests, I can place it back as a T-45/T-51/T-60 helmet.
Edit:
I've played Fallout 76 for a little and I like how they a: reverted back to only one model per Power Armor and b: made it so T-51 was better than T-60 in every way except radiation resistance. Thing is, all power armor in Fallout 4 have the same radiation resistance. Should I balance it so that they're all different? It'd be T-45 < T-51 < T-60 as it is in Fallout 76.
I'd also like to make it so power armor frames and pieces are much more scarce (similar to SAR/SPARS but balanced differently), so stay on the lookout for that.
Thanks for putting this all together. This is all good stuff.
I've been thinking about the T-60 armor. From what I've read (in the lore on
wiki pages), the T-45 was being decommissioned around the time the
bombs were drop since it was basically just a walking tank suit and had
been surpassed by the ceramic plate armor and better hydraulic motors of
the T-51 (or something like that). As the military was researching new
models of armor like the X-01, I've come to the conclusion (as in my
imagination), that the T-60 are really just repurposed T-45 armors with
added and modified parts incorporating the technology from the T-51 and
even some influences of what would become the X-0. Basically chop-shop
mods. It's why i think it makes sense that the Atom Cats have the T-60
armor since they would be into modding it like folks to with hot rods. I
assume that there was a standardized version of this model, but that
Atom Cats might have slightly modified versions. I would still think
that the T-51 would be better, as the T-60 is just slightly upgraded old
armor (more bells and whistles added to the walking tank suit, like
better radiation protection, maybe slightly faster movement, maybe some
better sensors, whatever the T-51 had going for it that could be taken
out and welded onto the T-45 frame).
I agree that T-51 should be the dominate armor in the commonwealth. I figure DC was short of it
because most of it was on the front lines in battle, with the exceptions
of where it was pulled back for home defense, like in Boston. Still, I
think it makes sense that "some" T-60 armor exists, but not anywhere as
close to the amount that is in vanilla FO4.
Maybe the BOS of steel is being extra fancy giving the PC the T-60 (and maybe a few
others might have it as well), though I'd rather see them in the T-45
like FO3.
Anyway, that's how i've mentally worked it out in my head cannon. Thinking of it this way at least makes it easier for me to
except that the T-60 shows up from time to time (when it isn't easy to
mod out).
I do think the radiation protection should be different between models. I also like the fixed models idea - T-45d, T-51b, etc..
thanks again.
In addition, I would think T-51 would be better in D.C. than Boston, since D.C. is where the military primarily is (Pentagon, Department of Defense, etc.)
Being fancy doesn't really match up with the Brotherhood of Steel. In FO1, they send you on a journey they expect you to die on, in Fallout 2, they're isolationists in hiding, in Fallout 3, they're desperate for literally anyone to join, in New Vegas they strap a bomb collar to your neck. Why now, in Fallout 4, do they decide "some random fellow sponspored by a Paladin, sure let's give him the best of our armor (not counting X-01)". The only thing preventing me from changing BoS Knights to T-45 is my lack of experience with voice lines, as Proctor Ingram directly mentions the T-60 being given to the player.
Regarding fixed models, that's a whole other can of worms.
However... I think the current rationale places too much emphasis on the suggestion that everyone had complete and accurate information at all times.
I tried my best with what I had to work with, to be honest :P
I'm familiar with the fix and how it fixes the issue of the pre-war soldiers by giving them T-51 sets instead (an idea I might take another look at) but it's beyond my modding skill to take away the T-60 power armor sets from the Gunners and Atom Cats.
Don't worry about the changes by the way. I just enjoy talking about the lore in general. : )
It's implied the people at Fort Strong created T-60, since they created the T-51b series of power armor
The lore retcons in 3 and 4 are a mess, so you do what you can. I have no issue with stuff like the T45 or feral ghouls being rad zombies (their combat bark in Fallout 1 was literally "braaaains") but the T60 and the Enclave APA being pre-war prototypes are much harder to ignore.
Just a suggestion. The resting house for old people near Lexington and the one near Salem has some jet purposedly put by Bethesda there, which may indicate pre-war use. You may want to change that if you feel like it.
Edit: Could you provide more information on where specifically these resting houses are located? Like north of lexington/salem, south, on your left as you exit from the west, etc.
if I remember correctly most of the jet is present in the resident's personal vaults, you'll have to get the key first.
For the caps, I just chose the spot I did because it's likely the player would come across that before anywhere else, and establish caps as the currency as early as possible. I didn't know about Lucy, though thanks for the insight.
@bp42s
There is evidence supporting the fact Myron invented Jet. For one, if your player has high Intelligence, he will mention "experimenting with derivatives of lysergic acid diethylamide and psilocybin."
Secondly, he is skilled as a chemist. He has an above-average intelligence of 8 and is able to make stimpaks, super stimpaks, and antidotes with the proper materials.