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MOD NAME ROLEPLAYING ELEMENTS - PORTABLE SCOPES
VERSION 1.1
CREATED BY dAb
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INDEX:
-> Requirements
-> About this mod
-> Installation
-> Files and their Proper Directories
-> Playing this mod
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage
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REQUIREMENTS
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A fully functional FO4 will do :P
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ABOUT THIS MOD
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Adds 5 constructible portable scopes with 5 different zoom levels:
SHORT SCOPE 4X
MEDIUM SCOPE 6X
LONG SCOPE 10X
VERY LONG SCOPE 15X
EXTREMELY LONG SCOPE 20X
Aim stability is set to maximum.
Go to any chemistry station to craft the scopes.
TODO: remove rack slide animation and ammo counters [no, you can't shoot with scopes].
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MANUAL INSTALLATION
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NOT supported.
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NMM INSTALLATION
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Download, install, and enable the ESP.
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UPDATING THE MOD
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Uninstall the old version, install the new version. Simple as that.
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FILES USED
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~~~~~~~~~~~ README FILE ~~~~~~~~~~~~~~
\Data\Docs\RE_PortableScopes_Readme.txt
~~~~~~~~~ ESP & ESM FILES ~~~~~~~~~~~~
\Data\RE_PortableScopes.esp
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KNOWN ISSUES OR BUGS
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Dropping recon scopes on the ground might cause them to disappear into the void as their meshes lack Havok physics.
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VERSION HISTORY
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1.1 17/01/2016
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Added night vision scopes
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1.0 02/01/2016
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Initial release
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INCOMPATIBILITIES
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None known so far.
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MANUAL UNINSTALLATION
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NOT supported. At any rate there are no Papyrus scripts used nor anything that will break the save somehow, so the mod is safe for uninstallation at any time.
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CREDITS & USAGE
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Use of any of the resources in this plugin is strictly forbidden without the author's permission.
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CONTACT
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Find me on the official Bethesda forums.