About this mod
Allows to define new functionalities by pressing a hotkey.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features
Featured Mods
Credits
Usage for Modders
FAQ
Do I need this mod?
Only if you have another mod which relies on it.
- Binding a hotkey to the mouse, keyboard and controller via the MCM
- Defining new functionalities that happen on key press via Papyrus or the Creation Kit
- Translatable MCM
Featured Mods
- Alternative Activation Prompts - Adds various prompts to conveniently interact with items and NPCs: Trade, equip, consume and more!
Credits
- This mod is based on Dynamic Activation Key by SaySerpa
Usage for Modders
Spoiler:
Reading the state of the keys
Creating new prompts
Show
Reading the state of the keys
- Use the global variable "DynamicActivationKey_IsKeyPressed" in any condition
Creating new prompts
- Create a new perk with the Creation Kit
- Create a new perk entry in that perk
- Select the entry point "Activate" (Top right) and choose "Add Activate Choice" as the function
- Choose the shown text of the prompt by editing "Button Label" (Interface strings are also valid - Those with a "$" prefix)
- Edit the perk to your liking - Conditions, scripts, etc.
- Add the perk to the player - For example, with the "DynamicActivationKey:Templates:PerkMap" script
FAQ
Do I need this mod?
Only if you have another mod which relies on it.