Fallout 4

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Created by

Blaze69

Uploaded by

Blazze69

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About this mod

Adds custom nonhuman race support to vanilla headwear items in the shape of custom-fit meshes for each race.

REDUX version. Currently supported races: Selachii REDUX, Dinosaur Races, Proto-Argonian Race, Canine Races. Also includes legacy support for Vulpines, Lupines and JAVELIN.

Requirements
Permissions and credits
Changelogs
Custom Race Headwear Refits
REDUX

Description:

This mod adds custom nonhuman race support to vanilla headwear items in the shape of custom-fit meshes for each race.

REDUX: now with higher-quality refits, and updated to match the REDUX versions of the original races!

Currently supported races: Selachii - Shark Race REDUX, Dinosaur Races, Proto-Argonian Race, Canine Races. Also includes legacy support for Vulpines, Lupines and JAVELIN.

*Includes a compatibility patch for Furry Fallout 4.

REQUIREMENTS:


--- Far Harbor DLC
--- Nuka World DLC
--- Eyewear and Mask Retexture

(At least one of these race mods is required for the patch to take effect):
--- The Selachii - Shark Race REDUX
--- Lupines - Wolf Race
--- Vulpine Race
--- PROJECT JAVELIN - Cyber Jackal Race
--- Proto-Argonian Race
--- Dinosaur Races
--- Canine Races

--- Furry Fallout 4

(NOTE: FF4 is self-contained and already includes its own vanilla headgear refits as part of its main plugin. This mod includes a patch to keep all of CRHR's changes while also applying FF4's built-in refits, but if you are only using FF4 itself with no other race mods you do NOT need this mod, as FF4 already takes care of refits for its own races).

Notes:


--- This patch edits the vanilla item records to add the new custom-fit ArmorAddons and tweak some slot data, so this mod is incompatible with any other plugins that edit the same records. Make sure to place this mod's main plugin after any other mod that may edit those records.

--- Refit quality is... better than it used to, but still not always great, as the vanilla assets aren't exactly hi-poly and were never meant to fit on anything other than human faces in the first place.

--- The patches for Vulpines, Lupines and JAVELIN are based on the old assets from the "LEGACY" version of the refits, and at this time there are no plans to expand or update them.

--- The patch for Dinosaur Races isn't complete; Rex and Hybrid races get actual mesh refits, Parasaurolophus and Triceratops get invisible meshes for all headgear items to prevent visual clipping while still allowing them to be worn for stat/SPECIAL bonuses.

--- The main/base plugin doesn't actually require any of the custom race mods, but using it without any of them makes no sense.

--- All plugins in this mod are ESL-tagged ESPs, so as to not take up valuable ESP/ESM plugin slots.

--- The changes to the ArmorAddons in the base plugin applied by each race's sub-plugin can be merged back into it on the user's end using xEdit in order to save plugin slots.

Changelog:

V3.2b
--- Fixed the missing headgear for Canine Races when using the Furry Fallout 4 patch.

V3.2
--- Added support for Canine Races.

V3.1

---
Added support for Dinosaur Races (WORK IN PROGRESS).

V3.0
--- Rebuilt the plugin data from scratch.

--- Added support for the Proto-Argonian race (WORK IN PROGRESS).
--- Added back the old Vulpine, Lupine and JAVELIN patches from the Legacy version.

V2.0

--- Initial Release


Credits and Thanks:


ASlySpyDuo and beardofsocrates for awesome screenshots.
Castell for Eyewear and Mask Retexture.

NONE OF MY ASSETS CAN BE USED IN MODS AVAILABLE FOR SALE OR OTHERWISE REQUIRING PAYMENT IN ORDER TO BE ACCESSED. EVER!