Used for a while: Didn't notice any difference in performance. Removed due to bug with either HH knee fix, extended skeleton, or DFS. (I'm not using the original vanilla skeleton) causing cryo, burning, plasma effect to detach from the skeleton and fill up the entire screen with a blurry flame (for example) effect.
Better off just to reduce the 'Max_desired_particles from 3000 to 250 in the Falloutprefs.ini. (Or by using any .ini editor programme such as Bethini)
About general perfs, I can't prove it but it's possible more you use swf overlay more that eat fps. The swf engine is probably not a high performance engine. At the origin it's for flash and web animation.
Not that this won't help anyone, but I want to clarify for anyone not in the know--this will only help if you do not have enough VRAM. Textures only have an effect on performance in two regards: possible stuttering as they are streamed into the game and possibly longer loading times (both are mitigated entirely by packing the textures into ba2 archives instead of loading them loose) and stutter caused by reaching your VRAM limit. If you have enough VRAM to play the game normally (minimum VRAM requirements for the game as recommended by Bethesda), and are not running other texture mods/at a 4k resolution, you do not need a mod that makes textures smaller. Keep in mind, also, that the "texture quality" setting in the game's launcher is a holdover from Skyrim and has no effect whatsoever in-game.
So, all in all, you only need this mod (and ones like it--NOT Optimax, it's a scam and performs, looks worse, and has larger file sizes than vanilla) if you do not meet the minimum VRAM requirement to play the game in the first place. If you don't, then feel free to download. :)
Just thought I'd put that info out there (pretty sure cnucklz already knows this)
Aye, I've got a gtx1650 now but did all my first playthru with an MSI low profile gtx1050ti, getting a solid 60fps @1920x1200. I play with Texture Optimization Project, and No Godrays Whilst Keeping Volumetric Lighting. Texture Quality high (albeit bearing what Fireraven says). Wetness, Rain Occlusion & Reflections on, Shadows quality & distance high, Godrays medium (the aforementioned mod over-rules most of this anyway), Depth low, Decals none, Ambient Occlusion and Weapon Debris off. Lens Flare & Motion Blur off. View Distance fades: grass off, the rest pretty darn low (items about 20%, actors 25%, objects 30%). Distant Object Fade low, and Object Detail Fade medium. I don't use HD textures And I run about 100 mods but avoid any which break precombines (or don't at least rebuild them back to vanilla). I'm not putting this out there as "best" - just sharing what I did and I'm happy with it. I could nudge those settings up now with the mighty gtx1650, but kept them as it keeps the card whisper quiet.
I'm using an i7-6700 now (turbo boost off, to which stock cooler keeps it under 60C in FO4) with 16gb ram. I hardly ever hear my HP 600 g2 microtower PC under the desk, gaming or otherwise. But even with my older i7-3770 (16gb ddr3 ram) in the busier areas I rarely dipped below my locked 60fps - and when I did it's momentary, into the 50s for a few seconds say in bigger downtown fights. I noticed a few more dips or stutters in busy spots with an i5-6600, so clearly my i7-6700's hyperthreading smoothes things. Your textures may well help in those few sorts of moments too - in my case it's not a worry, but offerings like yours will no doubt be of interest to low-end gamers. Thanks for sharing.
Edit: forgot two main ones - antialiasing = FXAA, and anisotropic filtering = none.
You're welcome folks! Just to add - some folks might think turning grass fully off would look naff, but actually you still get grass scattered along railway lines and tufts on many banks of earth etc to soften their outlines. It looks ok. Happy gaming everyone!
This helped a bit since getting attacked multiple times by an enemy that deals poison damage would cause the poison texture to stack and would start taking large chunks of fps
13 comments
Removed due to bug with either HH knee fix, extended skeleton, or DFS. (I'm not using the original vanilla skeleton) causing cryo, burning, plasma effect to detach from the skeleton and fill up the entire screen with a blurry flame (for example) effect.
Better off just to reduce the 'Max_desired_particles from 3000 to 250 in the Falloutprefs.ini. (Or by using any .ini editor programme such as Bethini)
So, all in all, you only need this mod (and ones like it--NOT Optimax, it's a scam and performs, looks worse, and has larger file sizes than vanilla) if you do not meet the minimum VRAM requirement to play the game in the first place. If you don't, then feel free to download. :)
Just thought I'd put that info out there (pretty sure cnucklz already knows this)
I'm using an i7-6700 now (turbo boost off, to which stock cooler keeps it under 60C in FO4) with 16gb ram. I hardly ever hear my HP 600 g2 microtower PC under the desk, gaming or otherwise. But even with my older i7-3770 (16gb ddr3 ram) in the busier areas I rarely dipped below my locked 60fps - and when I did it's momentary, into the 50s for a few seconds say in bigger downtown fights. I noticed a few more dips or stutters in busy spots with an i5-6600, so clearly my i7-6700's hyperthreading smoothes things. Your textures may well help in those few sorts of moments too - in my case it's not a worry, but offerings like yours will no doubt be of interest to low-end gamers. Thanks for sharing.
Edit: forgot two main ones - antialiasing = FXAA, and anisotropic filtering = none.