Q: What's the outfits in screenshots? A: If you provide clear info on which pic you're interested in (e.g. "what's the outfit in Picture #5?", or better yet, a direct link to the screenshot itself), we *might* be able to point you to the source. But do note that most of them will be private ports or mashups and won't be publicly available.
Q: Help, my K9 bouncy bits don't bounce!/High heels don't work right! A: This is something you should be aware of at this point, but... certain mods like (O)CBP(C) and High Heels System sometimes have a "races whitelist" in their config INI files that include all the races the mod should work on/apply to. Most such mods only cover vanilla humans by default, so you'll have to manually add any custom races to it for them to work as well.
And yes, you have to add them yourself manually. The config file with the races whitelist is the same one where are the other settings/physics config are stored, so if I provided a pre-made file it'd override whatever preset you wanted to use. Blame the original mods for being set up like that.
Here's the list of EditorIDs for the races in this mod:
I'm afraid I'm not familiar with that particular outfit since I didn't take that screenshot myself. But as the pinned post points out, it is likely (although not guaranteed) to be a private mashup or port and thus not publicly available.
So, I have no idea how to use Bodyslide, anyone able to give a really easy step by step on how the heck you change the bodies from never nude to nude and vice versa?
So for some reason despite using the bodyslide studio to make it nude my player always in Nevernude, i've reinstalled it incase but i can't seem to find the issue.
You may be missing the INI edit that allows the game to load loose files.
To enable Fallout 4 to load all loose file folders in the Data folder, make the following edits to your Fallout4.ini:Under [Archive] add the following line: bInvalidateOlderFiles=1 Also under [Archive] change the value for sResourceDataDirsFinal= to blank (nothing after the equals sign).
Otherwise make sure your Bodyslide is properly installed and generating other bodies/outfits does take effect.
idk what i did wrong,buuut in the body slide editor the K9 races straight up dont appear,and every model has a "no image" texture" could you lend me a hand dude?
Player race is determined by whichever Player race plugin is enabled. If you want to change, you need to either reinstall the mod (while overwriting/deleting the previous files) and select a different race, or manually delete the current player plugin, extract the new target one from the compressed file, and place it in the mod install folder.
Incredibly appreciative and love the mod, just want a few more hair selections for men. Is there anyway you could add more options/compatibilities or maybe an idea of where to look to add my own?
No plans to add more hairs for the time being, I'm afraid. And the reason there aren't more is the hair meshes need to be edited to fit the beast heads and many (or rather most) designed-from-humans hairstyles are extremely hard to refit in a way that doesn't make them look like a weird/cheap wig. So you'd need to know your way around editing meshes first.
yo. i have a question. so im trying to get the perfect scp 1471 look. but i cannot change the eyes with preset 4. like at all. it just looks off when its the skull and hair but human eyes. am i just dumb or is it a bug?
Must be something on your end, eye color swapping works fine for Hellhounds regardless of whether they use the base head or the Mal0 skull one. Check that LooksMenu is properly installed and matches your game version.
307 comments
Q: NPC Plugin like Proto-Argonians and Dinos got?
A: See pinned post below.
Q: Vanilla follower replacer?
A: No plans for that for the time being.
Q: Headgear refits?
A: Available in Custom Race Headwear Refits - REDUX v3.2.
Q: What's the outfits in screenshots?
A: If you provide clear info on which pic you're interested in (e.g. "what's the outfit in Picture #5?", or better yet, a direct link to the screenshot itself), we *might* be able to point you to the source. But do note that most of them will be private ports or mashups and won't be publicly available.
Q: Help, my K9 bouncy bits don't bounce!/High heels don't work right!
A: This is something you should be aware of at this point, but... certain mods like (O)CBP(C) and High Heels System sometimes have a "races whitelist" in their config INI files that include all the races the mod should work on/apply to. Most such mods only cover vanilla humans by default, so you'll have to manually add any custom races to it for them to work as well.
And yes, you have to add them yourself manually. The config file with the races whitelist is the same one where are the other settings/physics config are stored, so if I provided a pre-made file it'd override whatever preset you wanted to use. Blame the original mods for being set up like that.
Here's the list of EditorIDs for the races in this mod:
K9_GShepRace
K9_RaiderDogRace
K9_WolfRace
K9_HellhoundRace
--- Canine Races - Generic NPCs
Yes, I have gone through the presets. Still nothing, unfortunately.