Fallout 4

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Ragnarr1313

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Ragnarr1313

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33 comments

  1. RavenVonSharkeh
    RavenVonSharkeh
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    Man I would love a working M1A1 Abrams turret.
    1. Ragnarr1313
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      There is one, you just have to search for it.

      Oppressor's Abrams-X Turret - Workshop
  2. touchmysaber
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    could you add in heavy bolters and other 40k emplacements as turrets?
    1. Ragnarr1313
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      Only if I can find free models for them. I do have a Chimera that I am working on that will have a heavy bolter turret and a multi-laser turret option for it, but I have been busy with IRL stuff at the moment, so it got put on the back burner for the moment.

      If you are referring to the hull and side mounted weapons though, I have not figured out how to get those to work very well yet. They currently look really bad and don't work 90% of the time. Plus they end up clipping into the tank body when they turn to try and track the enemies. The side mounts are only supposed to have a 90 degree firing arc and the hull mounted (front) weapons are supposed to only have like a 10 degree firing arc, so I would rather not have them on the tanks, than to have them look really bad.
    2. touchmysaber
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      was mainly refurring to a manned turret basicaly like the vanilla turrest but with bolters, heavy bolters and las guns, another thing would it be possible to make a 40k weapons pack, i have the other on on nexus but the problem is that i dont hear it when a companions shoots it but i love the Lucius-pattern lasgun you made just wanting the standerd lasguns and some others and some bolters, just wondering
    3. touchmysaber
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      and aslo frogot to mention i really cant use the base of the tank or even the 40k turret due to the fact that my place anywere mod isnt really working like its intended idk if it due to i play with controller or not
    4. Ragnarr1313
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      I play with a controller and it works for me. Do you have it as the very last (highest number) in your load order? Because it should be placed so that the mod is not being over written by any other mods in your load order.

      I have a few separate 40K weapon mods but I have no plans to make a larger weapon collection at this time. If I can find some other free 40K weapons that are not ripped assets, I might make and release some other turrets with them, the problem is that there are not a lot of them out there at the moment. There is a "normal" lasgun mod, it's the M36 Kantrael Pattern Lasrifle By mattesp89, that's why I have not bothered to make and release one like it. As far as the 40K Weapons by jsnider193 goes, for some reason Vortex users have has a lot of problems using it, so if you are a Vortex user, that might be one of the issues. There are some update versions on the mod page, and you may need to grab and install those to get the mod to work for you. I helped jsnider193 play test the mod and I have never had any issues with it, but I use Mod Organizer 2, and that may be why I have not had any issues, but I can't say for sure. You may want to look at the "Bugs" section of his page, and possibly read thru the comments section of the mod as well. You may or may not find a fix for that mod.

      So if you look thru all the mods I released, you should be able to find several different 40K weapons I have released. They are all flagged as an esl, so they will not take up any space in your load order. As far as more turrets go, If I find stuff I like that is not a ripped asset, I will probably make it into a turret. . . Eventually. lol.
    5. touchmysaber
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      ok i check the bugs on the 40 weapon didnt see the same issue i had and yea the place every were was about mid , im using MO2 but because it dosnt auto sort or suggest a load order mines prob screwed up 
  3. Whiskeylove
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    whats the name of the headpiece your character is using? do you have a mod link? looks dope
    1. Ragnarr1313
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      It's the head part from the Mantle of the Silver Hand mod from Skyrim and it was made by hothtrooper44. I think it is also in his Immersive Armors mod that is out for both Skyrim Legendary Edition and Special Edition. It is a ripped asset that I ported for my own use and can not be shared.

  4. wrathofterra
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    This is epic. For the emperor.

    Personally I think it look a bit too small. Would be great if you make a bigger version. Something like 20%-30% bigger would be grand
     
    1. Ragnarr1313
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      I tried to make it the proper size, compared to the actual miniatures. I will think about making it a bit larger, but I just don't want it to be too big.
    2. Bracton
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      Couldn't you use the Console command SETSCALE in-game on the created tank to make it larger?
    3. wrathofterra
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      True. You can change the size of an item using commands. But in my experience it just messes thing up with I dunno what you call it. Like model box or whatever.
    4. Ragnarr1313
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      I made them a little larger and they had a hard time detecting and shooting at enemies, because the guns don't seem to be able to detect them very well. I may release a larger version, but be warned, the bigger they get the harder time thy seem to have detecting enemies.
    5. wrathofterra
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      That's fine. You can include both an just put a warning in the description of the larger version when we make it that it may not work best. That way everyone is happy.

      Thanks
    6. Ragnarr1313
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      Everyone won't be happy though, lets be honest. People will complain about the larger ones not shooting and when they are told that the issue was pointed out they would complain about it being released in the first place, if it doesn't work. lol. So I am not going to bother. I already set them back to the size that are in the released mod, so sorry, but I would rather that they work than be larger.
    7. wrathofterra
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      All good. Thank you anyway
  5. GrankNutt4
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    cool as all hell. i read the description, so i fully expect, as well as understand that this will not be revised. But just one, tiny suggestion; give them the sound of one of the workshop generators to simulate a running engine?
    1. Ragnarr1313
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      That's a pretty cool idea, and I will think about it.
    2. Ragnarr1313
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      I tried to add some sound to the main tank body, but I just couldn't figure out how to get it to work. The only thing I could do was to use the build menu to add a generator to the main body and have the exhaust pipe coming out. It made the noise and had some black smoke coming out of it, but it looked really bad. lol. If I can ever figure it out, I might release something that does that, and then add it as an update to some of my other mods, but I don't know enough about what I am doing to make something like that work yet.
  6. dickyftw
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    Looks like the Abrams X in my settlements are gonna get a brother!
    1. Ragnarr1313
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      Sounds good, I look forward to seeing all the cool photos you post with all the turrets you have in your settlements. As well as your normal photo shoots that is. ;)
  7. CAK6155
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    I like how you're showing it off in Point Lookout lol.
    1. Ragnarr1313
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      I don't have to worry about followers and companions getting in the way in the photos in Point Lookout, that's why I make stuff there at times to take photos. lol.
  8. GarethEnthusiast
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    As cool as this tank is, I am now more intrigued by the voiced S.S. Mk. II, it was my favorite armor back in Fallout New Vegas, as it was a companion that wouldn't get in my way lol.
    1. Ragnarr1313
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      It is just the model from here on the Nexus, and I added the voice files from NV to it. It is already set up to talk to you, so the voice files are super easy to add. I would share it here on the Nexus, but it would get removed for using ripped assets, sadly.
  9. SpecMood
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    now make it pregnant
    1. Ragnarr1313
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      No. . .
  10. pahmen
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    It is wonderful! Thank you very much!
    1. Ragnarr1313
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      You're welcome, I am glad you like it. :)