Added an optional plugin that introduces the Midwestern Brotherhood chapter via the Random Encounter Framework. They will be using the latest version of MidWest Power Armor Revolution by NewerMind43.
Added a patch for the Look At Me - Brotherhood REDUX by S4iS3i, which reverts the default outfit of the new vertibird pilot to the vanilla one that is edited by the Look At Me mod.
Added an optional patch that would make the power armored BoS Knights wear a full health set of T-60b power armor. In vanilla, they wear a damaged set that starts at 50% health.
Added a patch that will make Senior Paladins use NewerMind43's Ultracite Power Armor (ESL version) and pinedog's Ultracite Power Armor - East Brotherhood of Steel Paint
Added a compatibility patch to Brotherhood Equipment Overhaul and Brotherhood Power Armor Overhaul. Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO/BEO (DELEV and RELEV) > Patch (RELEV). This will allow BPAO/BEO to overwrite changes to vanilla NPCs while still letting the new NPCs from Improved BoS have a chance to appear.
Added compatibility patch to B-35C Heavy Brotherhood of Steel armor. This will change the BoS Combat Armor leveled list to give BoS soldiers a full set of armor from level 30, for Knight-Captains to Knight-Commanders, and a better version of the armor from level 45, for Paladins.
Added patch for the Ultracite weapons and the Winchester P94. Added the BoS Hood to Proctor Teagan's vendor inventory.
Added mutant variants for the Midwestern BoS using assets from M150's Super Mutant Clothes
Added another patch for BPAO that changes Knight variants to use T-51d to T51e. No more BoS Knights using half health T-45s.
FAQ
Is this compatible with **insert mod name here**? For other faction overhauls completely replace the NPC/faction leveled list, no, not without a patch. For mods that alter the only quests, yes, since this mod does not make any changes to vanilla quests.
I don't see the changes in the NPC? NPCs that have already been loaded by the game will not get the changes until the cell resets. However, NPCs that have already been spawned into the Comonwealth and referenced by a running script, might not get all the changes such as stat changes at all. Cases that could cause issues include: NPCs that are spawned by a quest will be spawned wrong (naked, wrong stats, etc) if you install the mod then loaded a save with the quest already active, NPCs that are in a cell that does not reset, NPCs that are referenced by a forever running script (such as traveling merchants).
Does this mod work after the update? No, this mod uses RobCo Patcher, which requires Address Library, which uses F4SE. Until those become compatible with the new update, most of what this mod does would not work.
Brotherhood Power Armor Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BPAO (DELEV and RELEV) > Patch (RELEV)
Brotherhood Equipment Overhaul - Load order, along with Wrye Bash tags if you use a bashed patch, would be ImprovedBoS (RELEV) > BEO (DELEV and RELEV) > Patch (RELEV)
B-35C Heavy Brotherhood of Steel armor - gives BoS soldiers level 30 and above a guaranteed full set of the armor. Paladins will get a better version of the armor.
I am running into this issue during installation and I definitely have AmericaRising2.esm enabled in MO2. This seems like it might be a bug with the installer.
Thank you for adding Midwestern BoS Super Mutants! It means a lot to me that you would take time out of your day to implement a feature I asked for, thank you again!
Have you tried it without installing the Leveled List option under extras?
This mod does not edit non-power armored BoS NPCs or any vanilla armor. Tried PMC and it seems to work, even on some new combat armor soldiers added by this mod.
Just wondering if anyone is running this mod along with "Power Armor to the People" & Lore Based Power Armor Changes - Redux - LBPAC - Power Armor to the People. if so how, and do you have a patch you can post? if not what things should i consider with this setup?
Hell again, I hope your day is going well. Sorry for asking about this again, but are you still considering adding Super Mutant Midwestern BoS members using the open resource I mentioned last time? I've been tracking this mod page waiting for any news on it so I'm curious if this is still something you may do. I think it would add a lot to the encounters and vibe of the faction.
was woundering i have the newest version of this mod and improved america rising 2 enclave but for some reason they are conflicting with each other is there any suggestion on which one should be loaded first
Yes, that would be the base changes to the vertibird. It is the same RobCo ini file that I included in both mods in case you have one and not the other. No specific order is necessary.
Haven't tried but seeing that it adds new Minutemen paint for the combat armor, it would need a patch. Unfortunately, I do not use Creation Club content and would not be able to make a patch for it. Though other people are welcome to do so.
169 comments
FAQ
For other faction overhauls completely replace the NPC/faction leveled list, no, not without a patch. For mods that alter the only quests, yes, since this mod does not make any changes to vanilla quests.
NPCs that have already been loaded by the game will not get the changes until the cell resets. However, NPCs that have already been spawned into the Comonwealth and referenced by a running script, might not get all the changes such as stat changes at all. Cases that could cause issues include: NPCs that are spawned by a quest will be spawned wrong (naked, wrong stats, etc) if you install the mod then loaded a save with the quest already active, NPCs that are in a cell that does not reset, NPCs that are referenced by a forever running script (such as traveling merchants).
No, this mod uses RobCo Patcher, which requires Address Library, which uses F4SE. Until those become compatible with the new update, most of what this mod does would not work.
Patches & Compatibility
Going back to version 1.7.7 fixes the issue
This mod does not edit non-power armored BoS NPCs or any vanilla armor. Tried PMC and it seems to work, even on some new combat armor soldiers added by this mod.
"Power Armor to the People" & Lore Based Power Armor Changes - Redux - LBPAC - Power Armor to the People.
if so how, and do you have a patch you can post?
if not what things should i consider with this setup?