Fallout 4

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rsm000rsm

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rsm000rsm

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20 comments

  1. BlademasterX
    BlademasterX
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    Lonely Chapel isn't lonely anymore with Arnie and Herbert, plus I also got Atomguard which also adds one "boss" guy here. It might be Chaotic Chapel instead now lmao. Thank you for this mod.
    1. rsm000rsm
      rsm000rsm
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      In a vanilla game, it is the Lonely Chapel. In a modded game, it is the Party House.
    2. mikezorz13
      mikezorz13
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      If you want a really chaotic chapel, use the Mercenary Outfit Pack 

      As for Arnie, i wonder if he can be added as a prisoner in the Federal Ratio Stockpile. Normally the raiders would kill him to the spot (unless he has the protected status), but there is a locked room where the fusion generator with a fusion core & a mattress are (under the broken catwalk) where he could be placed as a prisoner. I don't think that the raiders will bother him if he is behind a locked door.

      No matter what, great job once more!
    3. rsm000rsm
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      Making Arnie a prisoner was actually my first choice. Couldn't get it to work.

      My second choice was to place him somewhere that he'd already be fighting when you found him, such as that pond to the southwest with the mirelurks. The problem with there is that, eventually, he'd kill off all of the mirelurks himself since he's protected.

      The Chapel was my last resort option. If I ever figure out the captive/prisoner stuff, though, I'll move him into the FRS where you'll find him locked up.
    4. DJSHAFT69
      DJSHAFT69
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      I tried to mess around and make a bunch of rescue/recruit tagged prisoner NPCs. It is not possible for some reason, despite trying a bunch of different methods. Something to do with hard-coded vanilla records. I had a mod that did it, and it crashed a lot when the prisoners were spawned in a location. I think SKK managed to do it for the encounters mod, but he did a weird workaround.
    5. rsm000rsm
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      Yeah, I tried a bunch of stuff with the "captive faction" (or whatever it is called) properties, but no dice. I know rlbaxter's "Recruitable NPCs" has some captives/prisoners in it that work, but I don't know how he did it. Maybe with a script.
  2. Darkcrafterzx
    Darkcrafterzx
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    Niceee, thank you for this cut content mod, i really want him to be recruitable so thank you again. Any update on what mod is next?
    1. rsm000rsm
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      "Diverse Raiders" is next. In fact, I'm trying to upload it right now, but Nexus keeps stalling when I try to upload screen shots for the description page. My next cut content character probably will be Derek. There will be a recruitable version of him, too.
    2. Darkcrafterzx
      Darkcrafterzx
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      Ohhh niceeee, i'm excited for Derek
  3. JohnnyGunn
    JohnnyGunn
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    After releasing all of the cut content, are you gonna release a single mod to keep from maxing out on .esp files?
    1. rsm000rsm
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      They are all light esp files, so they shouldn't count toward the esp limit. That said, I do intend to release an AiO in the not-too-distant future for all of my cut content NPCs. "Cait's Bandolier" will remain separate, unless I start restoring cut objects. Right now, there's only one other cut object I want to restore, but I have no ETA for that.
    2. JohnnyGunn
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      Cait's Bandolier is available through the cheat terminal mod as well. And light .esp? You mean like it can be considered light? because all of your cut content mods count as one .esp each. I didn't have an option to make them light. I tested them all yesterday hence why I asked the question I asked.
    3. rsm000rsm
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      Everything is available through the cheat terminal. However, my mod places it into Cait's inventory as part of her default outfit right from the start, so she will be wearing it when you first meet her. If you meet her before installing the mod, though, then you'll need to spawn it in and equip it for her.

      Light .esp files act like .esl files and don't count against the .esp cap. In Vortex (if that's what you use), go to plugins and find Arnie. On the right-hand side, there should be an orange button that says either "Mark as Regular" or "Mark as Light." If it says the latter, click it. If it shows the former, then Vortex has already done it for you. As far as I know, any plugin with that orange button is a light .esp, and as long as it reads "Mark as Regular," it is acting like a .esl and doesn't count against the .esp cap.
  4. the1holy
    the1holy
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    sorry if said before..but could you make a AIO version of all your cut content mods?
    There are toom any downloads to do
    1. rsm000rsm
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      I have plans for a cut content AiO, but I don't have a firm release date for it.
  5. 363rdChemicalCompany
    363rdChemicalCompany
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    Does he have a unique NPC ID, in other words can SLM be used to change his look?
    1. rsm000rsm
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      He has the unique flag by default, but I don't know if that guarantees the ability to change him in looks menu.
    2. 363rdChemicalCompany
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      Thank you
  6. Cinedelic
    Cinedelic
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    Arnie did say, "I'll be back," and here he is.
    1. rsm000rsm
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      He worked on his Boston accent for this role, though.