31 comments

  1. Sassissy
    Sassissy
    • member
    • 0 kudos
    please make a ba2, of the based and dlc
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      There is a google drive link below which has the base game files in ba2 files. Sadly uploading the ba2 files here will cause copyright issues.
  2. dosfox
    dosfox
    • premium
    • 4 kudos
    Hey Thrillvilled,

    Thank you very much for sharing this project. I have been using v.5 for about 50 hours of gameplay now and it is working as described. Image quality is surprisingly good. I have also been testing Unbound World Space which disables all precombines and previses from the game - great for settlement building, but reduces FPS a bit due to increased rendering requirements. The 1k Texture Project nearly compensates for that fps loss.

    Unfortunately i downloaded and assembled v.6 of the 1k Texture Project with very disappointing results. The 9 texture BA2s for v.5 total about 13GB. The same 9 files from v.6 total more than 19GB with no noticeable improvement in texture quality. Loading time increased by 30 seconds. Many unexplained crashes. Is v.6 only meant to be used with an installation of the HighRes DLC?

    So i've gone back to v.5 and am happy again. Thanks again for your hard work!
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Thank you for your review of the mod. Sorry to hear that version 6 didn’t work out well for you, but thankfully, you can still use version 5 as a backup. It’s interesting that you mention crashes, as the only thing I edited were the textures from the High Res DLC. I used batch processing to first remove any textures that were 1K or smaller to reduce the workload. Then, I took the remaining textures and converted them to 1K. Most of these are set dressing and props, which is why the DLC is so massive.

      I chose to use the High Res DLC because some textures had 1K diffuse maps, but their normal maps were sometimes either 1K or 512, and the same was true for the specular maps. I thought the High Res DLC would help resolve this inconsistency. For example, some clothes and armor had lower-resolution specular maps, which resulted in blurry edges.

      But thank you again for the Unbound World Space mod, it's shocking that Bethesda didn’t optimize their game using their own built-in tools.
    2. dosfox
      dosfox
      • premium
      • 4 kudos
      Thank you for your reply. Sorry if you misunderstood me, UWS is not my mod, it is totally the brainchild of Qrsr! If anyone wants total control of scrapping settlements, or are sick of the PRP patching nightmare, i highly recommend trying UWS. And of course also the 1k Texture Project to help reclaim some of the lost fps!
    3. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      No problem! I forgot to mention that you can also use this method if you want to replace the vanilla textures with other texture mods, and it also keep a backup of the optimized ba2 files so that you don't have to do the process again. Backup to an external drive not a USB, you'll shorten the file span of those thumb drives!

      You can also use BIMP for GIMP to perform the batch processing of the files to reduce the resolution while preserving the aspect ration, just remember to download gimp manually or else BIMP can't find GIMP.
    4. dosfox
      dosfox
      • premium
      • 4 kudos
      Thanks for that. I have one such project in mind and was wondering how to do it.

      It might be useful to mention here that for those who use the A Forest mod, there is an AForest 1k Performance Textures mod which replaces the huge number of textures AForest places throughout the game. Looks very nice and is hard to tell the difference between the 1k and 2k versions.

      Also there is the Game Visuals Configuration Menu which, among many other things, really improves the rendered quality of textures. It is very performance friendly and highly recommended for improving subjective visual quality when using 1k textures.
    5. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Nice!
    6. dosfox
      dosfox
      • premium
      • 4 kudos
      Hey ThrillVilled,

      Just a mention that the Google BA2 files are packed with the NG version of Archive2. I use version 1.10.163 of Fallout. There's no problem playing the game with these NG BA2s if you have the Backported Archive2 Support System installed, but even with that you cannot view or edit the archives or see textures in BodySlide outside the game!

      So i manually assembled the v.5 files with the robocopy method and my OG version of Archive2. Having the experience of doing this with v.6, I used a method which i found to be more practical and easier to keep track of:
      Spoiler:  
      Show

      PREPARE:

      1. Make "Working" folder on desktop. Inside Working folder make these folders:
          2
          BA1
          BA2
          BA3
          BA4
          BA5
          BA6
          BA7
          BA8
          BA9
          New

      2. Unpack "1k Texture Resize Pack-74721-5-0" to the "2" folder. (This works with v.6 too)

      UNPACK ALL VANILLA ARCHIVES:

      Open Archive2.

      3.  Open the vanilla Fallout4-Textures1.ba2 (File>Open).
      Extract the files (Archive>ExtractAll) to the Working\BA1 folder.
      DO NOT CLOSE ARCHIVE2.

      4. Repeat step 3 with each vanilla texture archive, Fallout4-Textures2.ba2 to BA2, Fallout4-Textures3.ba2 to BA3, etc.

      ROBOCOPY ALL NEW FILESETS

      5. Open the windows console and type:

          robocopy C:\Users\username\desktop\Working\2 C:\Users\username\desktop\Working\BA1 /s /xl

          Replace "username" with your windows user name. Press enter and watch the files fly. DO NOT CLOSE THE CONSOLE.

      6. Press the Up arrow on the keyboard. This will recall the previous command. Change the line to read:

          robocopy C:\Users\username\desktop\Working\2 C:\Users\username\desktop\Working\BA2 /s /xl

          Press Enter. DO NOT CLOSE THE CONSOLE.

      7. Repeat step 6 for each fileset.

      SAVE ALL FILESETS TO NEW BA2 ARCHIVES

      8. Open Archive2. Start a New archive (File>New). Choose "DDS" as the archive type.
          Archive>AddFolder to add the textures folder from Working\BA1.

      9. Save the new archive: File>SaveAs "Fallout4 - Textures1.ba2" in folder Working\New.  DO NOT CLOSE ARCHIVE2.

      10. File>New. (DDS setting is still there*) Add textures folder from Working\BA2.
          Archive2>File>SaveAs "Fallout4 - Textures2.ba" in folder Working\New. DO NOT CLOSE ARCHIVE2.

      11. Repeat step 10 for each fileset, changing the destination filename to match the archive number

      DONE

      * Leaving console or Archive2 open during these steps keeps some settings/locations constant which reduces keystrokes and makes locating folders simpler.

      There were several files that Archive2 reported as incompatible formats and skipped. I guess these are from NG stuff and shouldn't affect my game?
    7. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Thanks again, yeah this texture was made from the Next Gen version. I tried to downgrade but encountered loads of errors and so I took the software engineering approach and had to work the Next Gen version and start from scratch going and updating all my mods for Next Gen.

      By the way you can ignore texture 7 and 8 archives since they only have the terrain textures of the Commonwealth and are only 512x512.
    8. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Also if you are not planning on using conversion mods, You can get FO4Edit to clean the esm and creation club content to reduce load times and fix any script lag. Remember to backup before cleaning! But if everything works well you can backup and save both esm and the creation club content.

      Best video:
    9. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Also if you are not planning on using conversion mods, You can get FO4Edit to clean the esm and creation club content to reduce load times and fix any script lag. Remember to backup before cleaning! But if everything works well you can backup and save both esm and the creation club content.

      Best video:
  3. Qrsr
    Qrsr
    • premium
    • 308 kudos
    Tracking, looks like a game changer. Thanks for letting me know.
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Oh wow thank you! I really think this mod can help reduce the VRAM usage for mid to low end systems and have buttery smooth fps with the high fps fix mod and your mod!
  4. Grove4LifeYaHeard
    Grove4LifeYaHeard
    • member
    • 0 kudos
    This is so confusing. Can't you just install this via Vortex?
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      No as having loose files will slow down your game. You can find a google drive that Valerie1972 created which has the files already made that you can download and replace the originals. Although you should create a backup in case that you want to revert to the original textures.
    2. Grove4LifeYaHeard
      Grove4LifeYaHeard
      • member
      • 0 kudos
      Does it have DLC files from Far Harbor, Nuka World, and Automatron?
    3. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      The google drive only includes the Base Game.
  5. valerie1972
    valerie1972
    • premium
    • 36 kudos
    If you don't want to go through all of the steps to make the ba2 files yourself, you can download them here: Google drive link

    Extract the ba2 files into your game's data directory - don't forget to back up your originals, either by copying them elsewhere or by renaming them something like "Fallout4 - Textures9.ba2.backup" just in case I screwed something up.
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Thank you for posting this. You can also include the DLC's if you want.
    2. Vertigo51ae
      Vertigo51ae
      • member
      • 0 kudos
      Thank u very much, rlly appreciate this
    3. Brunazo777
      Brunazo777
      • member
      • 1 kudos
      Wait, do I just have to put those files in my game's Data folder, replacing the vanilla files, and that's it? Sorry, I'm new to this and having a hard time understanding
    4. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      You can go to the google doc and download the archives. Then extract the 7z files and then copy and replace the original ones
  6. FellowD9
    FellowD9
    • member
    • 0 kudos
    will we ever get a much simpler installation version of this? (Like download through mod manager or something?)
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      You could make a zip file named the file the same as the mod and create a Data folder inside and put the Textures folder (which has all the textures) inside of the Data folder and then take the zip file and install it using your mod manager.
    2. FellowD9
      FellowD9
      • member
      • 0 kudos
      will this also make it easy to uninstall? (sorry I'm a bit new to modding and such)
    3. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Ah ok so if you use the zip file method you can remove the file or disable it on the mod manger as if you do the creation kit method that I did, you would want to backup the original ba2 texture files
  7. Tencen1
    Tencen1
    • member
    • 0 kudos
    What is the approximate increase in FPS with these texture packs compared to standard ones?
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Depends on the hardware and what textures that are being adjusted. Generally you would get increase in responsiveness, smoother animations and reduced VRAM.

      As for FPS you would want to use an FPS counter before and after the mod is installed to see the differences. Personally I don't care about FPS as long as the frame timing is consistent.
  8. nazeemsleftnut
    nazeemsleftnut
    • supporter
    • 1 kudos
    Thank you! This made my game buttery smooth
    1. Thrillvilled
      Thrillvilled
      • premium
      • 70 kudos
      Great to hear!