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Zodicab

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  1. Steellion556
    Steellion556
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    Can i ask if you made these patches through fo4 edit? If so, can you link to a guide that works with armament? 
    1. Zodicab
      Zodicab
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      1. Yes
      2. There really isn't really one specifically for Armament but here's one for Caliber Complex, that is pretty much the basics but there are also the level list, ammo crafting, ammo conversion and omod so watch out for those, just use one of my patches as a template and work of that.
  2. WatashiX69
    WatashiX69
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    Were weapons removed? the fomod doesn't have nearly as many guns as it used too.
    1. Zodicab
      Zodicab
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      As of 3.1 i have also make a Robco Patch Page so this update will remove any patches that are redundant and are covered by mine or the official repo. The old file are still available if you really needed it
      How do u even miss the big ass red letter in the description. The old fomod are still there if u scroll down a bit. 
  3. sabster123
    sabster123
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    Not an armament request but...
    Can you please patch TRUE DAMAGE mod to the AAC Honey Badger, so that the weapon doesnt matter, damage is based of the calibre-type...
    Please and thank you!!
    1. Zodicab
      Zodicab
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      The network in my area are pretty piss poor rn so downloading that would take roughly a day lol, i will do it when possible lol. Also don't the HyperX Honey Badger used vanilla 5.56?
  4. eatmynutsbozo
    eatmynutsbozo
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    BFV stg44 for the boys?!?!?!?!?!?!?!
    1. Zodicab
      Zodicab
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      No 7.92x33mm tho, unless you wanted it to be chambered in 7.92 Mauser.
  5. ekobilly24
    ekobilly24
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    Hi i got a problem, i already installed the repository patch, AKM Complex and Zenith gun that use 7.62x39 mm & 7.62x25 mm show no damage, what do i do wrong?
    1. Zodicab
      Zodicab
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      That's weird, my patches doesn't touch the ammo record so it shouldn't do that, have you try using it with the official repo to see if it worked or no?
      Also my life is kinda hectic rn so i won't be able to use my computer to test and debug. 
  6. hickups
    hickups
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    Could i request a patch for Expansive Kalashnikov https://www.nexusmods.com/fallout4/mods/78156, for some reason it comes with its own 7.62 round rather than using the Nuka World variant also has 5.45 as well.
    1. Zodicab
      Zodicab
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      planned, will come soon™
      Edit: done
    2. ekobilly24
      ekobilly24
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      hey sorry for bothering you, thank you, this fix no damage because of armament mod robco patcher, at least the staccato pistol, the kalashnikov still show no damage , can you help what i did wrong?
  7. MonsterHunter120
    MonsterHunter120
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    I noticed your L96A1 patch adds a couple of ammo conversions, but they don't do anything. The gun shoots Standard 7.62x51mm NATO no matter what you choose. 

    Thanks for all the patches btw.
    1. Zodicab
      Zodicab
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      Huh that's weird i tested most of them including the conversion, will have to check that and maybe expect a fix when i updated this, eta in maybe 4 days.
    2. MonsterHunter120
      MonsterHunter120
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      Thanks. No need to rush. I fixed it for myself using xedit and checking the other patches you made. There's just a couple of properties missing under object modification
  8. Diakyuto
    Diakyuto
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    I appreciate the patch for Diaglock 2. Though why not recreate the ammo switching mechanic as a separate patch using the vanilla version rather than an esp replacer? Just curious. 
    1. Zodicab
      Zodicab
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      I think it a normal patch, my 4 am mind must have copy pasted it without realizing
  9. Hey just as a heads up it looks like your patch for Subleader's SCAR-H sets the damage value for .308 to 0
    1. seems like the Armament update broke it. Should be an easy fix, though. Will upload the fix when i'm home.
  10. Mysterioso888
    Mysterioso888
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    Hey again, thanks for patching my weapon requests. I posted some questions on the Armament page but got no response, perhaps you could answer them instead?

    1) Did you forget the Volkssturmgewehr? It’s my last request for now, pretty please

    2) Can I pick and  choose what ammo types spawn in my game?

    3) Could you explain immersive damage? I’m guessing it’s kind of like true damage. One of the reasons i am thinking about switching to Armament is because, well, Munitions/True Damage have not been updated in a while. And I think True Damage has some strange damage bug too.

    4) Is Armament compatible with perk overhauls like True Perks

    Thanks
    1. Zodicab
      Zodicab
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      1) i did, will upload it after my holiday trip lol
      2) no, but technically yes, just delete the level list for it
      3) Well it is like true damage but implemented in a different ways, still do the same thing tho, also the True Damage "new" patch probly won't need an update till Munitions ver 1.3 or any new projectile or ammo are added in
      4) might need a patch
    2. Mysterioso888
      Mysterioso888
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      Hey, does the FN FNC require conversion? I looked on Wiki but the only listed cartridge is 556 NATO
    3. Zodicab
      Zodicab
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      Not really but you can convert it to .223 and probly .300 BLK considering the Indonesian have Pindad SS Blackout-V1 
    4. Mysterioso888
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      Just so we are absolutely clear, any mod with vanilla ammunition does not require conversion?
    5. Zodicab
      Zodicab
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      Well, unless it uses 5mm or .38 and has a naming scheme that includes those calibers, such as '.38 pistol,' it won't need a patch.