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Exoclyps

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Exoclyps

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34 comments

  1. seinz00
    seinz00
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    need patch for winterized ver.
  2. zaldi
    zaldi
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    Hey Exo,

    Is the Thats Gunner Life patch still needed if we use eXofied Gunners?
    1. Exoclyps
      Exoclyps
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      Nope. The needed tweaks are part of that mod.
    2. zaldi
      zaldi
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      Thank you for the clarification.
  3. william09703
    william09703
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    I have a question. Do I need Nifscope to do small edits with helmet mesh? because I straight up doing it with outfitstudio, and I noticed the helmet mesh I saved would have the flashlight function entirely gone, I guess it's because I broke the reference for headlamp? 
    1. Exoclyps
      Exoclyps
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      Did you export With References?
    2. william09703
      william09703
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      I don't think so. care to explain how it works out?
    3. Exoclyps
      Exoclyps
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      Just use that option.
      There is Export, and there is Export with References.
      Choose the latter.
    4. william09703
      william09703
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      wow, how did I not see that at all? thx for reminder
    5. william09703
      william09703
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      uh, it seems not working. I did save it as nif with references. but the headlamp still doesn't work. I only edited specops commander helmet's glow part and goggles up helmet's mask part. isn't it suppose not to interfere with light part?
    6. Exoclyps
      Exoclyps
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      Without actually seeing the files I wouldn't be able to tell what broke.

      You could try export "_new" and then just copy the modified stuff in NifSkope to the original mesh, should preserve everything else.
    7. william09703
      william09703
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      it works in this way, thanks
    8. Exoclyps
      Exoclyps
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      Awesome =)
  4. Joshwo
    Joshwo
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    This makes the helmets considerably cooler! Great work!
  5. frodoswaggins23
    frodoswaggins23
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    Yooo man you're the best. Been looking for a mod like this for ages, is there any chance you could make a mod like this for Defalts merc outfit pack?
  6. Mimicry
    Mimicry
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    Many thanks for the full suite of mods covering the gunner faction!
     For those who are using The StoryWealth Gunners found here: https://www.nexusmods.com/fallout4/mods/74368 be advised that the two optional files found here, namely Thats Gunner Life Patch and A StoryWealth Balance Patch are completely redundant. They won't harm your game to have installed but their changes will either be ignored (in the case of the former) or are already implemented in the case of the latter. That's assuming you load The StoryWealth Gunners after the aforementioned patches.
  7. Denixerianer
    Denixerianer
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    could we get the same but for the mercenary pack ;^;  https://www.nexusmods.com/fallout4/mods/63576
  8. Freddarion
    Freddarion
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    Gunners combat helmet v2 headlamp doesnt work only in 3rd person not in 1st person
    1. Exoclyps
      Exoclyps
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      Just tested it. Seems to work fine.
      What was the issue?
  9. maxmaker1337
    maxmaker1337
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    Maybe im in the wrong mod atm, but is there a button for turning the NV on or of? Or is it fixed always on?
    1. Exoclyps
      Exoclyps
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      Can set that up with MCM. Uses the same button for these that is used for everything else in the West Tek Optics mod.
  10. Arquebuss
    Arquebuss
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    This only affects helmets right? I'm using 4estgimp's West-Tek Injection so I'm somewhat worried it'll conflict or override 
    1. Exoclyps
      Exoclyps
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      Yeah, it adds the "Night Vision" options to the Gunner Helmets that visually had the "Night Vision" stuff. So essentially lets you convert he Gunner Helmets to use NV or Thermal.