1. Yes 2. There really isn't really one specifically for Armament but here's one for Caliber Complex, that is pretty much the basics but there are also the level list, ammo crafting, ammo conversion and omod so watch out for those, just use one of my patches as a template and work of that.
As of 3.1 i have also make a Robco Patch Page so this update will remove any patches that are redundant and are covered by mine or the official repo. The old file are still available if you really needed it
How do u even miss the big ass red letter in the description. The old fomod are still there if u scroll down a bit.
Not an armament request but... Can you please patch TRUE DAMAGE mod to the AAC Honey Badger, so that the weapon doesnt matter, damage is based of the calibre-type... Please and thank you!!
The network in my area are pretty piss poor rn so downloading that would take roughly a day lol, i will do it when possible lol. Also don't the HyperX Honey Badger used vanilla 5.56?
Hi i got a problem, i already installed the repository patch, AKM Complex and Zenith gun that use 7.62x39 mm & 7.62x25 mm show no damage, what do i do wrong?
That's weird, my patches doesn't touch the ammo record so it shouldn't do that, have you try using it with the official repo to see if it worked or no? Also my life is kinda hectic rn so i won't be able to use my computer to test and debug.
Could i request a patch for Expansive Kalashnikov https://www.nexusmods.com/fallout4/mods/78156, for some reason it comes with its own 7.62 round rather than using the Nuka World variant also has 5.45 as well.
hey sorry for bothering you, thank you, this fix no damage because of armament mod robco patcher, at least the staccato pistol, the kalashnikov still show no damage , can you help what i did wrong?
I noticed your L96A1 patch adds a couple of ammo conversions, but they don't do anything. The gun shoots Standard 7.62x51mm NATO no matter what you choose.
Huh that's weird i tested most of them including the conversion, will have to check that and maybe expect a fix when i updated this, eta in maybe 4 days.
Thanks. No need to rush. I fixed it for myself using xedit and checking the other patches you made. There's just a couple of properties missing under object modification
I appreciate the patch for Diaglock 2. Though why not recreate the ammo switching mechanic as a separate patch using the vanilla version rather than an esp replacer? Just curious.
Hey again, thanks for patching my weapon requests. I posted some questions on the Armament page but got no response, perhaps you could answer them instead?
1) Did you forget the Volkssturmgewehr? It’s my last request for now, pretty please
2) Can I pick and choose what ammo types spawn in my game?
3) Could you explain immersive damage? I’m guessing it’s kind of like true damage. One of the reasons i am thinking about switching to Armament is because, well, Munitions/True Damage have not been updated in a while. And I think True Damage has some strange damage bug too.
4) Is Armament compatible with perk overhauls like True Perks
1) i did, will upload it after my holiday trip lol 2) no, but technically yes, just delete the level list for it 3) Well it is like true damage but implemented in a different ways, still do the same thing tho, also the True Damage "new" patch probly won't need an update till Munitions ver 1.3 or any new projectile or ammo are added in 4) might need a patch
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2. There really isn't really one specifically for Armament but here's one for Caliber Complex, that is pretty much the basics but there are also the level list, ammo crafting, ammo conversion and omod so watch out for those, just use one of my patches as a template and work of that.
Can you please patch TRUE DAMAGE mod to the AAC Honey Badger, so that the weapon doesnt matter, damage is based of the calibre-type...
Please and thank you!!
Also my life is kinda hectic rn so i won't be able to use my computer to test and debug.
Edit: done
Thanks for all the patches btw.
1) Did you forget the Volkssturmgewehr? It’s my last request for now, pretty please
2) Can I pick and choose what ammo types spawn in my game?
3) Could you explain immersive damage? I’m guessing it’s kind of like true damage. One of the reasons i am thinking about switching to Armament is because, well, Munitions/True Damage have not been updated in a while. And I think True Damage has some strange damage bug too.
4) Is Armament compatible with perk overhauls like True Perks
Thanks
2) no, but technically yes, just delete the level list for it
3) Well it is like true damage but implemented in a different ways, still do the same thing tho, also the True Damage "new" patch probly won't need an update till Munitions ver 1.3 or any new projectile or ammo are added in
4) might need a patch