Fixed tree flicker/blurring within static collections.
Version 3.0
-NEW REQUIREMENT: Console Util. This allows my seasonal grass to work.
-Now packaged as a FOMOD installer.
-Now featuring option between 2k and 4k textures.
-Added seasonal grass.
-Added seasonal weathers with snow in the wintertime. This is based off vanilla weathers and does not work with weather mods at this point. Weather mods, such as NAC X, which provide their own seasonal weathers, simply load after to override this, so there is no incompatibility. ENB Rain will need adjusted for the snowy weathers.
-Overhauled the tree textures further for better visual appearance and their own unique style. These feature hand-placed leaves that were a complete labor of love to produce, but I think you'll agree that the result is incredible.
-Removed leaves on some fallen trees. More sensible, better performance.
-Snow refreshes on first initial game load if in winter.
-Some decals that would otherwise appear on top of snow are removed during winter.
-Dead leaf decals only display in autumn. This does not remove the many dead leaf statics.
-Bugfix: Removed file causing TexGen warning.
-Bugfix: xEdit script now can handle large load orders.
Version 2.0
2.0
-Added snow in winter. This is optional. Disable the Seasonal Snow.esl file to disable.
-Seasons now will update whenever you visit an interior.
-Added Elm bud spring tree textures.
-Elm trees were remodeled so they will not have obviously duplicated branches.
-Maple tree models were remodeled for better appearance.
-LOD models were improved and remade.
-The MCM menu no longer allows you to change the date to a non-existent day for that month (e.g., February 31 will become February 28).
-Removed season activators in Goodneighbor and Diamond City.
-Smaller file size, better performance.
-Fixed some trees not receiving seasonal variants that should have.
-Fixed bug in xEdit script that prevented some trees from receiving their seasonal variants.
Version 1.1
-Scrapping the "winter" trees in settlements will now scrap all seasonal variants. You can still scrap each seasonal variant, as this feature *probably* only works on items you scrap once installed.
-Added spring buds texture variants for Maple trees during springtime. I spent several hours hand placing the buds on the branches. There are two variants, one slightly more red and one more yellow-green.
-Non-precombined references are replaced in this version fully and not just at the leaf level. This helps prevent the possibility for floating leaves in settlements and reduces the reference count required.
-Fixed seasonal trees sometimes not being able to be selected in workshop mode due to missing collision.
-Fixed pre-created SCOL mesh filenames.
-Fixed not forwarding Vault Tec Workshop and Automatron cell changes. These are now required.