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WasteLandCaravaner

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WasteLandCaravaner

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11 comments

  1. Locked
    Sticky
    thank you to all the people that have downloaded tried it out and commented on it
  2. o3yahn
    o3yahn
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    Thank you for this! It bothered me to see that .38 and .45 had the same magazine size as the longer rifle rounds. Technically the 5.56 and .308/7,62's should not all be the same size either, but it's more believable that the monster-length pistol rounds.

    Only solutions are to provide alternate magazine meshes, or eliminate the ability to fire pistol rounds. You've done the better choice, IMHO. Thank-you!
    1. WasteLandCaravaner
      WasteLandCaravaner
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      so i should not release v2.0 where it can fire mini nukes? 
    2. o3yahn
      o3yahn
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      LOL, good one!
  3. Gunrunner66
    Gunrunner66
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    Works.  Makes more sense then handcrafting an assault rifle in .38spc, or .45acp.
    Only issue I have out of the box is 7.62mm does more damage then .308. 
    /geekon
    The 7.62 in Fo4 is most likely 7.62x39mm, otherwise known as 7.62 russian.  It's the classic "intermediate" round first pioneered by the Wermacht as 7.92 kurtz, and then refined by the Soviet Union.  .308 is 7.62x51mm NATO, a full sized rifle round and far more powerful.  Same bullet diameter, vastly diffrent cartriges.  An easy fix in xedit, but yeah.
    /geekoff
    Color this one endorsed.
    1. WasteLandCaravaner
      WasteLandCaravaner
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      your nerding out on ammo has made me not want to mod anymore JK
      ill see about editing the ammos to be more in line with irl with out ruining the gun balance
    2. Gunrunner66
      Gunrunner66
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      Sorry bout that.  It's a peeve.  That being said, all I did is swap the damage ratings.  Tried bumping .308 a few points, but once you get perked up it becomes absurd.

      So no real need to change the mod, it's literally 4 clicks in xedit.  But thank you for the prompt response, and keep up the excellent work!
    3. WasteLandCaravaner
      WasteLandCaravaner
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      the first line was a joke ill see what i can do with the damage number thou when i have fee time
  4. ghostzombie8826
    ghostzombie8826
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    This mod works great, I look forward to using it more.
  5. yoshii5635
    yoshii5635
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    will this conflict with right handed ODCPU mod? ONLY DEATH COULD PART US from right side since this touch receiver mesh?
    1. TheNameIsRent
      TheNameIsRent
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      it shouldn't mess with the meshes since it's only editing stats, should be compatible with the right-handed mesh
    2. yoshii5635
      yoshii5635
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      cool! will try it how it goes