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Ragnarr1313 - mbradshaw - Tigra774 - Bridges

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Ragnarr1313

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127 comments

  1. ju87gstukas
    ju87gstukas
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    The turret is firing but I do not see any projectile flying and hitting the enemy.
  2. Landen1mods
    Landen1mods
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    y'know im dumb but i dont need more than 1 iq point to have big guns

    but then again i cant figure out how to put it on the base correctly lol
    1. Ragnarr1313
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      It has to be adjusted manually. Sadly.
  3. Ronin4029
    Ronin4029
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    Is there a way to make this turret hostile and use it as an enemy type in creation kit? and can I use this turret for my army base mod?
  4. caid
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    the idea is interesting.

    but their results still need some improvement.

    I noticed from the video that the turret does not rotate on the center of the turret right. the axe of rotation needs to be moved a bit.

    the turret moves with the gun when aiming, it's not an oscillatory turret, there is a way to just move the gun when aiming vertically, and the ingame turret does that.

    I would also try to improve the texture a bit to make it a bit less cartoonish. and maybe reduce the reload rate a bit. it would be more interesting if the reload was twice as long. The damage could be improved a bit to not lose effectiveness. from the video, the enemy seems to be quite the bullet sponge.

    otherwise, I could suggest you make a version with the French FL-11 turret. this turret fits pretty well in the atomic era.

    1. Ragnarr1313
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      In order to do some of the stuff you have referred to the turret would have to have a whole new skeleton setup and it would have to have scripts made for the animations, from what I have been told by people who know a lot more than I do. I don't know how to do either of those things, so I made it as best I could. If it is not to your liking, you could always try to make your own turrets, so you could have them the way you want them to work and look. I have pretty much done everything that I am able to do with the turrets I have made, so that is why they are the way they are. If you feel that you can make an improved turret, than I suggest you make some for yourself.
    2. caid
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      the ingame turret has multiple parts that move independently.

      the base of the turret does not move at all (like the concrete base of this Strv M/41 turret)
      the turret moves Horizontally
      the barrel moves vertically while fallowing the turret's head

      right now there is no distinction between the barrel and the gun. the turret moves on two axes simultaneously I know it's a lot more work (and beyond my skills), but to fix it, i would need to separate the barrel from the rest so the turret will not just oscillate with it.
    3. caid
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      i love the concept. i think this was overdue. and the texture is very good as well. it fit well in the game world for the settlement. i can easily see a few of those sitting in the various settlements, such as the castle.

      i hope to see more turrets like that. maybe with different levels of protection and armament. something like the Sherman 75mm using HE rounds or the  T-30's turret with a 12.7mm. even perhaps a Renault FT's turret with a simple machine gun. all in different sizes to fit their role.

      this could be interesting to expand the concept to a few other turrets. this could become a "must have" mod

      and as a possible implementation in the game, why not add one of those Strv M/41's turrets to the northern star?
  5. Headcase
    Headcase
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    when I first place these they work fine, but when I leave the area then come back they dont work at all. They just dont see enemies at all even when you are fighting them next to the gun
    1. Ragnarr1313
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      I have never had that issue. Are you putting them raised up off the ground? That might be an issue. Most turrets need to be at "eye" level or lower to see stuff. If you put the turret on the ground and then put the slab down, they should work fine. Not sure why you are having the issue other wise.
    2. Headcase
      Headcase
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      I am having the same problem with the 40k as well. When first placed works fine, leave n come back doesn't see enemies at all. I have spawned 50 at a time and had heaps good fights but both guns have just been dead weight.
    3. Ragnarr1313
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      I will see if I can figure out if it is something that I can reproduce. You might have a mod conflict with some other mod. If I can figure something out and make a fix for it, I will post it.
    4. guardian1368
      guardian1368
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      are you playing with the next gen update or before
  6. Bgaming82
    Bgaming82
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    First of all, this is a great mod - love it! But, is there any chance you could create a version with a lower defence rating, say 6, like the artillery has? Adding one of these with the base gives me 200 defence so really limits the number of settlement attacks. Would love for a lower rated version so my settlements are attacked more often and get to see this bad boy in action rather than having to spawn enemies to see it.
    1. Ragnarr1313
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      It is something that you could easily fix with XEdit, but I may get to it someday. I don't personally want to have to worry about my settlements, that's why I made the defense as high as it is. Like I wrote though, I may get to it someday.
  7. numloveann2
    numloveann2
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    greatest mod of all every years ^_^. now i am building forts like and small battleship in settlement haha
  8. alimanany
    alimanany
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    awsome mod 
    1. Ragnarr1313
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      Thanks, I am glad you like it. :)
  9. guardian1368
    guardian1368
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    is it possible to make a turret that looks like the fallout 4 tanks that are around the map and i think that it would be lore friendly in the way that there are so much many tanks around the map that some would try making their own tank even if it doesnt move it would also be a powerful weapon to have
    1. Ragnarr1313
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    2. Batraciohora
      Batraciohora
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      Damn this mod you mentioned along with yours are just what I needed, great design and beautiful work, endorsed!
  10. Dscott401
    Dscott401
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    Fantastic!  Works like a charm.  Thank you for the work and for sharing.  Endorsed!
    1. Ragnarr1313
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      You are welcome, and I am glad you like it. :)