About this mod
Makes changes to the Fallout 3 10mm SMG which allow it to better integrate with Lunar Fallout All-In-One weapon rebalances.
- Requirements
- Permissions and credits
- Changelogs
Makes changes to the Fallout 3 10mm SMG which allow it to better integrate with Lunar Fallout All-In-One's weapon rebalances. The gun takes a spot between the 10mm pistol with auto receiver and the Vanilla SMG. It will be stronger than the Vanilla SMG gun in early game since its .45 receiver requires you to have Gun Nut 3 (Level 26). In the mid game the attachements and overall better recoil will make the 10mm SMG a good competitor to the Vanilla SMG if you got the
Added: Standard QuickEject and Large QuickEject Mags
Added: Advanced and Masterwork Receivers - Lunar's balancing
Added: "Legendary" variants
Removed: Heavy, lightweight and calibrated receivers - Lunar's balancing
Removed: Converted Magazine (.45 conversion) - This gun should fix the absence of any 10mm rifles in the vanilla game. It doesn't make sense to have the ability to take away that role from a gun filling this gap.
Removed: Angled suppressor - Bloat.
Removed: Makeshift sight- Bloat. There are still 2 reflex sights.
Changed: The Sleepytyme suppressor can no longer be crafted or found attached to the weapon. Instead i created a unique weapon called "Sleepytyme" to which the silencer is permanently attached (as it was in Fallout 3). It's (obviously) silent, has 2x critical damage, 15% less action point cost, "incredible" recoil control and slightly more base damage than the regular variant.
Changed: Raised Base damage, crafting requirements and required crafting components - Lunar's balancing / some attachments were nearly free to craft.
Changed: Reduced weapon weight, grip weight, value, recoil and action point cost - Was too high.
Changed: Adjusted/Fixed names and descriptions to fit into vanilla's naming conventions.
Changed: Short Stock now uses two-handed animations.
Changed: Weapon spawns with different receivers (depending on player level) instead of only the standard receiver.
Changed: Long Barrel (previously called Barrel Extender) will now extend the range instead of reducing the range.
Changed: Valued the modifications to give them a proper order at the workbench.
Changed: Reduced sound volume of the reload animation.
Changed: Increased 10mm ammo spawn - Lunar reduced the 10mm ammo spawns drastically because Vanilla has only one 10mm weapon.
Where to find:
Starts to appear at Level 12 (was 5) on Vault 81 Security guards, gunners and vendors. Starts to appear on Raiders on Level 18 (was 5).
"Sleepytyme" starts to appear at Level 38 on gun vendors.
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CREDITS:
Moonracer for Lunar Fallout All in One Overhaul
C1ph3rr for the Fallout 3 10mm SMG