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31 comments
Thank you very much for sharing this project. I have been using v.5 for about 50 hours of gameplay now and it is working as described. Image quality is surprisingly good. I have also been testing Unbound World Space which disables all precombines and previses from the game - great for settlement building, but reduces FPS a bit due to increased rendering requirements. The 1k Texture Project nearly compensates for that fps loss.
Unfortunately i downloaded and assembled v.6 of the 1k Texture Project with very disappointing results. The 9 texture BA2s for v.5 total about 13GB. The same 9 files from v.6 total more than 19GB with no noticeable improvement in texture quality. Loading time increased by 30 seconds. Many unexplained crashes. Is v.6 only meant to be used with an installation of the HighRes DLC?
So i've gone back to v.5 and am happy again. Thanks again for your hard work!
I chose to use the High Res DLC because some textures had 1K diffuse maps, but their normal maps were sometimes either 1K or 512, and the same was true for the specular maps. I thought the High Res DLC would help resolve this inconsistency. For example, some clothes and armor had lower-resolution specular maps, which resulted in blurry edges.
But thank you again for the Unbound World Space mod, it's shocking that Bethesda didn’t optimize their game using their own built-in tools.
You can also use BIMP for GIMP to perform the batch processing of the files to reduce the resolution while preserving the aspect ration, just remember to download gimp manually or else BIMP can't find GIMP.
It might be useful to mention here that for those who use the A Forest mod, there is an AForest 1k Performance Textures mod which replaces the huge number of textures AForest places throughout the game. Looks very nice and is hard to tell the difference between the 1k and 2k versions.
Also there is the Game Visuals Configuration Menu which, among many other things, really improves the rendered quality of textures. It is very performance friendly and highly recommended for improving subjective visual quality when using 1k textures.
Just a mention that the Google BA2 files are packed with the NG version of Archive2. I use version 1.10.163 of Fallout. There's no problem playing the game with these NG BA2s if you have the Backported Archive2 Support System installed, but even with that you cannot view or edit the archives or see textures in BodySlide outside the game!
So i manually assembled the v.5 files with the robocopy method and my OG version of Archive2. Having the experience of doing this with v.6, I used a method which i found to be more practical and easier to keep track of:
PREPARE:
1. Make "Working" folder on desktop. Inside Working folder make these folders:
2
BA1
BA2
BA3
BA4
BA5
BA6
BA7
BA8
BA9
New
2. Unpack "1k Texture Resize Pack-74721-5-0" to the "2" folder. (This works with v.6 too)
UNPACK ALL VANILLA ARCHIVES:
Open Archive2.
3. Open the vanilla Fallout4-Textures1.ba2 (File>Open).
Extract the files (Archive>ExtractAll) to the Working\BA1 folder.
DO NOT CLOSE ARCHIVE2.
4. Repeat step 3 with each vanilla texture archive, Fallout4-Textures2.ba2 to BA2, Fallout4-Textures3.ba2 to BA3, etc.
ROBOCOPY ALL NEW FILESETS
5. Open the windows console and type:
robocopy C:\Users\username\desktop\Working\2 C:\Users\username\desktop\Working\BA1 /s /xl
Replace "username" with your windows user name. Press enter and watch the files fly. DO NOT CLOSE THE CONSOLE.
6. Press the Up arrow on the keyboard. This will recall the previous command. Change the line to read:
robocopy C:\Users\username\desktop\Working\2 C:\Users\username\desktop\Working\BA2 /s /xl
Press Enter. DO NOT CLOSE THE CONSOLE.
7. Repeat step 6 for each fileset.
SAVE ALL FILESETS TO NEW BA2 ARCHIVES
8. Open Archive2. Start a New archive (File>New). Choose "DDS" as the archive type.
Archive>AddFolder to add the textures folder from Working\BA1.
9. Save the new archive: File>SaveAs "Fallout4 - Textures1.ba2" in folder Working\New. DO NOT CLOSE ARCHIVE2.
10. File>New. (DDS setting is still there*) Add textures folder from Working\BA2.
Archive2>File>SaveAs "Fallout4 - Textures2.ba" in folder Working\New. DO NOT CLOSE ARCHIVE2.
11. Repeat step 10 for each fileset, changing the destination filename to match the archive number
DONE
* Leaving console or Archive2 open during these steps keeps some settings/locations constant which reduces keystrokes and makes locating folders simpler.
There were several files that Archive2 reported as incompatible formats and skipped. I guess these are from NG stuff and shouldn't affect my game?
By the way you can ignore texture 7 and 8 archives since they only have the terrain textures of the Commonwealth and are only 512x512.
Best video:
Best video:
Extract the ba2 files into your game's data directory - don't forget to back up your originals, either by copying them elsewhere or by renaming them something like "Fallout4 - Textures9.ba2.backup" just in case I screwed something up.
As for FPS you would want to use an FPS counter before and after the mod is installed to see the differences. Personally I don't care about FPS as long as the frame timing is consistent.