Fallout 4
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SalemMurders

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  1. SalemMurders
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    Sticky
    Just realized that Proctor Ingram directly mentions giving the Sole Survivor T-60 power armor upon meeting her for the first time during the quest "Shadow of Steel". Immersion ruined.

    Jokes aside, if anyone knows how to splice dialogue, let me know.

    Also, T-60 shows up in the intro movie, interesting tidbit I never noticed because I skip it automatically.

    Regarding version 1.3 removing the X-01 helmet, if anyone requests, I can place it back as a T-45/T-51/T-60 helmet.

    Edit:

    I've played Fallout 76 for a little and I like how they a: reverted back to only one model per Power Armor and b: made it so T-51 was better than T-60 in every way except radiation resistance. Thing is, all power armor in Fallout 4 have the same radiation resistance. Should I balance it so that they're all different? It'd be T-45 < T-51 < T-60 as it is in Fallout 76.

    I'd also like to make it so power armor frames and pieces are much more scarce (similar to SAR/SPARS but balanced differently), so stay on the lookout for that.
  2. deadpie321
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    I think a good compromise would be to give Brotherhood Knights all T-60 and Paladins and above T-51, this way they're still the "main T-60 faction" and keep their edge over the rest of the Commonwealth while still keeping T-51 as the pre-war pinnacle, this helps it fall in line with 76's re-retcon and lets factions like the Atom Cats keep their T-60 without being weirdly powerful.
    1. SalemMurders
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      I actually really like this idea, I'll see if I can get the levelled lists to work so that this is possible. The only issue I can think of is that when you rank up in the Brotherhood, I think a script handles what your power armor upgrades to, and I'm not too familiar with scripting so I wouldnt' be able to make the Sole Survivor get T-51 at Paladin Rank.
    2. deadpie321
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      Yeah if you wanna go the full way with the concept it's a bit more complex than I let on tbh. You'd have to switch around when T51 and T60 start showing up in the world so you don't get the superior PA at lower levels and vice versa, edit the rewards like you've said. You'd have to make sure all the named Paladins and above have their armors switched around, and ofc you'd need CPAO for the paints to show up. The scope is honestly enough to to be it's own mod rather than part of a collection, and that's not to mention compatibility patches for mods that affect the BOS if you're willing to go that far.
    3. SalemMurders
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      It definitely doesn't hurt looking into it at the very least, but no promises.
    4. deadpie321
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      Thanks, it's an idea I've been thinking about lately so it would be neat to see it implemented.
  3. zelldralsoni
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    There's another mod called Lore Based Power Armor Changes - Redux which implements most of what CPAO does, but better, and wondering if you could patch for that with your lore edits. CPAO plugin and t60 I assume.
    1. SalemMurders
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      Sorry for not seeing this earlier. Will look into this
    2. zelldralsoni
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      no problem, just giving you a heads up as i like the lore stuff
  4. aquilegia
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    I appreciate the "head cannony" nature of this mod.

    However... I think the current rationale places too much emphasis on the suggestion that everyone had complete and accurate information at all times.
    1. SalemMurders
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      Hi there! Could you elaborate? Not sure what you mean
  5. BossDaddyD
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    According to loading screen VSSG No. 9525 T-51 was the pinnacle in personal protection BEFORE the Great War and was first introduced in the Battle of Anchorage and the T60 according to loading screen no. 9527 was introduced AFTER the Battle of Anchorage and during. So does that mean lore-wise T60 is the newer PA which could mean it has advantages than it's predecessors?
    1. SalemMurders
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      Well in my headcanon, The T-60 was created only days before the Great War occurred, and attempted to be an upgrade to the T-45 (hence its similarities), while not being as hard to manufacture as the T-51, basically combining the convenience of repair of the T-45 with the increased bonuses of the T-51.
    2. Enclave216
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      The T60 was originally just supposed to be a redesign of the T45. The T45 was a nice addition added in Fallout 3, I don't like that they went past the established lore with the T60 just because "it looked cool".. shows the incompetence of Bethesda. I'd have been perfectly okay with them creating new power armors as various prototypes but injected this new armor that wasn't seen in ANY of the previous games is just stupid with their excuse being "it was introduced before the bombs fell now everyone has it" XD.. 
    3. SalemMurders
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      @ Enclave216

      I tried my best with what I had to work with, to be honest :P
    4. max0r4axor
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      If the stats of the T60 PA in Fallout 76 are anything to go off of, Then the T51 is the most protective Power Armor before the war. and the T60 seems to be a cheaper replacement of the T45. Maybe for use in Law Enforcment and general protection for Heavy gunners?
  6. deleted192522293
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    Wouldn't it make more sense to say that the T60 was a Brotherhood invention, maybe call it their own personal upgrade to the T45? There's a mod called "T-60 Lore Fix" that implies that it was made using Enclave technology recovered from Raven Rock. I really like the rest of the changes, first mod, at least that I've seen, that explains why Nate/Nora instinctively knows that bottle caps = currency.
    1. SalemMurders
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      The only issue with that is it's hard to explain why the Gunners and Atom Cats have T-60 armor, alongside the pre-war soldiers guiding everyone into vault 111 wearing power armor. You could explain away the Gunners by stating they're strong enough to kill Brotherhood of Steel Knights (somewhat in the realm of possibility) but Atom Cats, the peaceful armor fixer-uppers?

      I'm familiar with the fix and how it fixes the issue of the pre-war soldiers by giving them T-51 sets instead (an idea I might take another look at) but it's beyond my modding skill to take away the T-60 power armor sets from the Gunners and Atom Cats.
    2. deleted192522293
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      I forgot the Atom Cats were a faction to be honest. You would think the Brotherhood would have wiped them out the second they came across them, especially when you consider wastelanders owning a laser pistol for self defense is enough to set them off.

      Don't worry about the changes by the way. I just enjoy talking about the lore in general. : )
    3. SalemMurders
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      Oh no worries, I love talking about the lore too! That's why I made this mod :)
    4. Enclave216
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      The problem with this is that they completely destroyed raven rock according to Fallout 3, although it makes no sense as its an underground facility shielded by the mountains. 
    5. SalemMurders
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      @ Enclave216

      It's implied the people at Fort Strong created T-60, since they created the T-51b series of power armor
    6. deleted192522293
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      I think Enclave216 meant that the T60 Lore Fix doesn't work either because they would need Raven Rock's facilities to manufacture the new armor. If that's the case then say they built it in the same facility they build the Prydwyn.

      The lore retcons in 3 and 4 are a mess, so you do what you can. I have no issue with stuff like the T45 or feral ghouls being rad zombies (their combat bark in Fallout 1 was literally "braaaains") but the T60 and the Enclave APA being pre-war prototypes are much harder to ignore.
  7. Malfatto
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    Hello
    Just a suggestion. The resting house for old people near Lexington and the one near Salem has some jet purposedly put by Bethesda there, which may indicate pre-war use. You may want to change that if you feel like it.
    1. SalemMurders
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      I will make a version for that, and keep the old one up should anyone want to use the old version instead.

      Edit: Could you provide more information on where specifically these resting houses are located? Like north of lexington/salem, south, on your left as you exit from the west, etc.
    2. Malfatto
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      The one in Lexington is called Mystic Pines, it is close to a two story house with raiders and a turret at each floor. The one in Salem is Sandy Coves Convalescence Home. Leaving the house of the guy that gives you Reba II you take the rightmost path and it is located at the left side of the street. It is the place managed by Mr. Handys and where you get ambushed by synths.
      if I remember correctly most of the jet is present in the resident's personal vaults, you'll have to get the key first.
    3. SalemMurders
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      Mystic Pines had 1 and Sandy Coves had 2. I replaced them with Day Tripper (didn't really know what else to put in there, figured it might make sense to sedate the elderlies or have the workers doze off during their job)
  8. aeonthraen
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    I like the Jet tweak because that's accurate.  Jet wasn't really made until Myron from Fallout 2 developed it from brahmin farts as I recall.  As for caps there's actually a dialogue reference from the Abernathy Farm, namely Lucy who tells SS that they can turn in melons for caps.  That leads to a dialogue option on what caps were for and Lucy says, "because its money."  Asking about Pre-War money will get her to say, "that old stuff?  Nah unless you're looking to fill your out house."🤣🤣
    1. bp42s
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      Myron didn't invent jet, he just tried to take credit for it.
    2. SalemMurders
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      @aeonthraen

      For the caps, I just chose the spot I did because it's likely the player would come across that before anywhere else, and establish caps as the currency as early as possible. I didn't know about Lucy, though thanks for the insight.

      @bp42s

      There is evidence supporting the fact Myron invented Jet. For one, if your player has high Intelligence, he will mention "experimenting with derivatives of lysergic acid diethylamide and psilocybin."

      Secondly, he is skilled as a chemist. He has an above-average intelligence of 8 and is able to make stimpaks, super stimpaks, and antidotes with the proper materials.