Hey Guys Thanks For All Your Support, This Was A Real Time Killer But We Got There In The End. So This Project Is Officially Complete But Please Let Me Know If I've Missed Anything N I'll Fix It. There Are A Few Other Mods In The Pipeline Similar To This One So Stay Tuned.
NOTICE: You Must Disable Pip-Boy FX In Your Mod Manager INI Editor, BethINI, Or Copy And Paste The Line Below To Your fallout4custom.ini Manually. [Pipboy] bPipboyDisableFX=1 For The Best Results Change To A Neutral White Pip Boy Colour In The Game Settings Or Copy And Paste The Below Lines To Your fallout4custom.ini. [Interface] iHUDColorR=255 iHUDColorG=255 iHUDColorB=255
FALLUI USERS: Mod Is Fully Compatible - In Settings, The Main Colour Must Be Set To White/Default FX, Or The Animations Will Look Strange At Best.
This is an official statement from the XDI page: official statement: yes we know that the game has been updated. this update has changed the game engine a lot, so updating mods may take some time, please be patient and wait ( no need to create hundreds of bug reports )
So I will add a new patch as soon as it's updated for those who have updated the game, thanks.
I installed this mod and the Extended Dialogue Interface and they are amazing together! The only problem Im having is that the quest vault boy isnt coloured. I have installed "FallUI - HUD" and I cant get to make them work. Do you know how?
-For anyone with the same problem in the future, just change the HUD colour in the game settings to all white
Sorry I don't use it as it is extremely outdated and not compatible with most other UI mods, you should switch to XDI as I've made a patch for it but you mod your way.
let me just start by saying your mod is amazing and very complete (cant imagine the time and patience needed to work with those annoying Flash files :p ).
anyway i just wanted to report a small "Error" on your files.
Under the directory ""...\Interface\Components\Quest Vault Boys\Act 2 Quest"", there is a file named "MQ101_War Never Changes.swf", but it should be named "MQ201_The Enemy of my Enemy.swf" (after all its Under "Act 2 Quests, not Act 1 Quests).
The contents of the file are correct, just not the naming of the file (wich among the amount of files in the project, is normal to happen).
Good catch btw, but I have no idea how that happened as I don't touch the file details, must just be 1 of those modding mysteries, sometimes I think these dam Bethesda files have got a mind of their own 🤣
Thats what I assumed, but figured I would ask. Thanks! I cant wait. Will your mod only work with the new update after the 25th though, or will you have an option for people who want to stick with the downgraded version?
Yeah, I'm working on the original version just now but I will do an updated version if the Vault Girls author updates the mod. Hopefully, the update doesn't do anything too heavy to the file structure so that modders can fix their mods quicker.
I see there are a few more updates / optionals in the pipeline for this mod, can one of them be the MUTATIONS - FO76 mod? I see that It'sMeJesusHChrist already made nice animated icons for the mod, so getting colored versions would fit perfectly.
Edit: Also the CHALLENGES mod would be great as well.
Hey my friend, if you want me to colour the creation club mods can you send me any interface.ba2 files you have of them as I think I need to buy the mod to get it
None of the CC mods have an inferface.ba2 file; they all have main.ba2 & textures.ba2 files. I just extracted all of the ba2 files, and there is no interface folder at all. So they must be using an swf file that is in the base game.
I just went through all the swf files in your mod, and all the CC mods have the same animation as this file. Interface\Components\Quest Vault Boys\Miscellaneous Quests\DefaultBoy.swf
I'm not sure if their is some other swf file the same as this one that needs to be replaced.
I think I found it. Also, if I remember correctly, I will have to check next time I get a CC quest; it was just within the Pip-Boy that the coloured version wasn't working.
Ok, no probs I'll have that all sorted for the next update in a few days 👍 N I'm almost finished with the Nuka World DLC so after The CC Mods That Will Be All Animations Complete
129 comments
So This Project Is Officially Complete But Please Let Me Know If I've Missed Anything N I'll Fix It.
There Are A Few Other Mods In The Pipeline Similar To This One So Stay Tuned.
NOTICE:
You Must Disable Pip-Boy FX In Your Mod Manager INI Editor, BethINI, Or Copy And Paste The Line Below To Your fallout4custom.ini Manually.
[Pipboy]
bPipboyDisableFX=1
For The Best Results Change To A Neutral White Pip Boy Colour In The Game Settings Or Copy And Paste The Below Lines To Your fallout4custom.ini.
[Interface]
iHUDColorR=255
iHUDColorG=255
iHUDColorB=255
FALLUI USERS:
Mod Is Fully Compatible - In Settings, The Main Colour Must Be Set To White/Default FX, Or The Animations Will Look Strange At Best.
official statement: yes we know that the game has been updated. this update has changed the game engine a lot, so updating mods may take some time, please be patient and wait ( no need to create hundreds of bug reports )
So I will add a new patch as soon as it's updated for those who have updated the game, thanks.
The only problem Im having is that the quest vault boy isnt coloured. I have installed "FallUI - HUD" and I cant get to make them work. Do you know how?
-For anyone with the same problem in the future, just change the HUD colour in the game settings to all white
I pinned a sticky note for others to follow for future reference.
anyway i just wanted to report a small "Error" on your files.
Under the directory ""...\Interface\Components\Quest Vault Boys\Act 2 Quest"", there is a file named "MQ101_War Never Changes.swf", but it should be named "MQ201_The Enemy of my Enemy.swf" (after all its Under "Act 2 Quests, not Act 1 Quests).
The contents of the file are correct, just not the naming of the file (wich among the amount of files in the project, is normal to happen).
Good catch btw, but I have no idea how that happened as I don't touch the file details, must just be 1 of those modding mysteries, sometimes I think these dam Bethesda files have got a mind of their own 🤣
I'll fix this for the next update.
Hopefully, the update doesn't do anything too heavy to the file structure so that modders can fix their mods quicker.
I see there are a few more updates / optionals in the pipeline for this mod, can one of them be the MUTATIONS - FO76 mod? I see that It'sMeJesusHChrist already made nice animated icons for the mod, so getting colored versions would fit perfectly.
Edit:
Also the CHALLENGES mod would be great as well.
https://www.nexusmods.com/fallout4/mods/80063?tab=description
By the way Creation Club quests seam to be using Animate_Ya3Efl9PH9.png which works when the quest triggers on the HUD but not working in the Pip-Boy.
If I can do it without purchasing any CC mods it'll be done 👍
I just went through all the swf files in your mod, and all the CC mods have the same animation as this file.
Interface\Components\Quest Vault Boys\Miscellaneous Quests\DefaultBoy.swf
I'm not sure if their is some other swf file the same as this one that needs to be replaced.
Interface\Pipboy_DataPage.swf
Also it is just in the Pip-Boy so it must be that Interface\Pipboy_DataPage.swf file.
Thank you so much. I really appreciate all your work done on this mod.