Checking the esp, I believe this mod would benefit from a patch for Mutations and Stimpacked.
MUTATIONS: Mainly, the Rad-X needs support for the effect MUTA_RadX_StartAndStopSenderMGEF "MUTA: RadX Start And Stop Sender" [MGEF:##0E3086].
Stimpacked: And the Stimpak and RadAway would need their weight, values, description, and effects to be adapted to Stimpacked heal steps. This second patch was a bit on the annoying side, since doing the math for weight and value is easy. But adding steps for Diluted Stimpak (16.5, 33, 49.5, 66, 82.5, 100) and Expired Stimpak (8.25, 16.5, 24.75, 33, 41.25, 49.5, 57.75, 66, 74.25, 82.5, 90.75, 100) as well as the logic for the Medical Perk tier 3 which increased the default proficiency from 33% to a 100% and would need to work on ranges of 50% and 25% respectively.
I'm not sure what I'm doing wrong, but I have over 1 hundred stimpacks and basically no Diluted or Expired. I'm using the Hardcore version but it doesn't seem to be working for me.
I don't know if one line of the operation messes up the whole thing like in normal code, but you had 0006D4A5 listed as 0006DD4A5 in the Robco ini for the Hardcore version. I've fixed it on mine, but it might be why things weren't working for me. We'll see since I'm starting a new game. I'll report back.
So I fixed the error in the .ini, and I actually found a few Rad and Stim lists you had missed. I added those and now everything works perfectly. I have like 2 stimpacks and I'm being forced to do more food healing than anything else. I love it. I can give you the modified .ini if you'd like it.
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000BA403,Fallout4.esm|000330EA,Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296,Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:removeFromLLs=Fallout4.esm|00023736,Fallout4.esm|00023742,Fallout4.esm|00024057 //Clear all vanilla stimpaks, radaway, and rad-x from specificed leveled lists
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=Fallout4.esm|00023736~1~1~85,Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85 //Adds vanilla medicine back to specified leveled lists at a lower rate (15% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=Fallout4.esm|00023736~1~1~85 //Adds Vanilla Stimpacks back to specific Stimpack Lists (15% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85 //Adds Vanilla Rad-X and RadAway back to specific Rad Chem Lists (15% chance)
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75,DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75 //Adds diluted medicine to specified leveled lists (25% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75 //Adds Diluted Stimpacks to specific Stimpack Lists (25% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75 //Adds Diluted Rad-X and RadAWay to specific Rad Chem Lists (25% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40 //Adds Expired Stimpacks to specific Stimpack Lists (60% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40 //Adds Expired Rad-X and RadAway to specific Rad Chem lists (60% chance)
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40,DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40 //Adds expired medicine to specified leveled lists (60% chance)
i just wanted to know if the diluted radaway works with your mutations mod? in the sense that they can cure mutations also, I just wanted to say that I really appreciate your work! really great stuff!
Using expired or diluted stimpacks does not restore any health, but only the negative illnessess and radiation occur. The radaway and radx work fine however, what might be causing this issue?
The form "//0006D4A5 | Container_Loot_Cooler_Chems_Raider" Is not used in the replacer, 0006DD4A5 is used instead which is not found in Fallout4.esm. Additionally, the list "Container_Loot_Cooler_Chems_Raider" does not contain any chem directly, but other leveled lists. Is a minor bug I believe but you probably want to know about it.
Hi having a problem where it not working with med tek combat stimulants. It play the animated for the combat stim and i dont get heal for the dilution or expired stims. Do some one know how to fix will pay you for your time.
40 comments
MUTATIONS:
Mainly, the Rad-X needs support for the effect MUTA_RadX_StartAndStopSenderMGEF "MUTA: RadX Start And Stop Sender" [MGEF:##0E3086].
Stimpacked:
And the Stimpak and RadAway would need their weight, values, description, and effects to be adapted to Stimpacked heal steps.
This second patch was a bit on the annoying side, since doing the math for weight and value is easy. But adding steps for Diluted Stimpak (16.5, 33, 49.5, 66, 82.5, 100) and Expired Stimpak (8.25, 16.5, 24.75, 33, 41.25, 49.5, 57.75, 66, 74.25, 82.5, 90.75, 100) as well as the logic for the Medical Perk tier 3 which increased the default proficiency from 33% to a 100% and would need to work on ranges of 50% and 25% respectively.
0006DD4A5
Edit:
Ah, it's been addressed by another user.
//DILUTION - Diluted Medicine (Hardcore Edition)
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000BA403,Fallout4.esm|000330EA,Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296,Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:removeFromLLs=Fallout4.esm|00023736,Fallout4.esm|00023742,Fallout4.esm|00024057
//Clear all vanilla stimpaks, radaway, and rad-x from specificed leveled lists
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=Fallout4.esm|00023736~1~1~85,Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85
//Adds vanilla medicine back to specified leveled lists at a lower rate (15% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=Fallout4.esm|00023736~1~1~85
//Adds Vanilla Stimpacks back to specific Stimpack Lists (15% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85
//Adds Vanilla Rad-X and RadAway back to specific Rad Chem Lists (15% chance)
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75,DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75
//Adds diluted medicine to specified leveled lists (25% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75
//Adds Diluted Stimpacks to specific Stimpack Lists (25% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75
//Adds Diluted Rad-X and RadAWay to specific Rad Chem Lists (25% chance)
filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40
//Adds Expired Stimpacks to specific Stimpack Lists (60% chance)
filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40
//Adds Expired Rad-X and RadAway to specific Rad Chem lists (60% chance)
filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40,DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40
//Adds expired medicine to specified leveled lists (60% chance)
//Library:
//"DILUTION - (Hardcore Edition).esp"
//Leveled Lists affected in order:
//001BA1AB | LLI_Loot_Chems_Basic
//001BA1A9 | LLI_Loot_Chems_Prewar
//0009C2B0 | LLI_Vendor_Meds_Basic
//000366B8 | LL_Chems_Any
//0011B475 | LL_Chems_Prewar
//001957A7 | LL_Chems_Prewar_Same
//0002BE9A | LL_Chems_Large_Mix
//000A158F | LL_RadMeds
//002049B7 | LL_RadAway_1_3
//00245F16 | LL_RadAway_33
//002049B8 | LL_RadX_1_3
//000BA403 | LLS_Radaway_RadX
//000330EA | LLS_Radaway_RadX_20
//0004E351 | LL_Stimpack_15
//000330E9 | LL_Stimpack_25
//001B201B | LL_Stimpack_75
//00246C06 | LL_Stimpack_Raider_15
//002049B6 | LL_Stimpack_1_3
//00043296 | LL_Stimpak_1_to_3
//000C4469 | LLI_Loot_Meds_Basic
//00230755 | LLI_Loot_Lock_Advanced
//00230754 | LLI_Loot_Lock_Expert
//00230756 | LLI_Loot_Lock_Master
//0006D4A5 | Container_Loot_Cooler_Chems_Raider
//0006D4AC | Container_Loot_Medkit
//0022335C | Container_Loot_Medkit_Chems
//001BA1A8 | Container_Loot_Medkit_Chems_Prewar
//0006D4AB | Container_Loot_Medkit_Chems_Raider
//0006D4AD | Container_Loot_Medkit_Wall
//0024087F | Container_Loot_Mirror
//Vanilla Medicine FormIDs in order:
//00023736 | Stimpak | Stimpak
//00023742 | RadAway | RadAway
//00024057 | RadX | Rad-X
//Diluted Medicine FormIDs in order:
//F99 | DILUTION_DilutedStimpak | Diluted Stimpak
//F9B | DILUTION_DilutedRadAway | Diluted RadAway
//F9D | DILUTION_DilutedRadX | Diluted Rad-X
//Expired Medicine FormIDs in order:
//004 | DILUTION_ExpiredStimpak | Expired Stimpak
//005 | DILUTION_ExpiredRadAway | Expired RadAway
//006 | DILUTION_EXpiredRadX | Expired Rad-X
ALSO by itself the Stimpak animation will not play for any of the diluted/expired Stimpaks. Any fix?
The form "//0006D4A5 | Container_Loot_Cooler_Chems_Raider" Is not used in the replacer, 0006DD4A5 is used instead which is not found in Fallout4.esm. Additionally, the list "Container_Loot_Cooler_Chems_Raider" does not contain any chem directly, but other leveled lists. Is a minor bug I believe but you probably want to know about it.