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  1. Diakyuto
    Diakyuto
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    Sticky
    LET’S f*#@ing GOOOOOO
    1. bp42s
      bp42s
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      DILUTION SWEEP
  2. Darkaxt
    Darkaxt
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    Checking the esp, I believe this mod would benefit from a patch for Mutations and Stimpacked.

    MUTATIONS:
    Mainly, the Rad-X needs support for the effect MUTA_RadX_StartAndStopSenderMGEF "MUTA: RadX Start And Stop Sender" [MGEF:##0E3086].

    Stimpacked:
    And the Stimpak and RadAway would need their weight, values, description, and effects to be adapted to Stimpacked heal steps.
    This second patch was a bit on the annoying side, since doing the math for weight and value is easy. But adding steps for Diluted Stimpak (16.5, 33, 49.5, 66, 82.5, 100) and Expired Stimpak (8.25, 16.5, 24.75, 33, 41.25, 49.5, 57.75, 66, 74.25, 82.5, 90.75, 100) as well as the logic for the Medical Perk tier 3 which increased the default proficiency from 33% to a 100% and would need to work on ranges of 50% and 25% respectively.

    1. Laptoprocker
      Laptoprocker
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      Seconded, it does not play nice with Mutations. I have no idea how to patch it though.
  3. MikeBreezy92
    MikeBreezy92
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    Currently not working with the NG version of Robco Patcher
  4. Iqbalev
    Iqbalev
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    There's a typo with an extra in the RobCo Patcher
    0006DD4A5

    Edit:
    Ah, it's been addressed by another user.
  5. CommissarHark
    CommissarHark
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    I'm not sure what I'm doing wrong, but I have over 1 hundred stimpacks and basically no Diluted or Expired. I'm using the Hardcore version but it doesn't seem to be working for me.
    1. CommissarHark
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      I don't know if one line of the operation messes up the whole thing like in normal code, but you had 0006D4A5 listed as 0006DD4A5 in the Robco ini for the Hardcore version. I've fixed it on mine, but it might be why things weren't working for me. We'll see since I'm starting a new game. I'll report back.
    2. CommissarHark
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      So I fixed the error in the .ini, and I actually found a few Rad and Stim lists you had missed. I added those and now everything works perfectly. I have like 2 stimpacks and I'm being forced to do more food healing than anything else. I love it. I can give you the modified .ini if you'd like it.
    3. bp42s
      bp42s
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      nice, thank you, you can post it here and i’ll integrate it and credit you for it
    4. CommissarHark
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      Spoiler:  
      Show

      //DILUTION - Diluted Medicine (Hardcore Edition)

      filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000BA403,Fallout4.esm|000330EA,Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296,Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:removeFromLLs=Fallout4.esm|00023736,Fallout4.esm|00023742,Fallout4.esm|00024057
      //Clear all vanilla stimpaks, radaway, and rad-x from specificed leveled lists

      filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=Fallout4.esm|00023736~1~1~85,Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85
      //Adds vanilla medicine back to specified leveled lists at a lower rate (15% chance)

      filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=Fallout4.esm|00023736~1~1~85
      //Adds Vanilla Stimpacks back to specific Stimpack Lists (15% chance)

      filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=Fallout4.esm|00023742~1~1~85,Fallout4.esm|00024057~1~1~85
      //Adds Vanilla Rad-X and RadAway back to specific Rad Chem Lists (15% chance)

      filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75,DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75
      //Adds diluted medicine to specified leveled lists (25% chance)

      filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|F99~1~1~75
      //Adds Diluted Stimpacks to specific Stimpack Lists (25% chance)

      filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|F9B~1~1~75,DILUTION - (Hardcore Edition).esp|F9D~1~1~75
      //Adds Diluted Rad-X and RadAWay to specific Rad Chem Lists (25% chance)

      filterByLLs=Fallout4.esm|0004E351,Fallout4.esm|000330E9,Fallout4.esm|001B201B,Fallout4.esm|00246C06,Fallout4.esm|002049B6,Fallout4.esm|00043296:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40
      //Adds Expired Stimpacks to specific Stimpack Lists (60% chance)

      filterByLLs=Fallout4.esm|000A158F,Fallout4.esm|002049B7,Fallout4.esm|00245F16,Fallout4.esm|002049B8,Fallout4.esm|000BA403,Fallout4.esm|000330EA,:addToLLs=DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40
      //Adds Expired Rad-X and RadAway to specific Rad Chem lists (60% chance)

      filterByLLs=Fallout4.esm|001BA1AB,Fallout4.esm|0009C2B0,Fallout4.esm|000366B8,Fallout4.esm|0011B475,Fallout4.esm|001957A7,Fallout4.esm|0002BE9A,Fallout4.esm|00230755,Fallout4.esm|00230754,Fallout4.esm|00230756,Fallout4.esm|001BA1A9,Fallout4.esm|000C4469,Fallout4.esm|0006D4A5,Fallout4.esm|0006D4AC,Fallout4.esm|0022335C,Fallout4.esm|001BA1A8,Fallout4.esm|0006D4AB,Fallout4.esm|0006D4AD,Fallout4.esm|0024087F:addToLLs=DILUTION - (Hardcore Edition).esp|004~1~1~40,DILUTION - (Hardcore Edition).esp|005~1~1~40,DILUTION - (Hardcore Edition).esp|006~1~1~40
      //Adds expired medicine to specified leveled lists (60% chance)


      //Library:
      //"DILUTION - (Hardcore Edition).esp"
      //Leveled Lists affected in order:
      //001BA1AB | LLI_Loot_Chems_Basic
      //001BA1A9 | LLI_Loot_Chems_Prewar
      //0009C2B0 | LLI_Vendor_Meds_Basic
      //000366B8 | LL_Chems_Any
      //0011B475 | LL_Chems_Prewar
      //001957A7 | LL_Chems_Prewar_Same
      //0002BE9A | LL_Chems_Large_Mix
      //000A158F | LL_RadMeds
      //002049B7 | LL_RadAway_1_3
      //00245F16 | LL_RadAway_33
      //002049B8 | LL_RadX_1_3
      //000BA403 | LLS_Radaway_RadX
      //000330EA | LLS_Radaway_RadX_20
      //0004E351 | LL_Stimpack_15
      //000330E9 | LL_Stimpack_25
      //001B201B | LL_Stimpack_75
      //00246C06 | LL_Stimpack_Raider_15
      //002049B6 | LL_Stimpack_1_3
      //00043296 | LL_Stimpak_1_to_3
      //000C4469 | LLI_Loot_Meds_Basic
      //00230755 | LLI_Loot_Lock_Advanced
      //00230754 | LLI_Loot_Lock_Expert
      //00230756 | LLI_Loot_Lock_Master
      //0006D4A5 | Container_Loot_Cooler_Chems_Raider
      //0006D4AC | Container_Loot_Medkit
      //0022335C | Container_Loot_Medkit_Chems
      //001BA1A8 | Container_Loot_Medkit_Chems_Prewar
      //0006D4AB | Container_Loot_Medkit_Chems_Raider
      //0006D4AD | Container_Loot_Medkit_Wall
      //0024087F | Container_Loot_Mirror

      //Vanilla Medicine FormIDs in order:
      //00023736 | Stimpak | Stimpak
      //00023742 | RadAway | RadAway
      //00024057 | RadX    | Rad-X

      //Diluted Medicine FormIDs in order:
      //F99 | DILUTION_DilutedStimpak | Diluted Stimpak
      //F9B | DILUTION_DilutedRadAway | Diluted RadAway
      //F9D | DILUTION_DilutedRadX    | Diluted Rad-X

      //Expired Medicine FormIDs in order:
      //004 | DILUTION_ExpiredStimpak | Expired Stimpak
      //005 | DILUTION_ExpiredRadAway | Expired RadAway
      //006 | DILUTION_EXpiredRadX    | Expired Rad-X

  6. Schmittpm
    Schmittpm
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    i just wanted to know if the diluted radaway works with your mutations mod? in the sense that they can cure mutations also, I just wanted to say that I really appreciate your work! really great stuff!
  7. Yucclets
    Yucclets
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    Instead of stimpak animations it's playing the robot repair kit animation
  8. Cwronaga2167
    Cwronaga2167
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    Mod has An incompatibility with Fallout 2287 - Gas Masks of the Wasteland at Fallout 4 Nexus - Mods and community (nexusmods.com) as using any of the non-vanilla items added by dilution will cause the gas mask filter animation instead and the I item will have no affect. 

    ALSO by itself the Stimpak animation will not play for any of the diluted/expired Stimpaks. Any fix?
  9. TheVeryShyguy
    TheVeryShyguy
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    Using expired or diluted stimpacks does not restore any health, but only the negative illnessess and radiation occur. The radaway and radx work fine however, what might be causing this issue?
  10. Huerta
    Huerta
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    I think I found a bug in the Robco .ini.

    The form "//0006D4A5 | Container_Loot_Cooler_Chems_Raider" Is not used in the replacer, 0006DD4A5 is used instead which is not found in Fallout4.esm. Additionally, the list "Container_Loot_Cooler_Chems_Raider" does not contain any chem directly, but other leveled lists. Is a minor bug I believe but you probably want to know about it.
  11. hangovervon
    hangovervon
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    Hi having a problem where it not working with med tek combat stimulants. It play the animated for the combat stim and i dont get heal for the dilution or expired stims. Do some one know how to fix will pay you for your time.