Fallout 4
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Created by

SoleVaultBoy

Uploaded by

SoleVaultBoy

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About this mod

Allows to define new functionalities by pressing a hotkey.

Requirements
Permissions and credits
Changelogs
Donations
Features
  • Binding a hotkey to the mouse, keyboard and controller via the MCM
  • Defining new functionalities that happen on key press via Papyrus or the Creation Kit
  • Translatable MCM

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Credits

Usage for Modders
Spoiler:  
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Reading the state of the keys
  • Use the global variable "DynamicActivationKey_IsKeyPressed" in any condition

Creating new prompts
  • Create a new perk with the Creation Kit
  • Create a new perk entry in that perk
  • Select the entry point "Activate" (Top right) and choose "Add Activate Choice" as the function
  • Choose the shown text of the prompt by editing "Button Label" (Interface strings are also valid - Those with a "$" prefix)
  • Edit the perk to your liking - Conditions, scripts, etc.
  • Add the perk to the player - For example, with the "DynamicActivationKey:Templates:PerkMap" script



FAQ
Do I need this mod?
Only if you have another mod which relies on it.