It is an optional file on the main SS2 page, it is also included in the all in one download on the chapter 3 page. It is all of the stuff that woukd not fit on XBox, sich as higher resolution ewxtures, more outfits and additional building assets.
stubborn and ignorant: please explain the CC req for those of us who don't use CC. you just list 'content' and i do not nor ever will use Creation Club. so what exactly is required? because Homer really wants coffee and donuts okay, so CC adds a Slocum Joes Plot and this adds workshop contraptions coffee and donuts?? so then is the CC only req IF i want a Slocum Joes? or will it work fine just as a functioning interior plot if i have a mod that sets up a 'vendatron'?? especially with this guy: Dough-Boy Mascot - A companion by Slocum's Joe based on Bethesda merch at Fallout 4 Nexus - Mods and community (nexusmods.com) so please tell me i can do it My Way
excellent! this is just what i needed! now if only someone could make a themed pre war stores and residences addon using mid century creation club, snappy builds or homemaker it would be lit! same goes for Nuka collector CC content and or a Capital Wasteland Workshop pack addon for sim settlements 2, since i love my settlements to look pre-war-ish as possible like safe havens from the hostile post apocaliptic world
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you just list 'content' and i do not nor ever will use Creation Club. so what exactly is required?
because Homer really wants coffee and donuts
okay, so CC adds a Slocum Joes Plot and this adds workshop contraptions coffee and donuts??
so then is the CC only req IF i want a Slocum Joes? or will it work fine just as a functioning interior plot if i have a mod that sets up a 'vendatron'??
especially with this guy: Dough-Boy Mascot - A companion by Slocum's Joe based on Bethesda merch at Fallout 4 Nexus - Mods and community (nexusmods.com) so please tell me i can do it My Way
Vault 88 is missing a Slocum's Joe.