hey, i opened up munitions in xEdit and none of the formids seem to match those included in this robco patch, i could be missing something obvious since i'm pretty new to this but what gives? would i still use the ammo formids from xEdit to patch in new ammo types?
RobCo Patcher patches dont need a requirement. It only patches the mods you have. You can also install this patch without the mods and it won't cause a crash. This is the best example Reaper's RobCo Munitions Patches It patches a ton of weapon mods for you, but only the ones you have. You dont need all of them.
Can we please have a deadeye robco patch for combined arms ammo as well? I would try doing it myself but i don't know which calibers are considered weak, moderate or strong.
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Thanks.
RobCo Patcher patches dont need a requirement. It only patches the mods you have. You can also install this patch without the mods and it won't cause a crash. This is the best example Reaper's RobCo Munitions Patches
It patches a ton of weapon mods for you, but only the ones you have. You dont need all of them.
If I may, I'll address you the same question I've asked at "Deadeye" section:
Can "DirectHit" + "Deadeye" + "Bastion - A Power Armor Overhaul" + "Chemfluence - AI Combat Dynamics" + "NPCs Use Items" be used TOGETHER?