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Sgtowl

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sgtowl

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72 comments

  1. enochkale
    enochkale
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    Love this settlement. Is there a way to open the windows in the command room that I am missing or no?
  2. longzhibyl
    longzhibyl
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    • 22 kudos
    Hello, I really like these. Can you authorize the Chinese translation for me?
  3. Menchi41
    Menchi41
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    I like it. Is there any way to adjust the altitude it hovers at? Would like to put some turrets on it and make it a proper gunboat but it is too high up. 
    1. sgtowl
      sgtowl
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      sorry no, it use to be lower but do to some odd issues I had make it higher.
  4. AnzacA1
    AnzacA1
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    Is the Vault-Tec Workshop absolutely needed?
    1. sgtowl
      sgtowl
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      yes
  5. jaydawg55
    jaydawg55
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    • 11 kudos
    @sgtowl just installed your mod. Wrye Bash (mod manager I use) says there are some deleted references in the Far Harbor version of Skyfish. I used FO4Edit to clean the copy on my PC, but if you would do the same with your and post it again everyone would get a clean copy. 

    Looking forward to using this in my game. Thank you. 
  6. TRARZS
    TRARZS
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    Hey love the mod could you make add an optional file including the blueprint you made for the airship in the photos?
    1. sgtowl
      sgtowl
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      Sorry no, I won't be doing that.
  7. Retr0Nexus
    Retr0Nexus
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    Can the Far Harbor mod be used without the Commonwealth mod?

    Apologies if its already explained somewhere.
    1. sgtowl
      sgtowl
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      you could, but there still would be a door that would take you to where the other one would have been. 
    2. Retr0Nexus
      Retr0Nexus
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      Nice, thank you for the reply. This is a good little mod that actually adds sensible value.
  8. greekrage
    greekrage
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    Here are the instructions for the pad since i made the effort  already...

    1. KUSasquatch
      KUSasquatch
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      In my experience, when someone complains about someone blocking them for trying to help, they either presented their help poorly, didn't respond well to responses to said help, or (in the case of something like Facebook) had something about their profile which strongly communicated that they're not a person the one needing help wants anything to do with. And considering that you're making accusations about their ego, I'm willing to bet it's a bit of all three in this case.
    2. greekrage
      greekrage
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      no he was just offended because i didnt do it in private which is something we dont do when teaching..
      Like i pointed out we share info like that all the  time...
      Ive never seen anyone offended by it before...
      Its not like i insulted him or the mod ...i simply pointed out that he had a typo in the folder name of the download...(the data folder in the zip  was named date...which makes unzipping create a new destination folder
    3. fo4nexus
      fo4nexus
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      Apparently just a misunderstanding; nevermind.
    4. sgtowl
      sgtowl
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      I did not block you, I removed my post. 
    5. greekrage
      greekrage
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      well that sucks...:P
      Please dont do  that in the future...
      Another person i tried to help did that because he got frustrated not being able to fix his mods and would delete his posts   and literal hours of  lessons in the posts would be lost forever.....
      Anyhow...
      Lets try and make this a productive relationship in the future... :)
    6. sgtowl
      sgtowl
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      greekrage, I was able to get the bird to land on the pad, thank you. I did have to move the xmarker off-center to get the back wheel to touch the part in the back and not block the door and I would have to remove the railing to get it to land center and it just barely gets on that pad. it is small really small. but I have seen birds in real life land in combat zones under fire on smaller targets lol. the guys who fly helicopters are nuts.  
    7. PJMail
      PJMail
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      Love the mod, will add it my 'recommended mods with landing pads'.
      And greekrage knows what they are talking about, it is always good to see experienced modders helping others.
    8. greekrage
      greekrage
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      cool...good job...
      Yeah marker may need some fine tuning some times...but bird lands differently depending on where its coming from.
       I also noticed noticed that when i tried to open the workshop workbench in ck to check on the links ..it took a bit of time to open up .
      So you may want to check the resources you linked to it in case of mistakes  or invalid links..
      It may be the cause of certain crashes people reported.
      One thing to remember in the future when doing such detailed builds with a lot of parts is to use SCOLS(static collections)...
      because i noticed it took forever to load the ship in CK when i moved from one cell  to another......This could also cause crashes on lower end PCs
    9. sgtowl
      sgtowl
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      greekrage, i dont know about those crashes, they happened on the first V1 before I even added those resources and I have been unable to recreate those issues on mine or another PC. as for SCOLS every time I try to use that on my PC, CK crashes with it only working once on a smell item and when load back in turned purple.
    10. greekrage
      greekrage
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       only static objects....not stuff that is movable,collectable,interactive  etc...(example if you add a tire that you can kick around shoot etc..then the whole scol will inherit the havok properties of the tire and drop to the ground ,spin etc..)
      Purple textures mean missing textures...( or textures  that for some reason couldnt load in time and timed out.)
      Ive made  gigantic scols with over 100 parts without issue for some mods so that i could optimize the mod as much as possible.(look at my Constructable crane in  this mod )When doing scols on stuff like your ship make sure to check the list  for unwanted objects in it like  effects,markers etc...
      Just saying  to  figure it out because its very helpful and puts less strain on the player's system not having to load 100s of parts .
      Keep up the good work...
    11. sgtowl
      sgtowl
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      greekrage, ok was able to scols the main ship and things that would not change color, that I could not change back and floors. i would have liked to have done the crew living quarters but the wall would change and their new color op suck, would have been about 300 items. over all I went from 1900 items to 1100. also, add two modified workbenchs after looking at some of the things you did in your mods, they will be in the next update after I do testing and make sure everything works the way it should. did not plan on doing this but my son was having issues finding a place to add them where they did not seem odd.
    12. greekrage
      greekrage
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      texture swaps are a bit annoying but there  are  workarounds   that we can talk about on your next project...
      Personally i take the scols  and rework their textures(with custom textures too ) in nifskope and save them as a new nif/model   and finally import them into the game  again.
      Like this crane i needed to add to my military mod im working on...but with relevant textures..for example

      and finally when you evolve even more you do stuff like this..
      Imagine making that skyship from scratch  exactly how you wanted it without depending on the game assets alone..
      This boat is one of 7 ive made in 3dsmax
    13. greekrage
      greekrage
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      one more (i love showing these off because they took me months)
    14. greekrage
      greekrage
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      this is a teaser pic of the mod ....in case youre wondering where those boats fit into the game...
      90% is imported assets ....redone vanilla and new models..


    15. Bridges85
      Bridges85
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      Kind of a shame you haven't bothered to edit your initial post since it's a fairly aggressive call out based on a misunderstanding.
    16. CHALLENGERIZER
      CHALLENGERIZER
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      I feel like the username "greekrage," is kind of on the nose here. 
    17. greekrage
      greekrage
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      so now you turn to insulting me even though me and the author have moved past our little misunderstanding ?
      Btw the username  means  the rage of a Greek warrior since im  Greek and a Spartan...
    18. tenhats
      tenhats
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      Bridges' comment seems reasonable to me, makes sense to put an edit in correcting that misunderstanding so that people skimming the comments in the future don't get the wrong impression.
    19. looneyssc
      looneyssc
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      are you going to share the boats,or put them on some mod
    20. greekrage
      greekrage
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      both...
      When i can fix my pc....(cant afford to atm) so im stuck with an older setup i had that cant even load the mod in the  editor because its really heavy ram wise..( it has a lot of custom resources like models and textures )
      I will be releasing a stand alone of all the stuff you see in the  pic (plus a lot more you cant see) and a location mod...
    21. Retr0Nexus
      Retr0Nexus
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      Awesome to see Greek Rage is still on nexus. Deadset still use a few of your mods, you took some of the "meh" locations and settlements changed them up actually improving them rather than just adding piles of things in. 
  9. MrBradlerz
    MrBradlerz
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    Fallout 4 is only suitable for 17-year-olds and older. Why not wait 7 years to let him have it?
  10. Parahedronix
    Parahedronix
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    • 4 kudos
    great dad, making a mod for his own son

    also it looks like the prydwen. prydwen is sky shark and this is sky fish. i'm thinking.. Rubiwen.